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Offline kikatsu
07-06-2009, 02:36 AM,
#11
Member
Posts: 2,199
Threads: 253
Joined: Jul 2008

adding a criminal IFF is a good idea

but it should not make the Freelancer be lawful
we just got the FL ID to include unlawful actions this version of the mod
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Offline Quorg
07-06-2009, 02:36 AM,
#12
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Posts: 1,508
Threads: 93
Joined: Jan 2009

eh. Why is that necessary? Some of my characters play both sides.

ATTENTION SMUGGLERS
The Midnight Express: A Slaver <strike>who doesn't completely realize what he's doing.</strike> (video)
Merged to trim sig Wrote:Quorg, you're officially a moron.

...mongs like Quorg being like a malignant little cancer...

Way to be useless, Quorg.
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Offline Elvin
07-06-2009, 02:38 AM, (This post was last modified: 07-06-2009, 02:42 AM by Elvin.)
#13
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Posts: 1,122
Threads: 50
Joined: Apr 2008

' Wrote:There's been a bit of talk about getting a generic 'Criminal' IFF added, maybe with bribes on Barrier Gate (like the Freelancer IFF has). Then you can have a Freelancer tag for lawfulish characters, and a Criminal tag for unlawfulish characters.
That would solve it... I really think the Pirate and Freelancer aren't good together. Yeah, prolly just my opinion again, but still. People would have chance to guess whose comming with Criminal IFF, because most of people see Freelancers as friends, or "ghosts" passing by... so figuring he's actually going to kill you when he stands next to you is... nasty.Criminal would make the situation clear, if nothing else.

EDIT: And yeah FL shouldn't be lawfull only, what I mean is that it's not clear pirate for sure.

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