' Wrote:Can the Gunship's powerplant support supernovas or novas? If not, then why not replace a couple of the turrets with torpedo hardpoints, so it can mount mini razors or sunslayers. I'd say keep the four turrets on the main body as is, remove the turrets on the rear fin (the rear only turrets) and add a couple torpedo hardpoints up on the front of the ship. A BH gunship with a couple mini razors and 4 normal gunboat guns would at least stand a slightly better chance against other gunboats, but still not be as effective as cap weaponry.
no. no gunboat/ship should be able to mount a torp. plus, when they have the power to fire supernova, which gunship pilot in their right mind would mount mini razors? i know i wont.
what could be done to "imitate" fighter guns is to reduce the turret class to 1-5 on turret nr. 5+6 .... spin them forward and limit their angle to 45 degrees ( like guns ).
you d be able to mount up to lvl5 turrets, which are basicly lvl9 guns. - but yes... why would a gunship want to do that? - the great difference in projectile speeds would mess with the aim so much that you d cripple yourself.
to make gunboats in general better vs. bombers / fighters as they ought to be - while at the same time not increasing their use against other warships is to further increase the projectile speed. - their dps on the guns isn t really awesome compared to SHF and bombers, thats true. - but they are meant to hit fighters much easier than any other warship.
and all that sounds very good.... until you re a bomberpilot on the receiving end of a gunboat - unable to dodge their weaponfire, - and at that time, i can predict a thread popping up on the forum captioned "NERF those horribly unfair gunboats, they ruin the day!"
and maybe the days of gunboats are really just over. - the day of the bomber has come. - in 4.83... we only had 2 bombers - the number of them as multiplied as if they were rabbits. - the number of players using bombers has also multiplied by ten or more. - the number of players using gunboats has dwindled. - thats the way it goes, one shipclass becomes less popular - another more popular, the capabilities of gunboats is at its limits.
This is a tad off topic, but the previous entry got me thinking.
Methinks the gunboat class is more or less pointless. It was too "jack of all trades" in '84, so now it has been nerfed and borked and mogrified, making bomber and cruiser pilots everywhere rejoice. I remember when Corsair lunchboxes and BH gunships were feared and reviled. Well, not anymore. Now they have the role of dieing first in a battle. At best, they give bombers, other gunboats and larger capships something to shoot at.
If the gunboat has a razor setup, you can zap bombers/fighters that make the mistake of jousting you. But the normal turrets (and the solaris turrets) are anemic, dps-wise. Not by much, but by enough to matter.
Most gunboats are ostensibly designed for anti-cap operations. However, bombers and larger caps do that job better. Much better.
I'm not writing this in the hope of resurrecting the abilities a previously somewhat overpowered class of ship. I just honestly don't know what the gunboat is good for anymore.
' Wrote:I'm not writing this in the hope of resurrecting the abilities a previously somewhat overpowered class of ship. I just honestly don't know what the gunboat is good for anymore.
Well, with the difference between Mark VIII armor taking up 20 hold and the Cap IV taking up 230 hold, that difference from 2.5 to 3.0 doesn't seem to make a lot of sense to me, especially given both the costs involved (15 mil versus 48 mil). So primarily I think as a convoy escort or system guard is what the gunship needs to become.
It does say that the gunship is outdated on the info card. I think it's a case of people not liking the Miss Budweiser racing boat look of the Orca more than anything else, because the weapons loadout on the Orca makes it rather sweet. For dealing with NPC fighters, I certainly like that much better than anything else - I ran into two flocks of Titans in Delta with my battlecruiser, and they beat the crap out of me. Later on I ran into two flocks of Titans in Delta with my Orca - and they didn't stand a chance against me.
So I guess it's a case of retiring the gunship - long live the Orca. And with the Orca having enough cargo hold to make it worthwhile to cap armor - yeah, that makes more sense to me anyway.
Not an incomprehensible outcome. Did you use missile turrets?
Quote:2 GBs vs Osiris (Coalition one) + 1VHF and 2 LFs => GBs win.
What were the GBs' layouts? Did the Osiris have solaris/razor/pulse/secondary turrets? What was the Osiris pilot's skill level? The 1 VHF and 2 LFs are not much of a match against 2 GBs. Of course they if they spam nuke and emp mines like there's no tomorrow...
