If you want intense RP try Space Station thirteen. I played a 10 hour game once.
I haven't read much from this thread, but I can say this much; you are hard pressed to find good roleplayers here, even amongst veterans.
I honestly think a lot of this is pretty misguided, dunno why so many of you think the way you do..
"It's hard to find good roleplayers here"
No it isn't.
Yes, this game is about shooting things in space, It's also about creating characters with interesting stories, and seeing how they wind up fitting into the world here.
Yes, there are people who are more focused in one area or another, So what?
Some people prefer to shoot things rather than converse and have deep characters, some people prefer to focus on 'character development', Some people (like me) like to do both.
Roleplay interactions are -not- hard to find here.
Some people don't like that "Shooting is RP"
and some people are just too jaded to see that there's nothing wrong with actual non-shooty RP interaction.
Just, like...stop guys, jeez.
Also for the record, I get RP that doesn't involve shooting, All the time, in New York, on my [LN].
Sooo....Yeah.
Just because something doesn't necessarily go the way you want it to, or just because you get blown up, or what the heck ever, doesn't mean RP is nonexistent.
(My apologies for this unbidden wall of text but if you bear with me, maybe it'll be worth your time.)
For years I've held to a belief in a simple truth:
If I hold a coin between two people, and one person claims it is heads, and the other person claims tails, neither is right nor wrong.
You must turn the coin, and realize that it is, in truth, both.
It's time to turn the coin.
Freelancer Discovery is a coin with more than two sides, and I fear many people can't or won't look past the side they've chosen, and see it for what it is.
- It's a space combat game -
- It's also a space trading game -
- It is simultaneously a strategy game of politics and competing nationalistic and corporate interests -
For some players, having firepower and using it is the entire point of their time here. Top of the line ships, guns, and armors are the reason for playing. Trading is only a means to this end, and a 'win' is a red message with your name at the end of it.
For others, a 'win' is calculated by getting past the 'combat crowd' and landing thier cargo, legal or illegal, at its destination. Combat is to be avoided, either because the player is not 'good at it' or because it simply holds no interest.
For others, roleplaying is the point - being 'in-character' like an actor - using the intricate political system as a stage upon which to free the imagination, break away from the life they know and step into another skin, if for a short time. Combat and/or trading may or may not fit into the character's personality, but they are secondary reasons to play.
Why am I tediously writing this at you?
As stated by others above, there must be a hundred of these threads, where it's a constant back and forth"no U!" between players who, for whatever reason, have chosen to play the game differently.
Having partaken in it myself in the past, I tire of the disdain held by RP purists for people who like to (or are good at) PvP.
And conversely, it irks me to no end to hear people who wish only to roleplay being told to "shut up and fight".
There HAS TO BE room here for all these types of players.
There's certainly better space combat games out there, heck there's even better RPG's and space-trading games.
There is not, however, a game that I am aware of that excels in ALL three aspects the way Discovery does.
The initial Microsoft Games designers, independent mod developers, and the community itself have labored HARD to balance all of these ways to play, and to make a home for all of us.
Here, the 'pew-pews' hang out with the 'cha-chings' and the 'yappity-yaps', side by side - and have for years.
A call to civility and dignity Please, next time you log in, take a deep breath and remember that the side of Discovery that you see does not define the game, or this server.
Remember, you are logging in to a community that plays in many different ways - try to allow room for those who see the game through different filters than you do.
When there is no longer any choice available as to 'how' to play, Disco will indeed be dead.
Pointing fingers and ignoring individuality is easy.
Being inclusive, understanding, and compassionate is more difficult to be sure, but I promise it has never done anyone any discernable harm.
Oh, and some guy got nailed to a board a couple thousand years ago for suggesting that people consider each other as equally important, and equally welcome.
Lets try that, huh?
I can't even find the words to express how much I agree with it without just saying +1...so here's a try.
(clap) That's exactly what we need, is civility and dignity, which some people in Disco lack.
Not everyone wants to PVP, but, not everyone wants to RP. There must be a balance, and if it goes to either side, it can just breed more disdain for the other side.
RP can = PVP, but not all PVP can = RP. That has to be remembered.
Some quotes I really like "We don't devote enough scientific research to finding a cure for jerks."
-Bill Watterson quotes (American Author of the comic strip Calvin & Hobbes, b.1958)
-----------------------------------------
"It takes a strong person to say sorry, and an ever stronger person to forgive."
- Unknown
------------------------------------------
"I don't forgive people cause I'm weak
I forgive them cause I'm strong enough
to understand people make mistakes."
- heidi
-------------------------------------------
"I'm not perfect, i make mistakes, i hurt people, but when i say sorry, i mean it."
- Unknown
' Wrote:(My apologies for this unbidden wall of text but if you bear with me, maybe it'll be worth your time.)
For years I've held to a belief in a simple truth:
If I hold a coin between two people, and one person claims it is heads, and the other person claims tails, neither is right nor wrong.
You must turn the coin, and realize that it is, in truth, both.
It's time to turn the coin.
Freelancer Discovery is a coin with more than two sides, and I fear many people can't or won't look past the side they've chosen, and see it for what it is.
- It's a space combat game -
- It's also a space trading game -
- It is simultaneously a strategy game of politics and competing nationalistic and corporate interests -
For some players, having firepower and using it is the entire point of their time here. Top of the line ships, guns, and armors are the reason for playing. Trading is only a means to this end, and a 'win' is a red message with your name at the end of it.
For others, a 'win' is calculated by getting past the 'combat crowd' and landing thier cargo, legal or illegal, at its destination. Combat is to be avoided, either because the player is not 'good at it' or because it simply holds no interest.
For others, roleplaying is the point - being 'in-character' like an actor - using the intricate political system as a stage upon which to free the imagination, break away from the life they know and step into another skin, if for a short time. Combat and/or trading may or may not fit into the character's personality, but they are secondary reasons to play. Why am I tediously writing this at you?
As stated by others above, there must be a hundred of these threads, where it's a constant back and forth"no U!" between players who, for whatever reason, have chosen to play the game differently.
Having partaken in it myself in the past, I tire of the disdain held by RP purists for people who like to (or are good at) PvP.
And conversely, it irks me to no end to hear people who wish only to roleplay being told to "shut up and fight".
There HAS TO BE room here for all these types of players.
There's certainly better space combat games out there, heck there's even better RPG's and space-trading games.
There is not, however, a game that I am aware of that excels in ALL three aspects the way Discovery does.
The initial Microsoft Games designers, independent mod developers, and the community itself have labored HARD to balance all of these ways to play, and to make a home for all of us.
Here, the 'pew-pews' hang out with the 'cha-chings' and the 'yappity-yaps', side by side - and have for years.
A call to civility and dignity Please, next time you log in, take a deep breath and remember that the side of Discovery that you see does not define the game, or this server.
Remember, you are logging in to a community that plays in many different ways - try to allow room for those who see the game through different filters than you do.
When there is no longer any choice available as to 'how' to play, Disco will indeed be dead.
Pointing fingers and ignoring individuality is easy.
Being inclusive, understanding, and compassionate is more difficult to be sure, but I promise it has never done anyone any discernable harm.
Oh, and some guy got nailed to a board a couple thousand years ago for suggesting that people consider each other as equally important, and equally welcome.
Lets try that, huh?
Thanks for your time
-Finn
/Signed!
On an unrelated note (I guess possibly related maybe?) Finn, look for The Heavy Metal Queen, it's active again. :3
When these threads pop up time & again, I tend to say variations of 'RP is everywhere, but people only see what they wanna see & find only what they look for.' but Finn says it sooo much better than I ever have