Not into core systems. But I don't see why they couldn't escort, say, a transport laden with supplies for Dadaboru. Then again, if a P-trans flocks to you, you're out of luck (unless they happen to have BHG pilots... I think).
Okay, here's the two ID's, for Guild Guard and regular Guild pilots.
Quote:Bounty Hunters Guild Core ID (This is effectively the BHG Guard ID)
Pilot carrying this ID is a member of the Bounty Hunter Guild Core, who:
* Is in a state of war with The Order and Nomads, and may engage Order or Nomad affiliated individuals without a bounty.
* Can engage and destroy any ship produced by The Order without a bounty, even if the faction affiliation of the pilot is not Order.
* Can engage and destroy any pilot actively assisting another Order pilot or Nomad.
* Cruisers and Battleships can only operate within the Omicron, Omega and Sigma systems but fighters, bombers, freighters, prison liners or gunboats may operate anywhere in Sirius that the Bounty Hunter ID permits.
* Can only fulfill bounty contracts against fighters or gunboats by using a fighter, bomber, freighter, or gunboat, unless the target is in a capital ship, then the same class of capital ship may be used to collect the bounty, but Core cruisers and battleships can only collect bounties within the Omicron, Omega, or Sigma systems.
* Can demand allied pilots, Nomad technology and Nomad specimens from other ships and destroy ships if they refuse to hand them over. Cannot demand credits or other cargo from anyone.
* Cannot ally with any unlawfuls
* Cannot participate in any unlawful action
* Cannot use any Liner except the Prison Liner
Allowed ships: Fighters, Bombers, Freighters, Gunboats, Prison Liner, Cruisers, Battleships
Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.
Quote:Bounty Hunter ID
Pilot carrying this ID is a member of the Bounty Hunters Guild, who:
* Can fulfill lawful bounty contracts
* Can trade and escort traders
* Can hunt pirates and terrorists across Sirius
* Can demand cargo or credits from ships carrying contraband and destroy them if they refuse to comply
* Cannot ally with any unlawfuls
* Cannot participate in any unlawful actions
* Cannot use any Liner except the Prison Liner
Allowed ships: Fighters, Bombers, Freighters, Gunboats, Prison Liners
Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.
Scenario A: BHG|Core-Grampus is escorting APM-Scorpio from Dabadoru. Grampus is a gunboat, and can perform this mission all the way from Dabadoru to Cambridge. They run into a pirate transport - the pirate tries anything, the pirate then finds himself wondering what happened to his ship.
Scenario B: BHG|Core-Cerberus is escorting APM-Scorpio from Dabadoru. Cerberus is a battlecruiser, and can only escort up until the Cambridge jump hole from Omega 3 or Omeag 5. They run into a pirate transport. Cerberus is going to put his ship between Scorpio and the Pirate, so that the pirate cannot physically shoot Scorpio without hitting Cerberus. Oh, the pirate shoots first and hits Cerberus - pirate is then wondering what happened to his ship.
Normally, however, we do our escort missions out and back with fighters, bombers, and gunships escorting. We've made several convoy runs out this way with no issues - because regular BHG tagged fighters, bombers, gunships, and gunboats are freely capable of doing this.