' Wrote:then riddle me this: how would you like if it were the other way around?
please keep it constructive and hold I-hate-all-bhg grudges out of this thread please.
You're very wrong my friend, I dont have anything against bh, I know many of members there and Im ok with them, Im nearly trying to be constructive and say my opinion. I dont think mod balance should be done only by raw specs of ship, theres much more to look at.
can players of the official BH factions give someone their words, that they will hold cap whoring inside limits?...
i think no.
and you are still asking to have better and better cap ships? why noone from you complained how weak was titan against your ships before? why noone from you complained about bh gunship before?
and i will know, for what you need to have the best cap ships?
in rp, corsairs are one of the best shipbuilders in sirius, but you still will have better caps as them.
in rp order use the most advantage technology from humans in sirius, but you still will have better cap ships as them.
any logic in that?
and all here scream about cap ships. ok, have better caps, and drop bomber stats for example. then you will see that caps are not key...
cap ships are the most usseles ships in game. group of 4 bombers can make you know what...
or you need again keepers in bombers to understand that?
' Wrote:I don't have Datastorm installed on my comp anymore nor do I remember the size of the gs's power plant. If I recall correctly, it's the smallest one available, which makes sense. I have a hunch that if you go all Solaris turrets, or get all carried away with missile turrets, you'll have serious power management issues. It would have to be tested. Five forward firing turrets would be a decent compromise, because four is real anemic.
The BH GS is an excellent ship, but very inflexible. It deserves a little more flexibility, without making it into an unbalanced nightmare. If anything, nix the Orca (big ol' SNAC magnet) in order to justify making the gs a tad more flexible. Thanks for the translation - I was tired and was having trouble parsing his syntax. If he wanted to brag, he could have used a clearer expression.
Any GB will have power management issues if you get carried away with missiles.
Gunboats should not be too all-round, and that goes for the GS even more - it should be specialised against fighters/bombers. The 4 slots are enough to get a loadout very effective against them. For example 1 missile + 3 Solaris/normal guns. Alternatively you can get a few razors if you trust in your aim and remain quite effective against caps at the same time. I use missile+BHG guns with razors on my rear slots - It can be used against caps with some extra maneuvering.
The fact that other GBs can be all-round is a thing to change, not mimic.
' Wrote:can players of the official BH factions give someone their words, that they will hold cap whoring inside limits?...
i think no.
Pot calling the kettle black here. But I wont get started on that.
' Wrote:and you are still asking to have better and better cap ships? why noone from you complained how weak was titan against your ships before? why noone from you complained about bh gunship before?
and i will know, for what you need to have the best cap ships?
in rp, corsairs are one of the best shipbuilders in sirius, but you still will have better caps as them.
in rp order use the most advantage technology from humans in sirius, but you still will have better cap ships as them.
any logic in that?
and all here scream about cap ships. ok, have better caps, and drop bomber stats for example. then you will see that caps are not key...
cap ships are the most usseles ships in game. group of 4 bombers can make you know what...
or you need again keepers in bombers to understand that?
We don't want the absolute best capital ships in the game, just "de-nerf" them a bit. Perhaps a better-looking Mako as well:P
if that bloody hitbox wasn`t so hell bent on being stubbornly buggy, it would at least make some difference. but aye, maybe a new ship is a better idea? make it a "heavy" BS or "baby" dreadnought or something
kinda like the 4.85 beta one, only with a tad different looks and an all new hitbox that (hopefully) won`t cause as much grief.
' Wrote:We don't want the absolute best capital ships in the game, just "de-nerf" them a bit. Perhaps a better-looking Mako as well:P
then why is majority of this and similar threads in line with: corsair legate is stronger, order carrier can beat our battlecruiser and so?
i wish, that dev team remove the mako, and give you dread, as corsairs have.but with similar size.
and then i will burn your scream how is that ship slow turning, how easy is that ship destroyable by 2 bombers and useless in stone fields in gamma and minor in the highest flames...
Whoever it was that said any cruiser can take on the BHBC... you're an idiot. The BHBC has more armor, more forward firing guns, and twice the power core of just about any cruiser in the mod.
Any cruiser pilot that takes out a battlecruiser 1v1 is either godly, or is fighting an absolutely terrible BC pilot. The only exception I can think of would be the kusari destroyer, but everyone knows that thing is overpowered anyway.
As far as I'm concerned, the only buffs the BHG ships need right now is a fixed hitbox or new model for the mako, but keep in mind it's still going to be larger than the osiris - it isnt a light battleship.