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Average bomber vs a Good VHF

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Average bomber vs a Good VHF
Offline Monster
09-09-2009, 04:49 AM, (This post was last modified: 09-09-2009, 04:51 AM by Monster.)
#61
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Posts: 87
Threads: 8
Joined: Apr 2009

Bombers turn to slow to be any threat to VHF's.

Once I flew through Gallia with my warewolf and took on two level 19 NPC bombers.

They did not stand a chance.

[Image: 6s5cea.jpg]Death to the heretics!!!
http://blackops.forummaroc.net/
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Guest
09-09-2009, 04:53 AM,
#62
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Gallic Werewolf? *facepalms*
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Offline Monster
09-09-2009, 04:58 AM,
#63
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Posts: 87
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Joined: Apr 2009

Not really.

[Image: 6s5cea.jpg]Death to the heretics!!!
http://blackops.forummaroc.net/
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Offline Tenacity
09-09-2009, 05:00 AM,
#64
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Posts: 9,496
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Quote:Bombers turn to slow to be any threat to VHF's.

Once I flew through Gallia with my warewolf and took on two level 19 NPC bombers.

They did not stand a chance.

The only dodging NPC's do is barrel rolls, try taking that up against players, you'll get your butt handed to you on a silver platter.


[Image: Tenacity.gif]
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Offline reavengitair
09-09-2009, 05:00 AM,
#65
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Posts: 3,399
Threads: 108
Joined: Dec 2008

*sigh*

The things people go to gallia in.
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Offline Monster
09-09-2009, 05:03 AM,
#66
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Posts: 87
Threads: 8
Joined: Apr 2009

I never said that real player characters aren't better than NPC's.
Well at least some of them.

[Image: 6s5cea.jpg]Death to the heretics!!!
http://blackops.forummaroc.net/
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Offline Prysin
09-09-2009, 01:53 PM,
#67
Apex Predator
Posts: 3,098
Threads: 165
Joined: Jul 2009

.... ok i got a VERY GOOD SOLUTION

remove the VHF class

buff light fighter armour and weapon level
buff heavy fighter energy (so it can fire bit longer) and give it 1k more armour and more HF with lvl 10 weapon capabiliteies

Leave bombers as they are....

NOW.... you get a fighter with more manouvering, more power, higher weapons

VHF is just.... to waste as i see it now....their too slow and durable for fighter vs fighter and too weak to take on a bomber/gunboat to have high chance of success

what remains is the fast and small light and heavy fighters....

(why are defender a HF??? it should clearly be a LF since armour is so low)

[Image: v1zVWKX.png]
DHC Discord
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Offline Tovig
09-09-2009, 03:03 PM,
#68
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Posts: 874
Threads: 34
Joined: Mar 2009

' Wrote:Sindroms you, like everyone else around here participating in this bomber vs fighter argument, have completely missed the point.

1. Even if you keep it in a 1 on 1 duel, it's going to take half an hour or more for that fighter to win. Dodging snacs isnt the problem, it's killing the bomber in a reasonable amount of time.

2. Throw in 3 bombers vs 3 fighters and a capship (cruiser+) - the fighters will not be able to kill the bombers before the capship dies. Fighters have one role in this game - escorting - and they suck at it because they lack firepower.

3. Right now, bombers and fighters are too similar. Look at every other ship class and you'll see huge differences - from different shields to different weapons to different strengths and weaknesses. Bombers are, essentially, fighters with more power and bigger guns.

Bombers do need to be changed, and fighters do need to be buffed. The two ships should be, at first glance, noticably different in nearly all aspects other than relative size.

I stand behind my assessment of how things should be changed... Remove the SNAC, remove all bomber guns, and give each bomber 3-4 torpedo slots and a CD slot, then add in new torpedo types for the bombers to use. At the same time, buff all fighter gun projectile speeds. This lets the fighters kill the bombers more quickly than they can kill caps, and differentiates the bombers from the fighters at a base level - bombers are -only- supposed to be effective against caps.

/signed.

Can an admin read this, pl0x ?
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Offline goran
09-09-2009, 03:14 PM,
#69
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Posts: 37
Threads: 3
Joined: Dec 2008

' Wrote:Sindroms you, like everyone else around here participating in this bomber vs fighter argument, have completely missed the point.

1. Even if you keep it in a 1 on 1 duel, it's going to take half an hour or more for that fighter to win. Dodging snacs isnt the problem, it's killing the bomber in a reasonable amount of time.

2. Throw in 3 bombers vs 3 fighters and a capship (cruiser+) - the fighters will not be able to kill the bombers before the capship dies. Fighters have one role in this game - escorting - and they suck at it because they lack firepower.

3. Right now, bombers and fighters are too similar. Look at every other ship class and you'll see huge differences - from different shields to different weapons to different strengths and weaknesses. Bombers are, essentially, fighters with more power and bigger guns.

Bombers do need to be changed, and fighters do need to be buffed. The two ships should be, at first glance, noticably different in nearly all aspects other than relative size.

I stand behind my assessment of how things should be changed... Remove the SNAC, remove all bomber guns, and give each bomber 3-4 torpedo slots and a CD slot, then add in new torpedo types for the bombers to use. At the same time, buff all fighter gun projectile speeds. This lets the fighters kill the bombers more quickly than they can kill caps, and differentiates the bombers from the fighters at a base level - bombers are -only- supposed to be effective against caps.
This is the best idea I heard so far, therefore, /signed.

' Wrote:Im going to start artefact smuggling in my legate, to manhattan, no one will ever notice me...
' Wrote:I want a lawful big cap ship to start my police without borders anti pirate force with and one day become a non dictator facist griefer official faction.
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Offline Galacius
09-09-2009, 04:32 PM,
#70
Member
Posts: 198
Threads: 13
Joined: Jul 2009

I will say again tenacity has a point about bombers.

Secondly fighter combat is just NOT FUN. It ends up being half hour to hour long fights of juking around like mad taking pot shots. Besides the not funness of these long pointlessly drawn out fights the snac being usable against fighters bugs me. It's really like the op back in original cs and its dominance. Yes it took a lot of skill to use, but a gun that was ment for a very very VERY specific role was the end all to end all. Cs was so much better when the op was banned or after the nerf to it. There are a lot of similarities to the op and snac.

And people still are mad about it being nerfed, but it was the best thing for cs being fun.
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