' Wrote:the game was designed on borked balance anyways... Trent taking out rheinland battleships in a fighter, yarly?
The problem lies in the fact that these values have never been adjusted. That's why I keep saying... buff fighter guns up to 1000m/s speed, and remove gun hardpoints from bombers. This lets the fighters kill each other faster, it lets the fighters kill the bombers faster, and it prevents bombers from remaining too powerful against fighters.
Bombers, as I said, are too similar to fighters right now - they need to be moved to a pure anti-cap role.
EDIT:
Besides, if fighter weapon projectile speeds were increased, we'd also see an increase in usage of light fighters and heavy fighters - which are currently pretty bunk as far as balance goes. Higher projectile speed weapons means these LF's and such are now the only craft capable of effectively dodging high volumes of incoming fire, and it would also make it easier for the LF's to stand up in combat.
Personally, I love light fighters... I like flying them more than VHF's, but only because I'm good at dodging and horrible at shooting =P
Thank you Tenacity,exactly my opinion.
There is so much discussion what to do with bombers.
This solution is is simple and good.
The video is supposed to show us that bombers are harmless to well-flown fighters (as they won't get snacced). However, I think the video shows the following:
-without great aim, light bombers can be difficult to hit in a joust. He only deshields you at 3:35.
-light bombers can keep up with fighters and still pose a threat. You deshielded him at 2:57 with a snac hit and he doesn't drain your shields at all until the end of the video.
-fighters are relatively harmless to well-flown bombers. You were not going to die before the video was ended. It took the "well-flown fighter" over 4 minutes to drain your shields and knock off around 1 bar of health.
Here's the before and after of your health bar:
If it takes a "good VHF" 4 minutes to knock off 1 bar of an "average bomber's" health, then something clearly is wrong. If the "good VHF's" piloting is at fault, then what chance do the average fighters have?
Quote:People tend to meep around about how bombers should have their anti VHF capabilities nerfed, but its simply people who like to neglect their strafe buttons too much ... If you know how to fly the thing right, you won't get hit.
Quote:Well, the Roc is flat, so I strafe up and down a lot, that's why he couldn't hit me, that's all.
So, you're telling me that fighters can easily avoid bombers if they strafe a lot... and that a bomber can avoid a fighter easily if they use their own strafe buttons? There is no point praising the VHF for his good strafing tactics when the supposedly slower and clumsier bomber can do the same thing with similar effectiveness i.e. avoiding the majority of incoming fire.
So your whole argument is "if people dont keybind a couple of buttons, it's fair, really!"
I dont think so. You know bombers are out of whack compared to fighters in fleet battles right now, you just dont want anything to change because you fly so many of the bloody things.
Everyone's a little biased, but face it... the reason no balance changes are happening is because the number of bomber pilots on this server outnumbers everything else being flown, and they cry louder than anyone when it comes to specializing their ships or removing their ability to be gods of all types of combat.
My biggest issue is the fact that fighters are useless as escorts, and that stems from the fact that bombers are too much like fighters.
Compare any other two ship classes in the game, and you'll find vast differences. Cruisers use different weapons, shields, and tactics than gunboats. Gunboats use different weapons, shields, and tactics than battleships. So on and so forth - sure, there are some similarities and halfbreeds like frigates and battlecruisers, but these too come with a specialized purpose and disadvantages outside of that purpose.
Bombers, on the other hand, are the same size as fighters, use the same shields and weapons as fighters, but on top of that they have more power, more armor, the ability to use heavier weapons -in addition- to their fighter weapons, and only a slight loss in manuverability.
For that we might as well take every fighter in the game, give them an extra torp slot and a bomber powercore, and call this server bomber rp 24/7. Compare the advantages to the disadvantages bombers have over fighters... it's ridiculous, for lack of a better word. Bombers are, put simply, buffed up fighters.
Every shipclass needs to have a distinct playstyle and role, and that means focusing bombers entirely on capship battle. They arent meant to act as a jack-of-all-trades, they arent meant to act as anti-fighter or anti-bomber escort for other ships, they're meant to kill large targets - and that means caps.
So like I said, remove the fighter gun/missile hardpoints from bombers, add more torpedoes of specialized types, and buff fighter weapons.
I have to agree with everyone here. The VHF takes ages to beat a well flown bomber all the time constantly risking the one SNAC hit. The bombers can afford putting on an all deb load out so they'll drain the shields of the VHF even with spraying and praying. And if you are in a VHF we you lose shields you go evasive and meanwhile letting the bomber regen it's shields.
The only solution for a VHF to have a reasonable chance to be effective and make sense in it's role to take on bombers now is to pack missiles; More than one kind.
Tenacity's idea is interesting, but would require a redo of all of the bombers. As meanwhile solution I put forward slowing the thruster speed of bombers to 175, reducing strafe a bit and making them turn a bit slower. That would even the field IMO somewhat.