Allow me to explain how this works: when you use this command you commit any money you want eg. 5 million (can vary) credits into the bounty fund and sets a bounty on yourself by global comms for 30 minutes. For these 30 minutes you'd have to evade destruction by other players who see the bounty on their comms.
If you survive, your initial commited funds are doubled.
If you don't, the person who kills you gets your doubled initial funds.
This would involve hiding, perhaps hiring other people to protect you too.]
I can see this being abused by people who will put 100 mil on themselves and sit 100k above the plain for half an hour just to make huge ammounts of money.
If there is any way to get around such abuse, i think this would be a great idea.
' Wrote:I can see this being abused by people who will put 100 mil on themselves and sit 100k above the plain for half an hour just to make huge ammounts of money.
If there is any way to get around such abuse, i think this would be a great idea.
This.
Or just dock/undock repeatedly to avoid being booted for base-sitting.
Thanks to MikeyH for the banner.
Reverend Del Wrote:I was going to turn your ship into something that would have been better named "Lada" but I was told to be nice.
' Wrote:Lock docking during hunt. eg. F3 = "access denied"
/locate [player] command, gives grid coordinates of player. So the fugitive has to keep moving.
Grid coordinates don't give distance above/below the plane. So someone could just keep going straight up for the whole thirty minutes, and then after the timer is up, kill themselves with some mines.
Thanks to MikeyH for the banner.
Reverend Del Wrote:I was going to turn your ship into something that would have been better named "Lada" but I was told to be nice.
' Wrote:Grid coordinates don't give distance above/below the plane. So someone could just keep going straight up for the whole thirty minutes, and then after the timer is up, kill themselves with some mines.
Ah yes, I knew I forgot something.
Instead of grid coords, /locate gives x = [value] y = [value] z = [value], scales can be in either M or K.
That still doesn't prevent someone from just cruising straight up for the whole 30 minutes. No one could catch them since everyone cruises at the same speed.
Thanks to MikeyH for the banner.
Reverend Del Wrote:I was going to turn your ship into something that would have been better named "Lada" but I was told to be nice.
Nah, too much problems. But we could find way to develope some kind of system in game for paying and putting bountys.
Lets say
Pirate: Hello there trader, hold it.
Trader: You want bounty on your head, eh? Thats what you want?
Pirate: Bring it on.
Trader : /bountytarget 5.000.000 Pirate
Pirate: Noo!
Mercanary: Haha here comes the bounty
"pew pew"
Bounty board: Mercanary got 5.000.000 bounty prize from Trader for taking out Pirate.
Or any version of that, doesn't matter. But who ever puts bounty cant take it back until target is killed no matter when or by who. This could be abused if You put bounty on pirate he leaves and his friend kills him and they share money. But ... ehm ... thats the risk?
basically, say some pirate named Joebob attacks my trader and pisses me off. Well, I type /bounty Joebob 10000000
Now, the command takes 10 million credits away from me, sends out a system wide alert, and the next player who kills joebob gets 10 million credits rewarded.