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Long Range Strike missiles.

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Long Range Strike missiles.
Guest
08-13-2009, 09:47 AM, (This post was last modified: 08-13-2009, 09:50 AM by sindroms.)
#1
Unregistered
 

Video link: http://www.youtube.com/watch?v=QjfBYKH9owA


I made a thread about this earlier, wondering if these kind of missiles could be used to start hitting your opponent while he is out of range, but leaving the close range combat to guns, instead of missiles.

So here you have it, a new type of missiles, using the Cannonball launcher as a test.



Stats:


Missile class 9
Hull damage per shot: 0
Shield damage per shot: 4 000
Blast Radius: 500m
Range: 9000m
Projectile Speed scale: 1 200m/s
Refire rate: 1.00
Energy usage: 8500 (inferno)
Targeting range: 9000m
Targeting FOV: 120c

Precision: ~100% (more or less like gunboat missiles, you CAN dodge them, but in theory you can't)


Quote:[Motor]
nickname = missile01_mark05_motor
lifetime = 30.750000
accel = 500.038601
delay = 5
[Explosion]
nickname = missile01_mark05_explosion
effect = dsy_cannonball_01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 500
hull_damage = 0
energy_damage = 4000
impulse = 0
[Munition]
nickname = missile01_mark05_ammo
explosion_arch = missile01_mark05_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 3
lifetime = 30.750000
Motor = missile01_mark05_motor
force_gun_ori = false
const_effect = dsy_cannonball_01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 9000
seeker_fov_deg = 180
max_angular_velocity = 10.903330
DA_archetype = equipment\models\weapons\br_slugger_missile.3db
material_library = equipment\models\br_equip.mat
ids_name = 265151
ids_info = 266151
mass = 1
volume = 0.000000
[Gun]
nickname = missile01_mark05
ids_name = 263151
ids_info = 264151
DA_archetype = equipment\models\weapons\br_slugger_launcher.cmp
material_library = equipment\models\br_equip.mat
HP_child = HPConnect
hit_pts = 6752
explosion_resistance = 0.250000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 8500
refire_delay = 1
muzzle_velocity = 30.299999
toughness = 24.500000
projectile_archetype = missile01_mark05_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 190
lootable = true
LODranges = 0, 20, 60, 100

Note:
Quote: delay = 5
This means, the missile, when launched, is still for 5 more seconds. This prevents using the missile in close combat. The large blast radius is discourages it as well.
Reply  
Offline schlurbi
08-13-2009, 09:52 AM,
#2
Member
Posts: 4,688
Threads: 187
Joined: Apr 2009

I dont like Missiles.
No shield Damage, why have it then? The only use for it i think is when your Target is fleeing in Cruise or Thruster. Dont think it will fly faster than a Cruising Ship though.

Needless in my Opinion, because shields will probably get up again before the Missile will hit the Target.

"Who is it doing this synthetic type of alpha beta psychedelic funkin'?"
[Image: Newgoldensigfinishawesomecoolcolours.png]
  Reply  
Guest
08-13-2009, 09:55 AM,
#3
Unregistered
 

' Wrote:I dont like Missiles.
No shield Damage, why have it then?

Quote:Shield damage per shot: 4 000
Reply  
Offline Exsiled_one
08-13-2009, 10:50 AM,
#4
Member
Posts: 3,621
Threads: 137
Joined: Mar 2008

do power drain do power drain!
Also, I can't see the use, i mean i can. But it's bit tricky. You can use it on people trying to scan you or something. I wouldn't like one that exists as a hull buster like this, thats for sure. It would totally encourage distance gank =)

[Image: omgsig.png]

<span style="color:#33CC00">I AM GIVING AWAY MONEY TO CREATIVE MINDS*</span>
  Reply  
Offline Friday
08-13-2009, 10:57 AM,
#5
Member
Posts: 1,897
Threads: 76
Joined: Aug 2007

Such a missile seems to work more like modern day missiles.

To avoid its use at short range - it would need a tracking delay and slower acceleration like the Nova Torp.

[Image: GMG_banner.png]

  Reply  
Offline reavengitair
08-13-2009, 11:05 AM,
#6
Member
Posts: 3,399
Threads: 108
Joined: Dec 2008

Well, its kinda like a nova isn't it?

Only missile...

Anyway, I suppose its worth a shot!

Go for it!
  Reply  
Guest
08-13-2009, 11:42 AM,
#7
Unregistered
 

' Wrote:do power drain do power drain!
Also, I can't see the use, i mean i can. But it's bit tricky. You can use it on people trying to scan you or something. I wouldn't like one that exists as a hull buster like this, thats for sure. It would totally encourage distance gank =)

I am working on one that is 0 hull damage, 0 sheld damage, but has an impulse on impact (like a flack turret) which knocks you about. perfect against bombers, don't you think?
Reply  
Offline schlurbi
08-13-2009, 11:49 AM,
#8
Member
Posts: 4,688
Threads: 187
Joined: Apr 2009

I misread it ._.
So yeh Shield Damage is there, but I dont really like it. Now people can engage you at 9K Distance. People already miss the Role Play at 1K Distance.

"Who is it doing this synthetic type of alpha beta psychedelic funkin'?"
[Image: Newgoldensigfinishawesomecoolcolours.png]
  Reply  
Offline Exsiled_one
08-13-2009, 11:51 AM,
#9
Member
Posts: 3,621
Threads: 137
Joined: Mar 2008

if you can make it a mine then its perfect. and make it a powerdrainer.:D
i wish i had time for those things

[Image: omgsig.png]

<span style="color:#33CC00">I AM GIVING AWAY MONEY TO CREATIVE MINDS*</span>
  Reply  
Offline Marcus Lindberg
08-13-2009, 11:55 AM,
#10
Member
Posts: 1,098
Threads: 76
Joined: Jun 2009

I think its a good idea, but I also think it would encourage missile ganking.

Perhaps admin given only? or perhaps only the med level to high level faction military's are allowed to use it?

But I don't think freelancer's should be given such weps, weps like these should be really expensive too, so like I said before, perhaps only med ranking to high ranking military factions members will be allowed to use it.
  Reply  
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