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The first thing we did with the 4.85 economy is delete everything in the 4.84 economy and start over. The new economy has been rebuilt from the ground up, although you will find many elements to be the same or similar, such as gold still being produced in Dublin.
Trade routes have been designed primarily to carry you from production locations to consumption or storage locations in another House, followed by an in-House trade, followed by a trade to another House, repeating until you can get back to where you started at originally. (Generally speaking)
With such a huge redevelopment, even with all of the testing bugs may still remain.
I am primarily concerned with bugs of this sort :
* Trade routes consisting of transactions going back and forth in between the same two bases for profits greater than 150 cents per second in both directions. For example, base A to base B and back to base A. Hopefully there aren't any, but if you find one, I want to know about it.
* Dead ends. You trade to a base (probably for high profit) and can't find anything to buy there to take either to another House, or to another base nearby within one or two system jumps from which you can buy something going to another House.
* Transactions that yield very high profits over a very short distance. If it is really bad, PM it to me instead of posting it publicly.
If you find either of those types of bugs, or others, post them here. I probably cannot respond to all individual posts, but I will consider all posts and make adjustments as needed.
Post as follows :
Quote:Commodity Name :
Starting Location :
Ending Location :
Description of bug :
Xoria I was wondering if you could add more unlawful choices for the purchase of slaves. The slaver ID restricts docking at lawful bases. That means that if I mount it, I can only deliver to the Mollies, LWB and the Outcasts. All the other major buyers are lawful, so I would need a smuggler ID.
Could you set up a value on Kabukicho Depot so that slaves can be hauled up to kusari? I don't see the Hogosha having a moral objection to slaves. Cape Wrath might also make good use of this commodity.
EDIT: Whoops I just read that part where a slaver ID can land on lawful base, provided that they purchase slaves for more than 600 credits. But please still consider Kabukicho and other unlawful bases anyway. There are only 12 bases that I can interact with this commodity.
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-Only- twelve? That's more than some other commodities...How many places can logically use slaves? I think we've used them all already, but if you want more, then you'll have to provide specific suggestions, as well as providing the justifications for those suggestions. In other words, show me the actual trade circuits. Those twelve are all fairly profitable, except for the ones that are intended as places for pirates to liberate "looted" slaves from you evil slavers. Slaves should go to places where there is high demand for cheap labor that works under either very harsh, or very illegal conditions (producing drugs or Black Market Munitions, for instance). There just aren't that many production locations like that to choose from, but twelve places to choose from is still quite a bit. Figure almost an hour for each complete circuit to each one and back, that's nearly twelve hours of slaving.
And one BIG hint : pay special attention to pilot prices. I spent a lot of time setting them up to work with that commodity-for-pilot scheme you had going with the Slavers Union way back when. You can make a lot of cash with that if you set up a good network of people supporting it.
And don't forget about kidnapping passengers, vips, vacationers, and tourists from those fatcats in OSC. There is decent loot-cash to be had there also.
Look a little deeper at all of that and I think you'll find that I took very good care of the illicit human trafficking business.
Check out my Trade Development Blog
for all the latest news on Nerfs and Final Nails, or to request trade changes.
Commodity Name : H-Fuel
Starting Location : Sigmas
Ending Location : Omega 49
Description of bug : H-Fuel sells for a decent amount on Planet Gran Canaria, but only 100c or so on Lanzarote Base. Is there a reason behind that? Perhaps Lanzarote is powered by deuterium instead of H-Fuel...
I'm a little curious about the changes to the Artifact trade - the logic of it seems to escape me.
There was much hullabaloo made about Corsairs being able to dock on Luxury Liner Hawaii- presumably to sell Artifacts but they are now only 100 credits there - you actually lose money bringing them from Gamma so there is absolutely no reason for a Corsair to go there. - they were 600 odd in .84 which at least made it slightly profitable.
Added to that, the incentive to trade to Liberty has not been removed. Liberty is still by far the most profitable place to trade the commodity, Brettonia is a little better, but why not go two systems further for 1400 extra profit on the stuff?
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' Wrote:Commodity Name : H-Fuel
Starting Location : Sigmas
Ending Location : Omega 49
Description of bug : H-Fuel sells for a decent amount on Planet Gran Canaria, but only 100c or so on Lanzarote Base. Is there a reason behind that? Perhaps Lanzarote is powered by deuterium instead of H-Fuel...
There are over 400 bases in the mod now, and each price for each commodity has to be individually coded for each base if there is to be a specially set price there. Otherwise the sale price defaults to a default price (I'm not going to go into the technical details.) So the basic answer is : I didn't spend time programming 400+ prices for HFuel. I chose the most important locations to set up routes and that's it. Local distribution to other bases is left to the imagination.
' Wrote:cardi and artifacts are buyable on planet Manhattan. Manhattan, of all places! just odd to me, but if it's on purpose, please disregard this
That is intentional, and it reflects the "retail" local black market distribution.
' Wrote:I'm a little curious about the changes to the Artifact trade - the logic of it seems to escape me.
There was much hullabaloo made about Corsairs being able to dock on Luxury Liner Hawaii- presumably to sell Artifacts but they are now only 100 credits there - you actually lose money bringing them from Gamma so there is absolutely no reason for a Corsair to go there. - they were 600 odd in .84 which at least made it slightly profitable.
Added to that, the incentive to trade to Liberty has not been removed. Liberty is still by far the most profitable place to trade the commodity, Brettonia is a little better, but why not go two systems further for 1400 extra profit on the stuff?
See my explanation of Hfuel for the Luxury Liner Hawaii price for artifacts. I ran into a big problem setting a higher price for them their : it screwed up the trade routes badly because of the geography. I don't know how Digital Anvil balanced it, but prices are different now and I don't have a team of people to figure it out like they did. I just couldn't make it work.
There was never any intention or plan to cut Liberty out of the artifact market. You will find, however, that a Corsair ID'd artifact smuggler has a decent option in Bretonia with the Gaians, and something very interesting to haul back to the Omicrons, if you hop over a few systems to another Gaian base. And -that- is not available in Liberty!
Check out my Trade Development Blog
for all the latest news on Nerfs and Final Nails, or to request trade changes.
There is a deadend trade route in the GC guard System. Where you can take research scientists to the research station ( cant remember what it is called off by heart) but you cannot buy anything to take back with it.
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' Wrote:There is a deadend trade route in the GC guard System. Where you can take research scientists to the research station ( cant remember what it is called off by heart) but you cannot buy anything to take back with it.
There are transactions possible leading out of every station in Tau 65. If what you are looking for is A to B, back to A, then there is nothing wrong; there aren't supposed to be many of those that are valuable, and especially not utilizing guard systems. If you don't tell me what stations you are specifically talking about, there is nothing more I can tell you. But guard systems are not supposed to be main trade routes anyway, and deadends are not a problem for them.
Check out my Trade Development Blog
for all the latest news on Nerfs and Final Nails, or to request trade changes.