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  Discovery Gaming Community Role-Playing Unofficial Factions and Groups
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ADMIN NOTICE : OFFICIAL FACTION RIGHTS

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ADMIN NOTICE : OFFICIAL FACTION RIGHTS
Offline Lux
06-10-2009, 12:28 AM,
#51
Member
Posts: 1,161
Threads: 7
Joined: Jul 2008

Although I do agree that official factions merit more power than those who remain unofficial, I must say that I'm slightly put off by a couple of these grants. I'll just post the two that I think I can elaborate on while remaining understandable.

One thing I am against is the full power to decide who can and who can't purchase a battleship. Although I do understand the desire to avoid the infamous "lolcaps", I lean towards what has been said about judgements being clouded by those favoured by the leader or the community in general. Why not simply allow leaders of official factions to request that a player lose their battleship because of (enter reason here) and thereby avoid such cases, as they would obligatorily be looked into by a neutral party?

Just a question before I finish. If a faction does not follow cannon RP, are they allowed to order independent characters to do something relating to non-cannon RP?

[Image: Aai7V.png]

THEY TOLD ME I COULD BE ANYTHING SO I BECAME A SIGNATURE PLS HLP
 
Offline Cellulanus
06-10-2009, 12:51 AM,
#52
Imperial Quartermaster
Posts: 1,387
Threads: 26
Joined: Jul 2008

' Wrote:I want the Road to Rheinland IV, V and VI news on Prox already:cool:


Sorry, but you missed that boat, happened a long time ago and the RM won it.


That probably needs updating.
Offline Athenian
06-10-2009, 12:53 AM,
#53
Member
Posts: 3,615
Threads: 363
Joined: Nov 2007

I don't think I've ever seen so many "What if's?" in my entire life. Who robbed all the black hats?

Battleship licensing
I'm sure people can propose all manner of voting systems and proportional representation electoral policies with quorums, and qualified majorities and so on. But all it requires, realistically, for this game to function is the ability for people to talk to each other like humans, and for all those Disco veterans out there to share their hard-earned wisdom on to how to play this game with other players, rather than sitting on it and handing it out piece-meal in snide and disparaging dismissals of the efforts of the new kids on the block. a

How will the BHG deal with this? There are nine voting seats on the council. (One empty) We'll have a vote when someone wants to fly one. It's pretty straightforward. I won't vote, but I'll *sigh* handle the paperwork, as always. Who would have thought that fascism was so tedious?

Faction powers
And you all should know by now. When factions handle power poorly, the party who ends up looking stupid is the faction. I could go very Spiderman and say that line about power and responsibility, but it hardly needs saying to any sane person.

The long term damage of any stupidity by any factions in handling this will do this game no real good in the long term. Players are the life-blood of this game. The game keeps on going. The game is never won. Players make it what it is.

My pre-emptive advice? Always, always consult.

((I was going to get a Zoner carrier way way off in the future, so to prove how personalities won't come into this, I will begin insulting Mal well in advance so by the time comes for me to ask for a license to fly it, he probably will have me on the Ignore list, thereby revealing a fundamental flaw in the system.))





Former member of "the most paranoid group of people in the community"
Discovery Community Forum Rules

 
Offline atlantis2112
06-10-2009, 12:58 AM,
#54
Member
Posts: 1,350
Threads: 125
Joined: Apr 2009

I think there's too much power to the official factions... independents wont be able do anything soon..

Then if someone tells you to join the official faction.. that means doing patrol duty in a 400K light fighter for 3 months until you get promoted for "valor", which I find hard to believe, especially if you are shot out of the sky in 2 seconds.

Having the power to decide who gets the capitals seem a bit off to me. That means, like stated before, the people that kiss up to the official faction leaders will get the capital ships.
 
Offline Elsdragon
06-10-2009, 01:00 AM,
#55
Member
Posts: 2,741
Threads: 59
Joined: Mar 2009

I got promote for robbing a zoner whale in a hawk

No longer a slave to the man!
 
Offline Athenian
06-10-2009, 01:02 AM, (This post was last modified: 06-10-2009, 01:04 AM by Athenian.)
#56
Member
Posts: 3,615
Threads: 363
Joined: Nov 2007

' Wrote:I think there's too much power to the official factions... independents wont be able do anything soon..

Then if someone tells you to join the official faction.. that means doing patrol duty in a 400K light fighter for 3 months until you get promoted for "valor", which I find hard to believe, especially if you are shot out of the sky in 2 seconds.

Having the power to decide who gets the capitals seem a bit off to me. That means, like stated before, the people that kiss up to the official faction leaders will get the capital ships.

I'm with you on the ship restriction thing. A small ship does not a good player make. Two or three VHF's can ruin people's experience of the game as much as any lone player in a large ship.

Self-moderation: Stay on the topic, you moron.
Self-moderation (2): Stop flaming yourself.




Former member of "the most paranoid group of people in the community"
Discovery Community Forum Rules

 
Offline VincentFerrex
06-10-2009, 01:03 AM,
#57
Member
Posts: 517
Threads: 14
Joined: Jun 2008

I'm all for these changes, and it's definitely a wise choice that only the leader and second-in-command's of the official faction can order indies around like that, because, naturally, they wouldn't be leaders and second-in-commands if they were total idiots and didn't know how to do things.

Right? Right?! RIGHT?!?! D:

[Image: SaxophileSignature.png]
[Image: Signatures.png][Image: Characters.png][Image: Stories.png]
<span style="font-family:Garamond"><span style="color:#FFFFFF">Saxophile's Signature Workshop
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Offline Elsdragon
06-10-2009, 01:06 AM,
#58
Member
Posts: 2,741
Threads: 59
Joined: Mar 2009

Quote:I'm all for these changes, and it's definitely a wise choice that only the leader and second-in-command's of the official faction can order indies around like that, because, naturally, they wouldn't be leaders and second-in-commands if they were total idiots and didn't know how to do things.


Seems good to me


No longer a slave to the man!
 
Offline McNeo
06-10-2009, 01:13 AM,
#59
Member
Posts: 3,424
Threads: 52
Joined: Aug 2006

' Wrote:Sorry, but you missed that boat, happened a long time ago and the RM won it.
That probably needs updating.
No, I didn't. I was a main participant in it, I know the RM won, and I have IV, V and VI in draft form here which reflect that.
In fact, I was the only person to kill any RM in our last engagement, in a Titan with clipon wings.
So please don't think you know more than I do about it.
Because that would be silly.

Quote:Why not simply allow leaders of official factions to request that a player lose their battleship because of (enter reason here) and thereby avoid such cases, as they would obligatorily be looked into by a neutral party?
This here sounds like a good idea. It's more passive but in general, the same thing. I'd support something like this.
 
Offline casero
06-10-2009, 01:23 AM,
#60
Mine Eater
Posts: 2,101
Threads: 49
Joined: Nov 2008

@Saxophile: That's because you're close to be the second right?:PLot's of [LN] High Command members are gonna die by "accidents" right sean?



As many here, I'm ok with the first 4. As I've always had the idea of making a [LN] exclusive reputation given only by Admins, so only those in the [LN] could land in the guard system, but I'm too extreme.

But, for the 5th... Giving so much responsability to one person is asking them too much. I'm in two official factions, and I trust in both of their leaders, but asking them to allow or deny people to play the game is too much. Even Admins don't take decisions alone, they discuss and argue about everything in group (as far as I know), so, why do you make one person to have this responsability?

I know what your intentions are, too much "bad" players getting BSs, if you ask me, I'd give YOU the responsability of controling them. May be not denying them to use a BS, but taking the BS away once they fail proving they have what it needs to use the BS.

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