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Offline Grumblesaur
06-10-2009, 07:11 PM, (This post was last modified: 06-10-2009, 07:37 PM by Grumblesaur.)
#11
Fleet Tender
Posts: 2,741
Threads: 56
Joined: Sep 2008

Removed on account of being useless. -DL

Hilarious. For SRS: It's great, though something seems odd about it. It seems too long. Any comparison?

A way a lone a last a loved a long the riverrun, past Eve and Adam's, from swerve of shore to bend of bay,
brings us by a commodius vicus of recirculation back to Howth Castle and Environs.
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Offline Xing
06-10-2009, 07:13 PM,
#12
Member
Posts: 5,274
Threads: 147
Joined: Oct 2007

... it's one of those ship I truly dislike made by you. Usually it's not bad, but as I said; that pyramide sticking out everywhere makes me think it's some sort of mayan ship...

err. doesn't get my vote at all.

[Image: audrey03a.png]
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Offline Jacob S.
06-10-2009, 07:14 PM,
#13
Member
Posts: 171
Threads: 9
Joined: Sep 2008

I was not a fan of 2 of your older ones, but this actually blew me away.
Now I want to make an Outcast...

[Image: ReevePalmercopy.png]
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Offline Sprolf
06-10-2009, 07:27 PM, (This post was last modified: 06-10-2009, 07:29 PM by Sprolf.)
#14
Member
Posts: 3,052
Threads: 48
Joined: Mar 2009

As things stand, this is miles better than the old one. (Blasted import.)

I'm going to say, "Heck, yes, put this in the next mod release."
I'm not going to say that a better version can't be made.

This ship is good enough to put in, it's better than the old one. It's about 85% acceptable to me. The old one is 4%.
That's a pretty good margin there.

Keep that in perspective.
Yeah, this ship isn't perfect.
But it's pretty dang great.



And yes, Eppy, I noticed the mixture of motifs.
It's frankly brilliant... I like it, and somehow the entire ship seems like it could be the star for some Sci-fi movie.
But it seems a little "not Outcast" to me, again.

  Reply  
Offline Eppy
06-10-2009, 07:41 PM,
#15
Member
Posts: 3,865
Threads: 162
Joined: Apr 2007

I'd just like to remind people that none of the original game developers ever intended for their to be any kind of Borderworlds capship; that said, the entire Outcast shipline is Discovery-made (in fact, Eppy-made, except for the Dreadnought model, which is, of course, an import). The Outcasts don't have a native style; all they have is what we make them and the Borderworlds shipline, which they just happen to employ. I'm making modifications and improvements to the Borderworlds designs, and at the same time creating the Outcast's style. That said, the look I was going for was Borderworlds-based, but significantly more Majestic and Grande. (Emphasis to reflect own ego) I'm trying to emulate what I perceive as the Outcast ego, which is one of egotistical self-importance. The Outcasts have been imagined as a romantic people with a very, very, very high opinion of themselves; thus, I decided a little bit of opulence and grandeur was called for, considerably more than in the pure Borderworlds line, and more than in any other Outcast ship, as this is, after all, the great warship that is the culmination of Outcast society.

Quote:Quick comment - we thought that Panzer was the Leader, Swift. -Agmen
Eppy Wrote:Which Dreadnought was that?
n00bl3t Wrote:One of your nine. Tongue
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Offline frozen
06-10-2009, 08:02 PM,
#16
Member
Posts: 1,948
Threads: 76
Joined: Jul 2007

you better learn how to texture cuz there aint no way im texturing that. i like my sanity, regardless of how little is left. >.>

[Image: 5d1144bd1.png]
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Offline Eppy
06-10-2009, 08:06 PM,
#17
Member
Posts: 3,865
Threads: 162
Joined: Apr 2007

' Wrote:you better learn how to texture cuz there aint no way im texturing that. i like my sanity, regardless of how little is left. >.>

Hehehe. No, you're just going to show me, dear. >: D

Quote:Quick comment - we thought that Panzer was the Leader, Swift. -Agmen
Eppy Wrote:Which Dreadnought was that?
n00bl3t Wrote:One of your nine. Tongue
Reply  
Offline Linkus
06-10-2009, 08:07 PM,
#18
Member
Posts: 4,027
Threads: 155
Joined: Mar 2008

It's nice but..ugly too:(

The amount of work you have put into this model is crazy though, I honestly feel bad for not liking it.

My major gripe is the 'handle' that it has. The Bridge section is just too low I think and it looks too small. The bars or whatever that connect to it look a bit pointless from a realistic perspective which is grand for Freelancer but also don't really add anything aesthetically, just reminds me of well..a lunchbox.

Those are my thoughts on it anyway.

Personally, I'd like for the current imported Battleship to be redone to be similar to the imported design (The design just looks good as a large capital ship, especially from below) and for the Dreadnaught to be an evolution of it or at least take a host of design elements from it.
So er, I'm somewhat asking for the design to be influenced by the imported Battleship.





Facilitating the rise of robotics since 0 A.D.
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Offline Eppy
06-10-2009, 08:11 PM,
#19
Member
Posts: 3,865
Threads: 162
Joined: Apr 2007

' Wrote:So er, I'm somewhat asking for the design to be influenced by the imported Battleship.

Tried it. Doesn't work. I'm iffy on the lunchbox bar, too, I'm looking at potential alternatives.

Quote:Quick comment - we thought that Panzer was the Leader, Swift. -Agmen
Eppy Wrote:Which Dreadnought was that?
n00bl3t Wrote:One of your nine. Tongue
Reply  
Offline Linkus
06-10-2009, 08:17 PM, (This post was last modified: 06-10-2009, 08:17 PM by Linkus.)
#20
Member
Posts: 4,027
Threads: 155
Joined: Mar 2008

Perhaps rip it off and elevate the bridge slightly. You could bring the pyramid further up too, so it is the 'outside' shell of that part of the ship so to speak.
<strike> _
_____ | |
| _- -_
Current

_
__ _| |_
|_- -_
Proposed</strike>

Oh how I hate forum formatting..





Facilitating the rise of robotics since 0 A.D.
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