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  Discovery Gaming Community Role-Playing Unofficial Factions and Groups
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ADMIN NOTICE : OFFICIAL FACTION RIGHTS

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ADMIN NOTICE : OFFICIAL FACTION RIGHTS
Offline bluntpencil2001
06-10-2009, 10:38 PM, (This post was last modified: 06-10-2009, 10:38 PM by bluntpencil2001.)
#201
Member
Posts: 5,088
Threads: 66
Joined: May 2007

' Wrote:It's this extremism that cause people to distrust.

Slightly strong language. Almost... extreme?:P

[Image: sig-9566.jpg]
 
Offline Cawdor
06-10-2009, 10:43 PM, (This post was last modified: 06-10-2009, 10:48 PM by Cawdor.)
#202
Member
Posts: 1,859
Threads: 211
Joined: Mar 2008

All official factions got their status without the approving admins taking any future privileges under consideriation.

As an Independent, I demand a check on all factions. The Admins must approve ALL factions and their respective leaders to be fit to handle those privileges and responsibilities. Misfits must have their official Status removed or Leaders replaced.

.

[Image: Norway.png]

.
 
Offline Heartless
06-10-2009, 11:31 PM,
#203
Member
Posts: 1,529
Threads: 107
Joined: Nov 2007

' Wrote:All official factions got their status without the approving admins taking any future privileges under consideriation.

As an Independent, I demand a check on all factions. The Admins must approve ALL factions and their respective leaders to be fit to handle those privileges and responsibilities. Misfits must have their official Status removed or Leaders replaced.

What about letting the community decide if they think a faction and it's leader is up to handle "those privileges and responsibilities"? I can find no fairer way.

[Image: Cg7QQEd.png]
[Image: 14jn684.jpg]
SwissScorch --> Heartless
Offline Eppy
06-10-2009, 11:43 PM,
#204
Member
Posts: 3,865
Threads: 162
Joined: Apr 2007

' Wrote:What about letting the community decide if they think a faction and it's leader is up to handle "those privileges and responsibilities"? I can find no fairer way.

Too many people hate me for being a hardass commander. No way. Let the Admins handle that. If you let the entire community get in on faction regulation when the faction hasn't done anything you defeat the purpose of giving the faction more power.

Quote:Quick comment - we thought that Panzer was the Leader, Swift. -Agmen
Eppy Wrote:Which Dreadnought was that?
n00bl3t Wrote:One of your nine. Tongue
Offline Panzer
06-10-2009, 11:55 PM,
#205
Man of iron, blood and Nyxes
Posts: 3,092
Threads: 56
Joined: Dec 2006

My reasoning is very simple.

An independent player is harder to control, because they rarely have or recognize any authority.

A factionized fellow has both older people as well as the faction leader above him - to correct his mistakes etc

Therefore - indies are more prone to misconduct.





Another thing

Factions are generally organized. Most have their own little forum, skype channel etc - it is possible to plan events with people listening/reading more than just this here board.



[Own, shauvinistic point of view]

Well, I personally could use some admin-ish powers to make everybody's lives easier. Spending 10 mil on dropreps ain't fun or quick. Same for dicy situations where some of my own starts acting like an idiot and would deserve a BHOOT.

[Image: Vxqj04i.gif]
Offline worldstrider
06-10-2009, 11:55 PM,
#206
Member
Posts: 1,420
Threads: 78
Joined: Feb 2008

' Wrote:Too many people hate me for being a hardass commander. No way. Let the Admins handle that. If you let the entire community get in on faction regulation when the faction hasn't done anything you defeat the purpose of giving the faction more power.


And that's the crux--its equally applied or its unfair. Factions don't want meddling--agreed. Neither do the rest of us. Let it stop there then.

[Image: Tink_Shadow.png]
 
Offline Jose Benitez
06-11-2009, 12:02 AM,
#207
Member
Posts: 253
Threads: 3
Joined: Jan 2008

I think that this proposal runs the risk of producing a very two tier Commmunity. Those in factions being able to dicatate RP etc to those outside.

It seems to me that to a greater or lesser extent we seem to be considering creating a number of new Admins with very limited powers, and areas in which they can operate.

Why don't we just create new Admins and leave it at that. The fact that they happen to be leaders of a faction might demonstrate that they have an area of expertise and as such should be able to make sensible decisions concerning that area.

Giving these sorts of powers to the leaders of factions I believe is fundamentally wrong. If we are going to do this, it should be that we give the powers to people (who we trust) and that happen to be leaders of factions.

If the power goes to the leader of the faction, because they are the leader of a faction, then what happens if that leader changes? Perhaps to someone that is not considered by the community to be a "good" player?

I'd be more in favour of creating "specialist" Admins, who are responsible for a small part of the game, with a clearly defined role that (if needed) can be more readily controlled and overseen by the "full" Admins.
Offline worldstrider
06-11-2009, 12:08 AM,
#208
Member
Posts: 1,420
Threads: 78
Joined: Feb 2008

...or maybe create some new admins who DON'T head factions too.

[Image: Tink_Shadow.png]
 
Offline Jose Benitez
06-11-2009, 12:13 AM,
#209
Member
Posts: 253
Threads: 3
Joined: Jan 2008

Yeah.. why not? But they would only have limited powers, and be active in a specific part of the game, be it Corsairs/Outcasts etc.

They would need to be able to demonstrate a degree of "expertise" in that area before being considered - it just happens that in the first instance faction leaders might be the obvious targets, but not exclusively so.
Offline Dieter Schprokets
06-11-2009, 12:13 AM, (This post was last modified: 06-11-2009, 12:22 AM by Dieter Schprokets.)
#210
Member
Posts: 4,394
Threads: 662
Joined: Jul 2007

To the dissenters, re Right 5.

You are saying you don't trust the Official Faction leaders.

That's these people:

Quote:JihadJoe, Dieter, Lotek, Malexa, Swisscorch, Niezck, Athenian, The Council of Dons, Xoria, Severetrinity, Mal and the CoZ, The Council of Elders, Lohingren.

Xoria, notwithstanding being a dissenter, is still on the list. Not sure how to square that circle, but nevermind.

Oh, I'm obviously on the list, and Joe, and quite a few other people who contribute greatly to the community, including some moderators. But they can't be trusted to um, look at a battleship licence application writeup and make a fair decision. Sure. Whatever.

At any rate, I read through the comments about not trusting faction leaders, and I take it personally. Should I? Maybe not. But I do.

Anyway, as far as I'm concerned, Right 5 is a dead issue. It's obviously divisive, and frankly I've stopped caring. I really don't think I could do it now without some people assuming that every decision I make regarding issuing a licence is about putting some Indy under my thumb.

The dissenters who posted in this thread are good players. The proposed Right 5 was never about restricting good or even mediocre players. It was about restricting demonstrably, objectively lousy ones. Ones that couldn't scratch up enough RP competence for a decent Battleship licence application. You don't have to believe that (and I guess you don't), but there it is.

Oh, and for the record, BAF doesn't really need this at the moment. Right 5 had nothing to do with me exercising control in Bretonia. Other places have problems, but not really us right now. There just aren't many Indy Dunkirks, and I like them all fine. I shouldn't have to point that out, but since my motives are suspect and all, figured I might as well.

So I think we will implement Rights 1 to 4 and move on. Maybe we can come up with something to prevent cap abuse that doesn't piss off too many people. Like worse punishments for dessies, cruisers, battleships that violate PVP rules.

Might be academic, since our server is lately being beaten like a rented mule.

If anyone needs me, I'll be with the other Official Faction leaders. Eating babies.

[Image: siggy.jpg]
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