I found it very funny, that when my Whale Exploded, it was a very tiny explosion.....this also happened when i had a battleship couple of versions ago, it look so dam funny when i died and it was just this little boom!...
what ever happened?
My 'Unknown' Characters
Baldomero[TBH] - Titan
Baldomero.B[TBH] - Praetorian (Planned)
Baldomero.J[TBH] - Private Cruiser, Named the Hezamorph (Planned)
Baldomero.G[TBH] - Good Ole' Rusty. (Corsair Gunboat)
Yeah, I dunno.. For some reason, Igiss made the player battleships blow up all pathetic-like. Not much of a reward, and it doesn't give the "dying" person a chance to tie.
Yeah... Well ,I've seen on another mod (Nightstalker's universe), that bigger ships don't only explode massively, but they leave debris (like the ones in debris fields in NY). Doesn't look as good as an exploding Osiris:nyam:, but looks great, when compared to how the non-vanilla BSs blow up on disco. Perhaps this idea could be borrowed from there? (as well as many others)
What other ideas from Nightstalker's mod do you mean?
Borrowing good ideas is never a bad idea... as for the explosions, the explosion archs for custom ships are not very impressive, but not because I wanted them to be so. All 3rd party battleships that I used came with similar explosion settings. Trying to change those lead to even less impressive results, I'm afraid.
NS ideas, which would be of great use here are as follows:
the mentioned big ship explosion - upon exploding, a ship drops 5-6 big pieces of debris, whirling aroound
Battleships there (somehow) don't get bumped around by small ships and behave spotlessly in asteroid fields
trade...More efficient due to a standard, large cargo hold on every freighter (7000), however these are not armed and those which are, have a lesser hold capacity.
more trade, there are lots more profitable routes there (unlike disco, which has only 2), every "civilization" (Star trek, Star wars, Stargate, even BSG and cylon) has one in-house route and in some cases one, connecting 2 civilizations. Very large diversity of goods and prices means sizeable income.
speed... well, cruise speed has been increasd to 900m/s there... a bit too much for disco's needs imho, but sometimes traversing Newcastle takes simply too long
weapons projectile speeds were increased significantly, firearms were added too, not only energy weapons. I just Looooved that blast sound. Bullest flwe at least 1200m/s, more than even the energy-hungry solaris. Their range was also much bigger. fighters would open fire at 1k away, battleships...
Battleship weapons...That's what was probably most welcome for me. Big ships could engage at 5 kilometers. This prevented ramming, made the thing look more realistic. (come on, haven't we had ebough seeing BSs hugging?)
Nuclear weapons well..those were probably the least balanced weapons there. I both loved and hated them. Huge blast radius and power, combined with the fact, that fighters could mount 2 launchers meant death to all battleships. They were just too uber. What I did like about them was their range. normal BS guns there shot no further than 5k, these missles could fly 18k away
And if they could fly that far, they had to have a traget, in other words, a bigger range for player spotting, was 45k there, but on disco it would be too much. I'd increase it to 20k. sort of earlier warning ^^
Ships...Well, I'd say it's a vault full of ship designs, all waiting to be added. TONS of SW, ST and last, but not leat, BSG ships. There was the raptor, the viper mk VII, 4 new battlestars (the Pegasus would fit in perfectly here, looks a bit more FL-ish, than the adv here and DEFINITELY more than the trade federation ships, serving as the spyglass, carrier and zoner juggernaut)
To sum up : more and better-paid trade routes, better BS behavoiur and physics, larger weapons range and firepower (the former applies more to bigger vessels), wider use of missles, larger player-spotting range.
Loved the mod for these things, but hated for the total lack of RP there. all the guys there would be called PvP whores on disco.
Guns NEED a long range on Capships. It just amkes the fights all the much cooler. Increasing the sight range would also be beneficial. Make the BS Phisics better. Its an Absolute Must.
Langer Player Sptting ranges is Good Too. I ahte it how youa re flying and suddenly you might see a BS pop-up. Its pretty Cheesy.
No More ships taken from games/movies/shows. it Detracts from the voerall feel. BTW, the spyglass is not a trade federation ship. If people whine and complain and ask for ships from shows. Go to the mods that have them. Disco is the best tehre and it doesn't need those kinda ships to make it no Freelancer-ish
Perhaps...Well, the ships already here are fine (although mostly form shows, even the new huntress is based on a show), I just want to say, that some of the ships there are good designs as in aesthetics. They resemble FL ships in many ways and should some new ones be needed or wanted here, it's a full database of them on NS.
(and the spayglass is a TF ship, forgot its name, but i saw it fly around on NS as a TF vessel)