Effective immediately, the following Policies are in effect at all Zoner Facilities, and will be observed and enforced by all Council of Zoners Members and Official Zoner Factions.
/signed,
Malaclypse, Chairman, Council of Zoners
=========== Council of Zoners Official Policies
===========
Section I - General Policies: (Zoner and Zoner Guard Charters)
-------------------------------------------------
The Council of Zoners will abide by, and claim all rights given by our "Charters", to wit:
The Zoner ID and the Zoner Guard ID:
Pilot carrying this ID is a Zoner or Zoner Guard, who:
- Can trade and escort traders;
- Can demand Zoner pilots from any ship carrying them and can attack if the demand is ignored or refused;
- Can only attack those who are : directly attacking Zoners or Zoner NPC faction allies, carrying Zoner pilots, diplomatically hostile to Zoners, or those who have violated Freeport neutrality; (The Council of Zoners reserves the right to declare any vessel or group as "diplomatically hostile" for the purpose of these policies.);
- Cannot ally with anyone except against Zoner faction enemies, or to defend Zoners, Zoner bases and Zoner allies;
- Cannot participate in any unlawful actions; (The Council of Zoners chooses to define "unlawful actions" as those actions proscribed by any House or major "Governing Faction", but only in the ZoI of the House which specifically declares the action "unlawful".)
- Cannot use any ship with more than 3,800 cargo space when having a Zoner ID, while a Zoner Guard ID imposes no cargo limitation;
- Cannot fulfill bounty contracts except against Zoner faction enemies;
- The Zoner ID as well as the Zoner Guard ID does not make you immune to piracy; pirates may choose at their discretion whether to exempt you from being pirated.
Allowed ships when using the Zoner ID:
Fighters, Bombers, Freighters, Transports, Gunboats.
Allowed ships when using the Zoner Guard ID:
Fighters, Bombers, Freighters, Transports, Liners, Gunboats, Cruisers, Battleships.
Section II - No Fire Zone Policies: (NFZs)
--------------------------------
1. A "No Fire Zone" is defined as a 5k spherical space around every Zoner Station or Freeport, or within 5K of a Planet's main docking point.
2. Further defined to mean that offensive action is not allowed. This includes the use of offensive weapons, (guns, missles, mines), intentional ramming, and provoking behavior such as threats, taunting or masked insults.
3. Any combat between any vessels is prohibited within NFZs, including engaging of routine "patrols", or pursuing a "fleeing' vessel into the NFZ. All combat must cease, and combatants must either dock, or leave the NFZ immediately.
4. Every CoZ member has the right to end gatherings within an NFZ at his discretion, with minimal warning or explanation.
5. Every CoZ member has the express right to enforce NFZ Policies by whatever means necessary.
6. NFZ violations are punisheable by the CoZ upon documented evidence of said violation. The CoZ reserves the right to declare any NFZ violator "Hostile", and to proceed per the "General (ID) Policies".
7. All of Baffin is declared an NFZ by the TAZ. Violators will be subject to both the "Bafflin' Pentabarf" and CoZ Policies.
Section III - Restricted Areas: (Guard Bases)
------------------------------
1. Restricted (Guard) areas of the Zoners are Pueblo Bonito in Baffin, and Omicron 74, except for Freeport XV and the direct route between the Theta and the Kappa jumpholes.
2. Violating the Zoners' restricted areas can lead to immediate prosecution and engagement, with minimal warning or explanation.
3. CoZ members can restrict access to Omicron 74 at their discretion to everyone without prior notice or further explanation. This includes regularly unrestricted parts such as Freeport XV or the jumpholes in Omicron 74. The TAZ also reserves the right to lock down Baffin without prior notice.
4. Non-Zoner vessels are required to comply immediately to orders issued by any CoZ or ZRT vessel present.
Infringement of ANY of the above Policies can result in banishment from ALL Zoner Facilities, or being officially declared "Hostile" to Zoners.
===========
If you violate our NFZs, you die.
If you attack our ZRT Security Forces, you die.
If you even touch our Delegates' Traders, you die.
If you touch ANY of our stuff, you die.
If you even FART in our general direction, you die.
We are no longer bloody amused.
Malaclypse.
((Edit: Heh.. got you all upset and worried, didn't I. Well, now you bloody know how I feel.
Thank you for all the "caring" responses. That and three bucks will buy me a cuppa coffee in Moab.