Gallian cruiser gun dmg: 960
Council cruiser gun dmg: 640
Same refire.
Gallian cruiser has more armor, same manuverability.
imbalance much? same energy cost.
this is probably for the same reason that the gallic royal navy has a VHF, but the best ships available to gallia unlawfuls (council included) are HF's.
It's a resistance movement, the council uses old, outdated, or stolen ships to fight against the king's forces. They dont have access to the latest tech developed by gallia's scientists and engineers, and they dont have the resources to do much of their own research and development.
Yes, but they have control of their own shipyard even(champagne) and would certainly try to upgrade to match. frankly, RP is only fun if both sides stand a fighting chance
are the projectile speeds and energy use on the weapons the same? Refire rate and damage arent the only stats to take into account for weapons.
Some weapons have greater range but less damage, lets them bombard the enemy from outside of the enemy's weapon range.
Some weapons have less damage but greater efficiency, with capships this is huge - since more efficient weapons allow you to fire guns and regenerate energy at the same time after firing off some of the 'expensive' heavy weapons, like mortars/pulse turrets/razors.
Projectile speed also plays a part, as higher speed allows easier aiming.
I don't really understand your problem. There may be differences and it may be to the disadvantage of a certain faction. That's only realistic.
Look, why shouldn't the grn ba able to cunstruct better ships. (Better in all aspects) If you want to play a council char you (should) have to live with that.
You have to work in a team to take down one of their cruisers. It actually encourages RP. If you want a good PVP mod then I'd understand your position. But the different ships in the world of FL are not (or at least should not be) equally potent.
I'd like to see unlawful / pirate ships fleeing from military ones because they know very well that they'd stand no chance alone.