Yes, the eagle is about the very best dogfighter, of the VHF line. Yes, Bret ships are rather heavy. Still, one expects that to mean that the light VHF and the heavy HF in the comparison should be somewhat equal, especially considering their similar size...instead, the HF is worst in just about every way, excepting the marginal advantage in turn acceleration.
This ship, which turns slower, and is about the same size (as well as having a much larger profile=easier to hit) has less armour than the lighter ship, as well as a smaller powerplant, and a smaller shield.
The point that its more about the pilot...this is a balance thread, where one would assume both pilots are equal. under such conditions, I see no reason why the paladin wouldn't get schooled.
More than half of all the HFs are slower in max turn than Eagle.
Namely: Paladin, Executioner, Switchblade, Gladiator, Centurion, Cuirassier (both ones).
There are even LFs with slower max turn than Eagle and yet they are great - like Decurion.
=> You can't judge a ship by listing just one aspect.
I have had long time bretonian players that I trust telling me that Paladin is too fast and small. I have flown it and flown against it and I think it's just fine.
... then I have some other bretonian players here saying how it's too big/weak/whatever.
Igiss says: Martin, you give them a finger, they bite off your arm.
I listed all the numbers. And then I described its shape. Just one aspect?
My original question was:
What's the Paladin's advantage?
My reformed question is this:
How is the Paladin balanced against the Eagle, and VHF in general? Its a moderate turn speed, less than optimal turn acceleration, low armour, a smallish powerplant, a weaker shield, and a rather large model, in the classically easy to hit Bretonian ball shape. By saying I've only looked at one aspect, you imply I've missed something, which I began this thread looking for. I'll ask again: What's the paladin's advantage?
Quote:in the classically easy to hit Bretonian ball shape
The easy to hit Bretonian ball shape that makes Templar one of the 2 most hard to hit VHFs outside 1vs1? :wacko:
1vs1 HFs have mostly rather hard time vs VHFs (that counts for those ship like Gladiator in particular), but they are great in fights with more people involved. Just like LFs they can keep on the enemy all the time and evaded enough so that targeting them makes little sense. At the same time they pack more firepower and have better shielding than LFs. BAF "needed" a fighter that supported Templars and Hussar were said not to have enough firepower, so that's exactly what it got.
Btw. when we are talking about Hussar, you know it has max turning on level with 4.85 Eagle? And slower than 4.84 Eagle? While head on it's relatively as big as one?
So by your logic it has no advantage over Eagle.....yes that might be very much correct as 1vs1 Eagle will most probably win. But what happens 2vs2?
Igiss says: Martin, you give them a finger, they bite off your arm.
So, then, to answer my question, the advantage of the paladin is that its better than eagles and other VHF in furballs, due to the quality of the ball shape of bret ships.
I've gotta get me an eagle... something with freelancer tag and pirate id..... and some krakens perhaps.
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