still needs work on modeling the bottom an rear area still. an i managed to make close to look alike order ish turrents.
it still need textures but i dont know where to get the freelance textures.
:yahoo:
1. whats the poly count? fl isnt high polycount friendly, and from the looks of things, your model seems to be heavy on polys.
2. certain places have an stupidly unecessary amount of polys from what i see from the images, which can easily be reduced without compromising the detail of the model (for example, the engines. the cylinder used seems to be made of -loads- of faces, when a 12 or 16 sided cylinder could do the job just as well.)
3. the front lacks details. i suggest making indents into the hull for windows, or an obvious area for a docking point for fighters
4. i think im seeing some hidden/double faces which would be needed to be fixed as well
5. the arches could be moved a bit further back from where they currently are placed.
6. turret placement? would be good if you made dedicated turret placement areas on the model like all fl caps have- you know, those cylindrical flat areas where the turrets are placed.
IT LOOKS GREAT! It's a very creative ship and I really like the engine placement (it is a big brake from previous ships) and I would imagine that this ship would primarily fire forward during attack which I also really like. My only problem is that I don't believe that the Order really needs more cap ships. Maybe you could make some adjustments to make the ship look compatible with another faction (like by removing the arches and reshaping the bow). Otherwise it looks very good :)
The idea is... err. No comment really, some parts are interesting while others are simply disastrous. In general, a very strange work of differing quality and it is obviously oly-bugged and way too heavy polycount.
' Wrote:6. turret placement? would be good if you made dedicated turret placement areas on the model like all fl caps have- you know, those cylindrical flat areas where the turrets are placed.
Just to add to this, I notice what appears to be Turrets modeled onto the ship. That's a no-no.
Those can and should be removed to lower the poly-count for the model.
As for the rest, i'm no expert, hell im not even a novice... so no comment.
unfortuantly i use a drafting program whitch in turn is used to produce very high quality images an models hence the massive poly count.
so you guys think mayby that not an order vessel ay i originaly submitted this as that contest for that battleship concepts. From rein sieth i think his name is.
the turrents arnt part of the model there just an idea to show you where turrents are placed on the ship.
also im trying to put an idea in that yes it can cruise into a fight head on with out a struggle but i wanted to make it so that it has a very strong broad side but seems that idea failed heh. also thinkn of ditching one of the rear engines having 2 at the back an 1 down below or keep 4?