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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Moving to 4.78

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Moving to 4.78
Offline daedalus
11-30-2005, 08:13 PM,
#61
Member
Posts: 273
Threads: 18
Joined: Jul 2005

Igiss, I'm currently testing the Marsflyer. Here's some thoughts:
First of all, wow. Good decision to include this, it's a really polished model. Great ship.
Second, all infocards say that it's an APS Hornet, not a Marsflyer.
Also the tech-dealer infocard says that its max Nanobots is 1000, which should say 100. The normal infocard that appears from the top right game menu is correct and says 100. It appears to have two different infocards.
Also, it doesn't fly like a normal ship. The engine-kill key 'Z' has no effect, meaning it can't fly backwards. It can also dogfight and thrust at a max speed of 325 which is rather fast. Sometimes its cruise engines seem to engage instantly.
Its a rather powerful ship and I think it ought to cost more (happy to pay the difference if I still have it) and maybe be harder to find.

Role-played characters:
daedalus - Liberty Navy
bandersnatch - Ruthless criminal possessed by a (huge) alien
Shredder - Small-time Kusari pirate, looking to join the Blood Dragons

"Bounty Hunters. We don't need that scum." - Admiral Piett
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Offline daedalus
11-30-2005, 08:26 PM,
#62
Member
Posts: 273
Threads: 18
Joined: Jul 2005

Bug found.
Visiting the equipment dealer at Primus straight after the ship dealer crashes to the desktop. Retested three times. Visiting the equipment dealer first has no problems.

Role-played characters:
daedalus - Liberty Navy
bandersnatch - Ruthless criminal possessed by a (huge) alien
Shredder - Small-time Kusari pirate, looking to join the Blood Dragons

"Bounty Hunters. We don't need that scum." - Admiral Piett
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Offline Igiss
11-30-2005, 08:54 PM,
#63
Discovery Creator
Posts: 3,174
Threads: 578
Joined: Sep 2025

Thanks. For Marsflyer testing in particular, that was really helpful.

Quote:Visiting the equipment dealer at Primus straight after the ship dealer crashes to the desktop.
Known, fixed.
Quote:Second, all infocards say that it's an APS Hornet, not a Marsflyer.
Um... ask authors. That's not a mistake.
Everything else: fixing now.
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Offline Angel
11-30-2005, 09:20 PM,
#64
Member
Posts: 1,277
Threads: 95
Joined: Sep 2005

It would be the Finger of God......Or a very small deathstar but anyways thoughts are Random, might be just a graphic problem

Alignment:The Outcasts
Status: Retired
Personal Bio Click here
Current Ships:The BlackPearl
Base Of Operations:Pryde Villa, Planet Malta

[Image: b673aff0-1.png]
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Offline Dab
11-30-2005, 10:42 PM,
#65
Member
Posts: 9,570
Threads: 320
Joined: Aug 2005

Igiss,Nov 30 2005, 01:57 PM Wrote:Unfortunately I don't know how it can be done. It should be very fast to hit target on such a long distance, which will make it unavoidable on a closer range. Hit light fighter with an uber-fast torpedo? No, don't get me into this.
[snapback]6790[/snapback]

It wouldn't be smart to hit a close range fighter with a high-powered torpedo. You'd also get hit and die by the torp.

[Image: DFinal.png]
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Offline Wolfpack98
11-30-2005, 11:39 PM,
#66
Banned
Posts: 1,195
Threads: 84
Joined: Nov 2005

Dab,Nov 30 2005, 03:42 PM Wrote:It wouldn't be smart to hit a close range fighter with a high-powered torpedo. You'd also get hit and die by the torp.
[snapback]6810[/snapback]

Hehe..

Live by the torp, die by the torp. :P

User was banned for: Compromised account
Time left: (Permanent)
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Offline Igiss
12-01-2005, 12:10 AM,
#67
Discovery Creator
Posts: 3,174
Threads: 578
Joined: Sep 2025

Unfortunately, not all bugs were removed from the Final. Eco chaingun in particular is still bugged. No one tested before, unfortunately.

I will probably release a patch for it later. Although don't know yet how to ensure everyone has this patch.

We've got a day till TLR release. Please test everything in 4.78 you possibly can - everything new. No more bugs should remain.
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Offline Dab
12-01-2005, 12:17 AM,
#68
Member
Posts: 9,570
Threads: 320
Joined: Aug 2005

Everything seems fine to me, except that I'm almost broke. Especially with the maintanence fees coming out in a week.

[Image: DFinal.png]
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Offline Fire-Fly
12-01-2005, 12:39 AM,
#69
Member
Posts: 94
Threads: 5
Joined: Jul 2005

Rheinland Bomber still doesn't take off.

It complains about having no engine still.... if it was fixed, what engine should be equipt? As i'm trying to use a Nomad Thruster, but have also tried using a standard engine sold on the same planet as the ship and neither work :(

Admiral Fire-Fly (Flt Adm Stuttgart)

Ships Currently In Commision;

Fire-Fly (Large Train)
[RM]-Fire-Fly (RM Cruiser)
[RM]-Lt. Fire-Fly (RM Valkye MKII)
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Offline Virus
12-01-2005, 02:40 AM,
#70
Member
Posts: 4,311
Threads: 257
Joined: Oct 2005

Fire Fly, the thruster has nothing to do with the engine. That's extra push ON TOP of the engine.

And I've tried that too, for the hell of it, and still nothing. Its obviously something in the mod or server side.

[Image: virussig3.png]
Into the Maelstrom - A Measure of Salvation - Reaver Company Database
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