As it seems this is causing quite some work and kind of a riot.
I'll try to answer all questions that have come up and will
consider a few changes after I've spoken with our members.
' Wrote:I don't really mean to attack this but it just makes no sense.
If you are independant Junkers, why do you have the tag?
If you are working together under a faction tag, you are not independant.
I can see your point and I understand it can and does confuse quite some of the
established players on Discovery to see a faction full of "independents" and that it
might seem unlogical as well at the first viewing.
Of course we're different to regular independents, of course we do have some kind
of structure, and of course also we do have some very basic "rules" that our members
have to obey.
But the idea behind forming this group/faction was and still is to have a home for independent
Junker affiliated characters for organizational purposes, to make it easier to find friends to
teamup with and also to achieve some other goals.
What we will not have is a militarical structure as I personally believe freedom is paramount,
we will not have yet another package of faction rules in addition to the yet very numerous
server-, ID- and equipmentrules that have to be obeyed anyways.
It's yet hard enough to obey them all - in particular for new players.
Open your mind and be willing to see us as a faction that has a different interpretion of the
word "Independence" as it's used to be seen on Discovery.
I'm a democrat from the bottom of my heart and a very liberal one as well, that's what our
(my) philosophie does reflect.
Another major goal of our faction is to be attractive to new players, helping them to get familiar
with Discovery and it's peculiarities, to get them familiar with RP.
I am very sure there will be quite some of us being seen as active RP'ers on the forums soon
when they've developed a sense for it.
Again, independent means to our members, that they won't be ordered around, they still can do
what they did when they were untagged, but they allways have the chance to teamup with other
members - so this is basicly not much different to what most factions on Disco are like, we just
give it a name "independence". All can nothing must. And for sure we encourage our members
to help each other, sure that's what friends are for, but we won't force them to do so.
Apart from all that our papers were just posted yesterday, the whole idea was developed about
3 days ago, so give us some time to evolute.
@ Turkish
' Wrote:I think you should change your tag. That is just me however.
The precise Vanilla tag is "Junkers" (plural) not "Junker" (singular) like ours,
so this won't change, at least not now.
@ Athur
' Wrote:It`s amazing how many independent Junkers are out there who desperatly want to form a group. The [Junker] movement was indeed an independent one and it developed like a snowslide.
I wish you good luck, cya in space [Junkers].
Diplomacy - the stats I've posted do reflect our stance towards npc factions at the very first place,
diplomatics between us and other player factions need to be developed in RP, of course.
But for that we will need time - don't we?
Possible ships and equipment are dictated by the rules/ID's so no need (yet) to have a specific list
for that as I see it.
"An independent faction sounds peculiar" - possibly, but does this automatucally mean something wrong?
To be "peculiar" or "special" doesn't automaticly mean to be wiered or even bad in what sense ever, does it?
Like I already wrote to Turkish, the original Vanilla tag is "Junkers" not "Junker", but I've to confess
this is a bit knitpicking - as you know originally I picked that tag by fault and it was meant to be Junkers,
but how things developed now I think it was destiny that caused that "fault" and to be honest, I'd never
thought when I created my Junker char to get so many followers within a few days.
So there must have been a urge for such kind of a faction/group.
The idea behind my choice was also to state obviously my affiliation to be attractive to possible
employers for reference - like when a pirate group is looking for a transport to take care of the
debris they generate when pirating someone (also npc's of course).
So I don't think that the tag should be changed as then the idea behind it would lose its base.
Once again, the diplomatic stats I've setup reflect our stance towards npc factions at the very
first place - player factions are a different thing and relations must be developed in RP.
@Tinkerbell
' Wrote:Looking forward to being around Junkers period--so good luck.
Thank you for your good wishes and we're looking forward to interact with the Junkers Congress
and the JNS.
It might be sensefull to consider an alliance between the 3 of us (maybe also OTC & 49'ers as they're
Junker affiliated factions as well). But this would be needed to be done in the Diplomatic matters section
I'd say.
-----------------
This was quite a lot of work for me as I'm no nativespeaker and I hope I could answer all
questions so far and generate more understanding for who we are and what we are.
I don't take anything as a personal attack, at least not as long as it's constructive criticism
which is much appreciated, and finally this is "just" a game even though when Discovery
managed to get it far beyond then it was ever thought of.
Looking forward to see all of you in space and on the forums.
' Wrote:So there must have been a urge for such kind of a faction/group.
You are right, all these Junkers feel the need for another Junker faction and they seem to accept you as their leader. I hope you got a lot of time and some good ideas to make it work.
' Wrote:As it seems this is causing quite some work and kind of a riot...
Apart from all that our papers were just posted yesterday, the whole idea was developed about
3 days ago, so give us some time to evolute...
No wonder, I guess this is not the normal way to form a group. Don`t get me wrong, it`s good that you`re stepping out of the shadow and that you are taking responsibility for all these pilots grouping under the [Junker] tag, but usually it`s the other way around. First you talk about founding a faction, then you do it. This might turn out to be a hard way, cause these [Junker]s are already acting while you still have to think about the basics. I hope you will manage to succed in overcoming all the difficulties that might show up due to this unorthodox way of founding a faction.
