Well, I presented good points with solid detail and evidence. Really, it's up to the community and the people at the helm to either confirm the issues I've pointed out or refute them. Either way, life goes on.
In any case I feel I put too much time and thought into a matter of which I really have no power or impact over, and honestly, is so trivial it's embarassing. I apologize for any negative feelings that stemmed from my posts either directly or that were echoed by other members trying to help. A lot of it was uncalled for.
To end it: I've said my piece. We'll see where it goes from here.
Quote:The Barrager: Muzzle velocity for Barrager IV and V guns and turrets should be upped to 700m/s, in line with the Barrager III turret. Energy consumption upped to 70 per shot for the Barrager V if balancing is necessary. Reasons being that Junker ships have poor agility; a gun with a higher muzzle velocity allows for just a bit more of a chance to score hits.
DEFINENTLY!!! The guns are the worst in the game besides GUARDIAN photon cannons (hehe) and need a buff.
Quote:The Collector: Increase max angular velocity slightly. Like maybe even to the Turanic Raiders LF’s stats. (I’m not even going to touch that ship. Whose idea of a joke was that?)
I don't know about that one. Maybe it needs it's cargo hold increased from 110, but it has fitting agility now. In my opinion...
Quote:The Bull Dog: Fix the Torpedo slot’s firing angles. That’s all it needs for now, really. Even with its amazing Templar agility. Maybe rename it too. Can I help with that?
Just fix the firing angles. The name is fine.
Quote:The Recycler: Remove some of the contrails, Seth Karlo has already announced that the camera is indeed too close and this will be fixed (yay!). We'll see what that does for exhaust blotting out the camera. But please, remove the 'Bomber' tag from the thing.
I agree with removing some of the contrails, and fixing the camera, but the bomber tag should stay. Even if it's not a true bomber, it can fire a SN and serves as a bomber.
All of this is in my opinion. The only characters I have are Corsair, and BOWEX.
EDIT: Minor gravedig, but the thread that linked to it said to put feed back here.
Wrong. The Salvager is a half GB / half transport. It has 3350 cargo hold or something. It is NOT a combat ship, but merelly a heavilly armed transport.
' Wrote:I do not know someone mentioned that the Salvage Frigate needs to upgrade!
Its worth 107 million and is very weak, I know that is half GB-Trans but it need at least 1 more gun and turret or 2 turrets...
It have trans shield and weak Power output and Power recharge!
Here's an example: Imperator it is worth 41 million and have 8 turrets, CD,CM, Power output 600,000 u Power recharge 60,000 u/s
Here's another: Bretonia Gunboat it worth 44 millions and have 1 class 9 gun and 7 turrets, CD, CM, Power output 600,000 u
Power recharge 60,000 u/s
So why is Salvager weak?
It is unique and according to its price should be the strongest GB!
Are there some chance to improve it?
It's a transport with gunboat class guns. Don't think of it as a GB. It's a solid cargo ship with a special feature, plain and simple. also good for scrap salvage with the bonus.
It's a ship for RP. The price is a deterrent for people that just want a transport that can pvp. You have to research it. It's also closer in like to ships like the Container Transport and the Shire (100,600,000 credits each) than gunboats.
It doesn't have a CD because then it would be the most overpowered piracy ship in the game and would be spammed as a result. It has a transport shield because it's a transport. It has the same GB plant as a GB with six guns.
It hits like a truck, can fire missile turrets and pulse cannons, and is only one of two transports (The other is the ALG Mover) that has a bonus for mining scrap metal -- the mining ship's bonus is for minerals only.
The Salvager also looks amazingly awesome, as far as ship quality goes.
Though I wouldn't mind it getting a slight boost. What I was thinking? Adding an extra Class 2 turret to it. That'd be really neat. It'd help with mining only (for the mining turret, obviously), and have no real combat change.