Quote:2 GBs vs Zoner Juggy => GBs never get a scratch...
What GBs did you use? What weapon layouts? What kind of armor did you have installed? A point of interest: the Juggy is huge and its hit box is even "huger". And did this Juggy have any weapons on it to counter smaller targets? What was the pilot's skill level?
Quote:1 Lone fast GB vs 1 Bomber (numerous pilots) => NEVER lost shield on the GB
What GB and what setup?
Quote:1 Lone fast GB + one NPC cruiser patrol vs 2 Bombers => 3 times in a row GB wins
See above.
Quote:"Learn to fly" really does come up...
My experiences with my Orca and BH GS are not all couched in negative situations. I don't follow the "I lost the fight, so nerf the other guy's ship three ways to Sunday" school of thought. Skill is definitely an important factor, but it is one factor of many. I've had some victories and more defeats. I haven't given up on the GB entirely.
But I have noticed that the survival rate of GBs in events and "balanced" large-scale fights is abysmally low. When 2 cruisers decide to turn their attention on you, a pilot's skill level at that point is pretty mute.
What about giving it a more unique weapon setup? How about two mine droppers like the zoner gb has?
I've been on both sides of the gunship, I fly one in open singleplayer (and will soon fly one on the server, once i finish the story for it), and I've also fought them from my order character. I will attest that being on the receiving end of a gunship's cannons is rather annoying, they dont have a huge amount of firepower but in group combat where they have backup from larger caps or bombers, they can easily turn the tide of a fight. However, trying to fly one without a fairly large group of players helping you out turns it into a pretty wimpy ship.
The biggest issue I have while flying it is the two rear only turrets. Yes, four BH gunboat turrets firing forward is enough to deal with fighters and bombers - though against bombers it makes the fight draw out -forever- as the DPS on those guns is horrid; but the two rear turrets are useless. You cant fire missiles forward from them, and firing missiles backwards reduces the missile speed so much that a fighter/bomber can outrun them without even needing to use thrusters. If you put your anti-cap weapons back there (a couple razors for example), you'll end up missing 90% of your shots against any capship smaller than a cruiser - you cant fire backwards and dodge enemy fire at the same time.
IMO, it feels like I'm better off not even putting turrets on those rear hardpoints - they're absolutely useless as far as I'm concerned. you cant use turret view in a gunboat/gunship like you can in a larger cap... for all intents and purposes, the gunship is an oversized fighter. Tell me, when was the last time you used rear-only turrets on your fighter or bomber? Probably never, the most use they get is soaking up enemy shots.
Of course, making those turrets fire forward is probably too much firepower for the gunship, so we're basically stuck at an impass here. We cant buff it, but it needs to be buffed to some small degree.
Though, another thought did just come to mind - how about we remove both of the rear only hardpoints, and add a single forward hardpoint underneath the nose of the ship? Doesnt give it the firepower that making the two rear hardpoints fire forward would, but it gives it just a hair more than what the four forward guns gives it now. Also, like other BH ships, that would give it a lot of forward firepower but very little rear firepower - matching the theme of the larger bh caps. The two rear hardpoint slots can be replaced with mine droppers - being able to use those shieldbusting mines on one hardpoint and some nukes on the other would give it a little more edge against other caps.
megiddo. i was on my corsair gb, with 1 missile turret, 1 razor,rest turrets, fighting other two TBhmembers in bomber(with nova) and titan (with mini)
they used bots and bats, but i used all my skills,and you know how it ended? i loosed 5 nanobots. that was everything. and corsair gb is not the smallest and most agile...
but i agree, now all gb pilots must choose: anticap or antifighter/bomber.
in 4,84 with 2 nomads,2 cerbs,4 corsairs i was able to rip everything from lf to BC, i liked it, but i know itwas not good. no ship can be able to destroy so much ship classes
Tenacity, the rear turrets are useful... With the Gunship you can joust a bomber, hit him with the four turrets then press V and continue hitting him with 6. As you fly forward at 150ms, the bomber must chase you and face your six turrets. You can dodge supernovas using strafe.
Edit: it's a similar tactic to that of the Bounty Hunter Destroyer and the Osiris, by fighting in rear view.