' Wrote:emz
Is it real? For example RoS, SOB and Colonials in friednly? I sew some of your pilotes in Alpha with cardie, do you really think, that it's ok?
I thought that SCRA are hostile to all, except RHA, LWB VF and Uniores.
as I've already stated, this represents "our" point of view, we do not expect player factions
to tread/see us the same way.
Anyways, where's the problem with having neutral to friendly relations with Outcasts and Corsairs
and their respective allies (with a few by npc repsheet dictated excemptions) the same time,
shouldn't be a problem as long as we don't support one side fighting the other and stay "neutral".
The npc-faction description says that we've managed to stay neutral in the Outcast vs. Corsair thing,
trading with both sides, in RP they will probably not love us as we also do business with the opponent
side, but as long as we're usefull and don't lay too much one side there's no reason for any hostilities.
Look at the Zoners, they're a lot worse as they openly support the Corsairs and still the Outcast side
considers them neutral if not friendly.
Same to SCRA from our point of view, we're no concurrent for them in now way, we've no politcal
ambitions that would make em look angry at us, we could be even usefull for them to salvage the
debris they generate and make some profit for them which certainly was welcome as they have very
limited possibilities to get a hand on needed supplies - at least that's how I see it in RP.
' Wrote:You are right, all these Junkers feel the need for another Junker faction and they seem to accept you as their leader. I hope you got a lot of time and some good ideas to make it work.
No wonder, I guess this is not the normal way to form a group. Don`t get me wrong, it`s good that you`re stepping out of the shadow and that you are taking responsibility for all these pilots grouping under the [Junker] tag, but usually it`s the other way around. First you talk about founding a faction, then you do it. This might turn out to be a hard way, cause these [Junker]s are already acting while you still have to think about the basics. I hope you will manage to succed in overcoming all the difficulties that might show up due to this unorthodox way of founding a faction.
actually I did not consider us as a "real" faction untill I was almost forced to see it like that.
Even now I do not consider us as a "real" faction in a traditional way and I'm not sure if we
are really willing to do so.
The papers were basicly meant to be a document of information, as there've been a lot of people asking
us "who are you - what do you do and so on" then a faction creation announcement, my bad that I've been
so naive and did let others push us on a side where we originaly didn't want to be.
That's why I did not nor do have in mind to apply for being considerred as an official faction, as those are
the only factions that I personally consider as a real faction, the unofficials are "just" groups to me with,
which of course does not exclude them from being able to setup own factionrules, but there's no "must" to
me, it's just a "can".
If we wanted the [Junker]s to be a serious "official" faction with serious (forum based) RP intentions all that
would've taken and deserved lots of talks and a long time of preparation to be developed.
But at this point I consider us as a much to fresh group of individuals to even think seriously of becoming an
"official" faction - that's why it's "unofficial".
Not to easy to express myself in a foreign language but I guess you, and hopefully all other reading this
as well, got my point.
As [Junker]_Ashley and [Junker]_Tyler (remember to add Tyler to the list next to Ashley or whatever if you haven't already) I fully support him as a leader, and as he said we are just Junkers, we don't have a military infostructure and we dont have a base of operations.
I suppose we could be considered a semi-faction, much like the hogasha (or whatever) are a quasi-legal in Kusari, like not technically legal or criminal.
We are (to re-emphasise) just Junkers, will follow the same diplomacy (or as close to a possible) the Junkers Dip card on the vanilla Junkers.
As for the Corsairs and Outcasts, the Junkers are one of the few (if only) criminal groups to not pick a side during the war of the hispanians. If we are seen in Alpha OR Gamma, it is up to the resident Factions in those systems to decide whether we are welcome there. After all the Corsair-Outcast Drug/Artifact empires are based on indies, smugglers and junkers. We are kind of all three don't you think?
You can expect to see the [Junker]s almost everywhere and anywhere in Sirius, even Gallia. Because where there is Junk, there are Junkers, and there is Junk... Everywhere.
We don't want to become official because we don't want to be tied down by any of that faaction stuff, battles, diplomacy and the likes. If some influential Junkers want to change the Junker diplomacy so that an ally becomes an enemy, we will follow suite. Don't think too much about being diplomaticly friendly to us.
Just treat the [Junker]s as indie junkers rather than a faction.
Just grant us our freedom and indepentance to not be independant but still be independant at the same time (that was a bad joke by the way).
' Wrote:We are (to re-emphasise) just Junkers, will follow the same diplomacy (or as close to a possible) the Junkers Dip card on the vanilla Junkers.
but your diplomacy doesn't match to NPC Junkers relations, which are allied and friendly only to themselves;
-neutral-friendly to outcasts;
-neutral to zoners, freelancers, outcasts' allied pirates, house police, alg, img, gmg, gaians, farmers and gallia factions except council;
-neutral-unfriendly to house corporations, bhg, corsairs and council;
-hostile to hogosha, xenos, nomads, phantoms and wilde.
Hello, I've decided to join after speaking to [Junker]Rusty and [Junker]_Examiner my two characters i woud like to register with the faction are [Junker]Dengar_Cirren - Junker Bomber + [Junker]Dengar's_Portal - Salvage Frigate, both of which are soon to be Junker Guard ID'd and IFF'd if not already. My Skype account is cirren3341, thanks.