On the matter of Guard Systems... What the hell's with Freeport XV? Shouldn't it be Freeport 15? Yes, I know it's a case of semantics, but still. The Vanilla Freeports don't use Roman numerals, so the ones we add shouldn't, either. I like Roman numerals personally, but that doesn't mean I like the idea of a Freeport being designated with them.
Currently: Remastering Kiith Somtaaw's Acolyte Fighter. These Homeworld ships need some Sirius work done on them. ^.-
"Do not interfere! We're here to protect the President! Schultzky's a traitor!"
For peace throughout the colonies! We will never forget..
"He who controls the [insert orange powder drug here] controls the universe!"
I think its because its the guard Freeport. Its bound to be unique and different from the others (once you see my edited version of it, it DEFINITELY is unique among Freeports..).
' Wrote:Also, I think this thread needs this said..
Guard systems have been restricted from having any DOCKABLE planets. None with docking rings/moors. Also a 4-base limit, and no trade lanes.
And yes Commodore, if you have so much free time, fill the empty systems, stop making new ones. And the Kappa and Xi names don't fit. There should be Taus, Omicrons, Sigmas, Omegas, and the house system type names.
Okay, but I really like the letter Xi.:P.
Im going to make a system that is very secret, but it leads a path to almost all of my custom systems, plus looks nice.
Quote:Im going to make a system that is very secret, but it leads a path to almost all of my custom systems, plus looks nice.
Yes, and then please offer your systems to some other mod teams who love nexus-like things. I surely don't.
Commodore, please don't waste your time, and don't waste time of others. If you wish to build systems, learn to do it normally without going into extreme concepts. Your threads continue to scare me.
' Wrote:OK OK OK. Ill make Omicron 100 only. Plus 1 extra system(thats what I mean by secret, Im not going to tell anyone about it)
huh.... Fine.... Ill be the bad guy....
Commodore, I am not going to ask to make Omicron 100. I have already PMed Nightfall and Dab asking em how much it would cost.
Why am I asking them? Simple. Because none of them are ever finished. Think of it. Dab takes 48 WORK hours to make a full pro system. That includes the history, the role play, the balance, the.... EVERYTHING that is needed to make a Discovery system.
Once you learn how to do all that, ya, maybe you will become a pro system maker. But until then, sorry mate, not happen.
Commodore: The purpose of my question was because Im making 7 new systems. They aren't pointless new systems since I've made them to allow those factions that doesn't have high-paying bounty missions would have now (right now I've finished Bermuda[Falklands before since there's already a base named Falkland for the IMG, thus I've made a nice Ice Asteroid Field Nebula in shape of a pink triangle:D], Nagasaki, Alamo, Sigma-9, Omega-72, Tau-39 and Tau-84; finished the base commodities list to fit the nearest faction base +5% buy and -%5 sell, asteroid fields with higher number of commodities to drop [about 4-8], weapons that match the highest possible for every faction taken from the guard systems [in case they don't posses their own faction-specific class-9 energy weapon, its taken from the closest ally], plus class 10 shields, nomad thrusters and discovery sensor - Xenos base sells the Zoner Juggernaut [Infocard on the base will explain why you can buy them there] and the Rogue Gunboat [Hey I read some awesome threads in the forum;)], since they lack cap ships - im still figuring out what ships do other base factions that doesn't posses capships will sell....).
I do have some sketchs of the systems made in OpenDocument Drawing format which was the base I've made the systems. Right now im changing the npcships and loadouts config to make the systems spawn with high-level ship's npc equipment. (I was going to use the Guard System Factions but I noticed RM Guard and GMG Guard not attacking each other, and I don't have any knowledge at all on how to make or modify factions) Where is located is on a thread i've made before, and the factions that will be on them. Im also working on Yukon, Alberta and Ontario. However, I don't know the estimated time of completition since the next weeks i'll be very busy doing some work for a company.
The purpose of why I reveal such info it's because I want to know what the forum people says about them, and im trying to do it as logical as possible and keeping the original plotline.
' Wrote:Commodore: The purpose of my question was because Im making 7 new systems. They aren't pointless new systems since I've made them to allow those factions that doesn't have high-paying bounty missions would have now (right now I've finished Bermuda[Falklands before since there's already a base named Falkland for the IMG, thus I've made a nice Ice Asteroid Field Nebula in shape of a pink triangle:D], Nagasaki, Alamo, Sigma-9, Omega-72, Tau-39 and Tau-84; finished the base commodities list to fit the nearest faction base +5% buy and -%5 sell, asteroid fields with higher number of commodities to drop [about 4-8], weapons that match the highest possible for every faction taken from the guard systems [in case they don't posses their own faction-specific class-9 energy weapon, its taken from the closest ally], plus class 10 shields, nomad thrusters and discovery sensor - Xenos base sells the Zoner Juggernaut [Infocard on the base will explain why you can buy them there] and the Rogue Gunboat [Hey I read some awesome threads in the forum;)], since they lack cap ships - im still figuring out what ships do other base factions that doesn't posses capships will sell....).
I do have some sketchs of the systems made in OpenDocument Drawing format which was the base I've made the systems. Right now im changing the npcships and loadouts config to make the systems spawn with high-level ship's npc equipment. (I was going to use the Guard System Factions but I noticed RM Guard and GMG Guard not attacking each other, and I don't have any knowledge at all on how to make or modify factions) Where is located is on a thread i've made before, and the factions that will be on them. Im also working on Yukon, Alberta and Ontario. However, I don't know the estimated time of completition since the next weeks i'll be very busy doing some work for a company.
Aren't you getting just a tad too much there? Even I didn't put more than Advanced Thrusters in O85 and O82. Level 10 shields are OK IMO but not the Graviton ones, Positron/Molecular will do. Keep balance in mind people, we're not competing to build the most uberequipmentsellingononebasesystemwithonehundredweaponplatformsguardingthejumphole thing here. Think of location and what should/could it have. I don't think we want a bunch of people just camping in one system, we want/need them to travel and explore a little.
If the stars should appear one night in a thousand years, how would men believe and adore and preserve for many generations the remembrance of the city of God? - from 'Nightfall' by I. Asimov The Outcasts consider Siniestre Nube a sacred place for several reasons. Early explorers discovered a jumphole within the depths of the cloud that leads to a strange world of ringed stars and strange craft. All ships in the burrial ground are placed facing that hole to honor the Alien Spirits. - An Outcast rumor