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  Discovery Gaming Community Role-Playing Unofficial Factions and Groups
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Should official factions have more power?

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Poll: Should official factions have more power?
You do not have permission to vote in this poll.
Yes
73.20%
142 73.20%
No
26.80%
52 26.80%
Total 194 vote(s) 100%
* You voted for this item. [Show Results]

Pages (16): 1 2 3 4 5 … 16 Next »
Should official factions have more power?
Offline Korrd
05-25-2009, 08:04 AM, (This post was last modified: 05-25-2009, 08:09 AM by Korrd.)
#1
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As the poll title says, Should official factions have more power than the one they have now?
If you reply is yes, what kind of extra powers should they have?


I've heard mixed replies regarding the question. That official factions had too much power and were bossing around non-official factions, that official factions were moot because they had no benefits over non-official ones, etc.

I'd like to know more about it.

Please vote, and justify your vote with a post explaining the reason behind it. But please, keep it simple. Remember that I'll have to read every single post on this thread. :sleep:

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Offline VincentFerrex
05-25-2009, 08:07 AM,
#2
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I think official factions should have more power,

IF

they wholly represent (with Admin approval, and hopefully Igiss' approval) the whole NPC faction which they're modelled after.

It seems right now, that the official faction position is purely cosmetic, and only for looks. I think it's the job of the official factions to lead the way for the unofficial ones regarding the proper way to RP. And if the official faction is seen doing it wrongly, then of course, the Admins can step in and change some things.

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Offline NerdRage
05-25-2009, 08:08 AM, (This post was last modified: 05-25-2009, 08:13 AM by NerdRage.)
#3
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i reckon oficial factions should treat unofficial factions like indies, but official factions should have more power over indies as well

EDIT: as to what Korrd said in the post below, i think higher-ranked members of the official faction should be able to issiu minor orders to indies (stay away from this system, don't engage the pirate fleet, we have a strategie, help us with this pirate ect)

And order introduction of some RP habits/customs for the rest of the faction

if there are 2 official faction for the NPC, (like the ROS and the SOB) there would be a vote and a chat between leaders

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Offline Korrd
05-25-2009, 08:08 AM,
#4
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I forgot to add:

If you reply is yes, what kind of extra powers should they have?

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Offline Cyberanson
05-25-2009, 08:10 AM,
#5
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I'm all for it, but with a little explanation on which areas this 'more of power' should be restricted.

It was always very foggy to me, who decides the policy between the houses. Sometimes I found a short post at the boards on how some events happened. So this would be my first request: the official factions should actively play and enforce the in-house policy and the relationships between the houses.

If it would be possible to implement some features with FLHook for official factions, what would be very awesome. Maybe some additional statistics system or something like that.

Unofficial factions are okay and reasonable, as in RL there are sometimes small companies, which pop out of the ground, but it can't be that this groups affect the economy/politics of the Disco mod entirely.

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Offline VincentFerrex
05-25-2009, 08:14 AM,
#6
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' Wrote:If it would be possible to implement some features with FLHook for official factions, what would be very awesome. Maybe some additional statistics system or something like that.

I'm for this idea, actually.

It's still to be, and should be discussed as to -which- powers and privileges official factions should have over non-official ones, but let's hear more opinions.

Though, I feel like that this only should be implemented with regards to the player faction representing the NPC faction, then again, I guess that goes without saying, and is already what's within this topic.

And as to what Nerdrage edited, if there are several official factions representing an NPC faction, then perhaps they could share the privileges and work? Better yet, talk it over with the Admins as to which of the factions do what.

Once again, this would be made easier if each were able to do specific things with FLHook, though I might be jumping ahead too much, since I don't even have any idea of what FLHook is and isn't able to do, and what it might help with in regards to the official faction's power.

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Offline Spear
05-25-2009, 08:19 AM,
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I voted yes but an a bit concerned regarding the use of the word "power"

The official factions should have ultimate control over the space they occupy, for example the number of unofficial Military factions that pop up. Whatever house its in it's the RM, LN, KNF or BAF, these are the official house military's and orders from these factions in house space should be followed by indie military unofficial factions and indie military players. In reverse this is also true that a LR member should be able to command indie Liberty Rogue players.

More players should join existing factions instead of creating new unofficial groups in space that is already controlled by an "official" faction.

I'm not sure about calling this "power" it just seems reasonable to me that official factions have more control over their ZOI. I am not stamping on anyone's right to be an indie, far from it. But in particular if you wish to RP a indie military char, you should respect the official factions RP involves a military hierarchy that should be followed.

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Offline Jinx
05-25-2009, 08:21 AM,
#8
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when you make such a poll - can you make it a detailed one?

what powers do they actually have compared to the common player? - does anyone actually knows that? i could ask around many members of official factions - and i would get dozens of different answers and much ignorance.


so - detailed and official...

"what powers DO official factions have that un-official factions and non-factionized players do NOT have?"

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Offline VincentFerrex
05-25-2009, 08:22 AM,
#9
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' Wrote:I voted yes but an a bit concerned regarding the use of the word "power"

The official factions should have ultimate control over the space they occupy, for example the number of unofficial Military factions that pop up. Whatever house its in it's the RM, LN, KNF or BAF, these are the official house military's and orders from these factions in house space should be followed by indie military unofficial factions and indie military players. In reverse this is also true that a LR member should be able to command indie Liberty Rogue players.

More players should join existing factions instead of creating new unofficial groups in space that is already controlled by an "official" faction.

I'm not sure about calling this "power" it just seems reasonable to me that official factions have more control over their ZOI. I am not stamping on anyone's right to be an indie, far from it. But in particular if you wish to RP a indie military char, you should respect the official factions RP involves a military hierarchy that should be followed.

I concur with Spear. Many a time, when I've had to order an independent LNS captain to stand down, or to obey certain order, he would reply with a no, and his reasoning being "I'm in a different branch of the Liberty Navy."

I don't understand when they do this, since I'm a Vice Admiral of the official faction, that is roleplaying the NPC faction, and he's claiming that he's under a different branch, roleplayed by a separately tagged unnofficial independant Navy group (for example, say, a battlegroup), and therefore not obliged to follow my orders.

Note: This does not, in any way, indicate any complaints towards Jimmy Patterson's [1st] group, because he actually does it correctly.

Oh, and Jimmy is <3

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Offline Dusty Lens
05-25-2009, 08:23 AM,
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I would say yes.

I believe that, in response to the irresponsible manner in which certain persons exercised the implied power of their positions within official factions over players who declined to sign on that the balance was shifted in a manner that ultimately proved to be overcompensated.

Which resulted in the groups whom represented the "official" face of their respective ID being neutered.

I would like to see a return to potency of the official factions in determining the course and policy of their domestic houses and factions. However I do not believe that power should come with the additional ability to overtly dictate the manner in which non-alligned players of the same ID conduct themselves. Such as we observed with the 101st and the Order before their respective impacts on the way that factions operate.

So that's a very fine line without easily determined means of being enabled, let alone clearly defined.

We have, however, collected a bevy of lessons thus far which nicely demonstrate the destructive tendencies of either moving too closely towards factions maintaining an iron grip to the detriment of the region, such as Rhienland of old, or to when factions can do absolutely nothing save look on in frustration, such as the Rheinland of today.

But suffice to say, almost meaningless drivel aside, I feel very strongly that official factions should witness a dramatic increase in potency coupled with maintaining room for the development of individual efforts and the interests of small "unofficial" groups who wish to follow their own paths.
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