• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
« Previous 1 … 551 552 553 554 555 … 778 Next »
AI Cruiser loadout

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (3): « Previous 1 2 3
AI Cruiser loadout
Offline Primus Avatar
05-05-2009, 05:49 PM,
#21
Member
Posts: 1,046
Threads: 52
Joined: May 2008

' Wrote:I'm fairly sure not many people in sirius are happy with machines harvesting humans into bio lubricants and so on (or whatever). That's probably the reason why many factions are opposed to the Harvesters.

I would suggest to use basic turrets, I don't know whether it's necessarily better roleplay to use different types of turrets. Basic turrets are found all across sirius, so wouldn't it be likely you've harvested those lots?

i do have basic turrets, and i wont give them away... i even equiped the useless solaris turrets.

its not the efficiency im looking for, trust me, im too powerful the way i am now.
Having multiple types of turrets is not only the "heart and soul" of our presentation
but looks extremely nice when i fire them (evil fireworks that confuses the enemy)

wassup
  Reply  
Offline Geisha_Maiko
05-06-2009, 07:39 AM,
#22
Member
Posts: 445
Threads: 17
Joined: Jan 2008

""What has your Harvester eaten?

If you remember destroying another player in an RP battle, pirate raid, self-defense, or whatever you should have free rights to choose a weapon from them. Must be RPed, though.""

While that would make sense from an RP point of view, the Admins here have stated -No, that will NOT happen.

Geisha_Maiko` - Trader
[GC] Lady.Kurisho - 2nd.IC Golden Chrysanthemums / Flight Commander Dark Chrysanthemums
*Clicky Below for Quick Links*
Current GC Message Dump
Latest GC Roll Call
*[GC] Recruitment.
Golden Chrysanthemums Faction Page
The Best Little Tea House in Hokkaido

** Harvesters: Processing since 10100011010010011100010010011002. **
Harvester Message Dump
Harvester Archive Message Dump
Harvester SHF and Cruiser, Questions
Archive: Harvester Official Faction Page
  Reply  
Offline Primus Avatar
05-06-2009, 08:21 AM,
#23
Member
Posts: 1,046
Threads: 52
Joined: May 2008

' Wrote:While that would make sense from an RP point of view, the Admins here have stated -No, that will NOT happen.


hence why I'm collecting guns from neutrals now. They are supposed to be allowed and still fit the whole story cause every now and then, neutrals join hostiles and get eaten.

wassup
  Reply  
Pages (3): « Previous 1 2 3


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode