Discovery 4.83 beta 3 contains the core functionality of what version 4.83 will be. Many new features were added in this release, and they all need playtesting. Also, it's quite possible that some severe bugs were introduced by this release, so I advise administrators of other servers (BULLDOGNK mostly) to avoid installing this beta right now. If no problems will be found in the next few days, it will be safe; if problems will be found, it's better to wait for a patch.
Apart from the bugs, many exciting things were added. New factions, systems, ships, rebalanced weaponry and new equipment, and much more. See the changelog below.
- 4 new ships:
Kusari Cruise Liner
Stinger
Griffin (Advanced Hawk)
Decurion (Advanced Legionnaire)
- 4 new systems:
Dundee (Bretonia)
Omega-52 (Omega space)
Omega-55 (Omega space)
Omicron-64 (Omicron space)
- 6 updated systems:
Omicron-74 (Zoner system) by Dab
Omicron-82 (Phantom system) by Nightfall
Omicron-85 (Outcast system) by Nightfall
Omicron-100 (The Order system) by Nightfall
Tau-63 (Blood Dragon system) by Nightfall
Vespucci (Lane Hacker system) by Dab
- 16 new stations in both new and updated systems listed above.
- New mod option: view distance selection. Available choices: Medium (Discovery default), Low (Freelancer original), High.
- New mod option: adding Discovery official server objects. Those objects include: brief version of server rules, AW ID, Helghast ID, Coalition ID.
- 3 new factions: Freelancers, The Wild, and Phantoms.
- Relations between factions updated.
- Descriptions for many factions updated; new allies, enemies listed.
- 12 new level 9 weapons available for fighters. All pirate factions now have their own level 9 weaponry.
List of weapons: Heavy Flashpoint (new version), Barrager Mk V, Protector Mk IV, Suncannon D, Fury 5, Destroyer, Hellflurry Mk IV, Trefoil, Luger Type D, Gaia's Angel, Scorpion, Vulture 4.
- 7 new missile turrets for capital ships added.
- Power and energy efficiency of all capital ship turrets rebalanced; missile turret refire rate halved.
- High-level fighter weaponry rebalanced, prices changed.
- Top-tier light fighters cannot equip shields of level 9 now (except for the Nomad Fighter).
- Turret number for some of the largest battleships increased from 14 to 16.
- Maneuverability of all gunboats reduced.
- Miners can no longer equip Gunboat turrets.
- Weapon slot removed from Corsair gunboat.
- Nomad fighter armor reduced.
- Prices for some ammo types (missiles, mines, cruise disruptor missiles) reduced.
- Solaris became a level 10 codename available only from wrecks. Two new codenames added.
- Power of turrets increased for stationary battleships of all Houses.
- Countermeasure dropper hardpoints added to capital ships of all classes, both new and original, including the liners.
- Explosions of capital ships look more impressive.
- 7 new armor upgrades for capital ships added.
- Thruster for capital ships added.
- Sounds enabled for Liner and Prison Liner engines.
- Mission level increased for House battleships and several other bases.
- Base price for many original commodities increased.
- Players are visible for other players from longer distance.
- New objects (planets, asteroid fields, wrecks) added to many of the previously empty systems and guard systems.
- Nomads are now visible on the faction reputation list.
- Mineable asteroids drop more loot (fix based on mineable field list by Sid).
- Fixed many bugs, corrected infocard errors (as usual).
- And... a surprise: the original Starflier added for sale at Pittsburgh!
Ships that will require equipment change after this release:
- Mk II light fighters - level 9 shields should be changed to level 8 or lower.
- Miner - level 8 turrets should be changed to level 7 or lower.
- Corsair Gunboat - gun should be replaced with a turret.
I'm also introducing some changes to server rules with this beta. Please follow further announcements in Server forums.
Feedback
Use this thread only for posting general impressions.
Bugs and issues should be reported to following topics:
Exelant Cant wate to give some of this stuff a try:D
Elder Alexander Cross Wrote:Darkness is a friend, an ally. Darkness allows us to understand others, to see what they value when they believe no one else is looking. It allows us to be honest with ourselves, to express those values that we would disavow in the light. The light blinds us. It is only in the dark that we see clearly, and there is a great dark hidden among these worlds
I think that could be posabal. in sted of VII being the highest it wil be like XIIIIIII lol
Elder Alexander Cross Wrote:Darkness is a friend, an ally. Darkness allows us to understand others, to see what they value when they believe no one else is looking. It allows us to be honest with ourselves, to express those values that we would disavow in the light. The light blinds us. It is only in the dark that we see clearly, and there is a great dark hidden among these worlds