• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
« Previous 1 … 478 479 480 481 482 … 778 Next »
Even with Update, any point in scrap mining?

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Even with Update, any point in scrap mining?
Offline rendar1970
10-30-2009, 07:29 PM,
#1
Member
Posts: 45
Threads: 12
Joined: Jul 2009

So i read about the mining update and got excited. Decided to brush off my salvager and hit the fields. Found the field in New Berlin, starting getting huge yields. Thought to my self, "this is fantastic!".

Then went to pitts and sold it. Still only 599 a unit. Really? Other people are getting the same yields mining Stuff and making 8k-14k a unit.

Do they devs actually want junkers to scrap mine?

Why should I waste my time mining for the same time, and jumping the same amount of systems, for a profit that is 77% less?
Reply  
Offline .:Mongoose:.
10-30-2009, 08:05 PM, (This post was last modified: 10-30-2009, 08:06 PM by .:Mongoose:..)
#2
Member
Posts: 285
Threads: 30
Joined: May 2009

' Wrote:So i read about the mining update and got excited. Decided to brush off my salvager and hit the fields. Found the field in New Berlin, starting getting huge yields. Thought to my self, "this is fantastic!".

Then went to pitts and sold it. Still only 599 a unit. Really? Other people are getting the same yields mining Stuff and making 8k-14k a unit.

Do they devs actually want junkers to scrap mine?

Why should I waste my time mining for the same time, and jumping the same amount of systems, for a profit that is 77% less?

The difference i have seen is when mining for silver or copper ore you only get a couple off each rock, the scrap on the other hand gives shed loads. I was mining in Texas and filling my slavager in under 10 minutes. Had a go at copper ore and man was that slow. Gave up with only 300 in my hold after 30 minutes:(
  Reply  
Offline rendar1970
10-30-2009, 08:21 PM,
#3
Member
Posts: 45
Threads: 12
Joined: Jul 2009

Well to get the mining bonus for copper you need the propper ID/IFF, such as DSE, Duamann or Kruger.

A Junker in a Salavager doesnt mine anything else effeciently.

However Dusty just replied in another thread that scrap is being looked at, so im happy with that as an answer.
Reply  
Offline Rudo
10-30-2009, 08:34 PM,
#4
Member
Posts: 1,411
Threads: 55
Joined: Jul 2008

Scrap mining is still a work in progress.

In the meantime I need to work on a proposal that will allow Junkers to sell harvested scrap at Vierlande.

[Image: DTdrqPU.gif]
Reply  
Offline Bazza
10-30-2009, 11:26 PM,
#5
Member
Posts: 826
Threads: 56
Joined: Jun 2009

I had an idea posted in the mod discussion forum, the basis being that scrap recycling should be expanded on. Basically a Junker would take his scrap haul to a smelter specialising in recycling, from where he buys steel, alloys and whatnot, which then are distributed to various heavy industrial places around Sirius. I considered a refit of Culebra smelter a good place to go. FLhook could be utilised to alter the sale price of the scrap and buy prices of the recycled metals based upon IFF, ID, etc to give "mates rates" bonuses to Junkers and allies.

But, currently, scrap collection produces very little income. I tried it in the *Negra clouds in Texas and actually lost money because of the damage sustained vs. a paltry 307cr per unit at Culebra.

[Image: DatAssSig.gif]
  Reply  


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode