• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
« Previous 1 … 382 383 384 385 386 … 546 Next »
/stick command

Server Time (24h)

Players Online

Active Events - Scoreboard
Gallic Royal Navy Forces - 83 / 10,000
Gallic Royal Navy Forces - 107 / 10,000
Liberty-Bretonia Combined Fleet - 33 / 10,000
Liberty-Bretonia Combined Fleet - 38 / 10,000

Latest activity

Pages (2): 1 2 Next »
/stick command
Offline worldstrider
07-10-2009, 03:28 AM,
#1
Member
Posts: 1,420
Threads: 78
Joined: Feb 2008

We have the /stuck command which is wonderful and then we have the issue of spinning big ships sometimes. Usually these are simply fought in turret mode and while moving is better, would it be possible to make a /stick command that would "glue" you in place? (You could use /stuck to "unglue" it.)

Could be useful in "fleet actions" sometimes, occasionally in mining and certainly with a ship I won't keep mentioning--even though I love it and its ubercool and might be seen in my signature below. Would cetainly be useful in those pending "division by zero attacks" by npcs and when being swarmed by adrenaline flushed players who can't seem to help crashing into you.

[Image: Tink_Shadow.png]
  Reply  
Offline Cannon
07-10-2009, 04:08 AM,
#2
Ex-server monkey
Posts: 4,530
Threads: 1,161
Joined: Mar 2008

Noted. Might be possible.

Proud member of "the most paranoid group of people in the community"
Old Avatar #2 | Old Avatar #3



Reply  
Offline n00bl3t
07-10-2009, 04:25 AM,
#3
Member
Posts: 7,448
Threads: 108
Joined: Mar 2008

' Wrote:Noted.

:mellow:

[Image: hG0lGaj.png]
Anything I say is not intended as offensive, and to try and deliberately misinterpret it as such would be an attempt at trolling via misrepresentation.

It's not a conspiracy, it's localised bias. They're not intelligent enough to form a conspiracy.
Reply  
Offline Gabrielle
07-10-2009, 05:00 AM,
#4
Member
Posts: 319
Threads: 2
Joined: Sep 2008

' Wrote::mellow:



Owned.

  Reply  
Offline worldstrider
07-10-2009, 05:02 AM,
#5
Member
Posts: 1,420
Threads: 78
Joined: Feb 2008

If I was a pagan, a shrines would have to be erected for Seth, Jinx and Cannon. I believe it is possible the Xenos worship them as gods along with other lesser beings. My apology to all lesser beings for including them in the same sentence with "Xenos".

[Image: Tink_Shadow.png]
  Reply  
Offline Rudo
07-10-2009, 05:50 AM,
#6
Member
Posts: 1,411
Threads: 55
Joined: Jul 2008

And now when a battleship patrol cruises on by, we will know what wins between the irresistible force and immovable object.

It's probably a poor omen when the immovable object is a 2km long empty soup can.

[Image: DTdrqPU.gif]
Reply  
Offline FraserTE
07-10-2009, 05:54 AM,
#7
Member
Posts: 697
Threads: 71
Joined: Jan 2009

' Wrote:And now when a battleship patrol cruises on by, we will know what wins between the irresistible force and immovable object.

It's probably a poor omen when the immovable object is a 2km long empty soup can.


While your standing still and firing ima be dodging with strafe and murdering your capship.

http://signavatar.com/15890_s.gif
First: You've got a picture in there that's 800x286 pixels. The maximum signature size is 700x250.
Second: Your other picture in the rotation fills the full 700x250 boundaries by itself.
With an image that big, you can't fit any text below it. Please fix this.
-Zuke


A sane man must become insane to look sane
In an insane world.
  Reply  
Offline worldstrider
07-10-2009, 05:54 AM,
#8
Member
Posts: 1,420
Threads: 78
Joined: Feb 2008

"I shall not be moved" This actually would help a lot when mobbed and outnumbered in any large ship. There are ALWAYS one or two guys who just can't seem to not hit you. I had someone ram me the other day to keep me from lining up to dock.

[Image: Tink_Shadow.png]
  Reply  
Offline tazuras
07-10-2009, 06:19 AM, (This post was last modified: 07-10-2009, 06:20 AM by tazuras.)
#9
Member
Posts: 2,179
Threads: 69
Joined: Feb 2008

See, I just think the barge should have a special weapon (or weapon set) that does 1,000,000,000,000,000 damage to any ship that is say, within 10m.

Take all the other weapons off if you want. This is all it needs.

[Image: l2gnAQh.png]
Reply  
Offline Sprolf
07-10-2009, 06:27 AM, (This post was last modified: 07-10-2009, 06:29 AM by Sprolf.)
#10
Member
Posts: 3,052
Threads: 48
Joined: Mar 2009

We didn't miss the barge in your signature, Tinkerbell.

But, seriously, it's a brilliant idea.
Should help when the NPCs and NOT SCRA hit capital ships.
Cough.
Seriously, it was them.


But yes, I think this is a very nice idea.
Yes indeed.

  Reply  
Pages (2): 1 2 Next »


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode