Alright, as we know, we had many discussions about bombers and their unfair advantige of instakilling fighters.
Many said it is the Snak, Others say it is about lag and such.
I say it is the player who flies it in combat. See, you can remove the TCD from the Nova torpedos...
Now people feed novas to the enemies face up close, while they only lose their shields.
You put a idle time on the torpedo to prevent this.
People lure the enemy in the debre fields and torp a rock instead.
You nerf the bomber firing archs.
People adapt to it.
My point is that people will Adapt and find ways how to use a bomber to the most lethal effect no matter how much will you nerf it. Make the nova ineffective against fighters? Tehey will mount dual torpedos or dual razors.
how about we buff something, instead of nerfing something else, next time?
Lets make transports stronger, yes?
On bombers...why is it such a bad thing that people who spent the time getting -damn good- with the things, can now kill fighters with them? Yes, bombers are meant to be anticap. Sure, sure. fine....but thats taking things a bit too far.
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Mephistoles
' Wrote:how about we buff something, instead of nerfing something else, next time?
Lets make transports stronger, yes?
On bombers...why is it such a bad thing that people who spent the time getting -damn good- with the things, can now kill fighters with them? Yes, bombers are meant to be anticap. Sure, sure. fine....but thats taking things a bit too far.
Class 6 transport missile cannons for example. Shires die to bomber easily, for example.
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