Igiss,Nov 30 2005, 11:57 AM Wrote:Unfortunately I don't know how it can be done. It should be very fast to hit target on such a long distance, which will make it unavoidable on a closer range. Hit light fighter with an uber-fast torpedo? No, don't get me into this.
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Don't know if this is possible, could make it like a super-powerful weapon that drains all energy for a couple of seconds (borrowing from B5). One shot that deals massive damage or destroy a VHF in one shot but you're in serious trouble if you miss or the target survives.
the junkers have about 5 bases and 4 of them (i think :unsure: ) are near radioactive areas. so my idea is to do a weapon that acts like the reverse of pulse weapons, so it only affects the hull and ignores the shields, so when you get hit by one it's as if you just flew through a dark matter cloud or radiation damage area for a couple of minutes :crazy: ? and do it so that you have to be really friendly with the junkers to buy them.
CREDIT BAGs worth say $10,000, $100,000 or $1,000,000. Constant value everywhere (could even have large, medium and small).
Works for cash transfer from characters belonging to the same player. Also could be carried by NPCs. If possible, may also set things up such that a player dies they loose a percentage of their cash.
I think that if we do implement this, it should be a percentage of a players $ according to rank. Like for a Rank of 10 -> 2%, Rank of 20 - 4%, and so on, but only the money on hand.
Met2085,Dec 8 2005, 01:22 PM Wrote:I think that if we do implement this, it should be a percentage of a players $ according to rank. Like for a Rank of 10 -> 2%, Rank of 20 - 4%, and so on, but only the money on hand.
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Ya, exactly. Whatever cash that single character had.
For factions, they would want to have a bank character (ex. SF-BANK) that would hold their funds and keep them safe (assuming they don't have one already).
This would also make it easier for maintainance charges since Igiss would know exactly which character to raid on a weekly basis. We would also be able to have an idea as to each factions finanical situation based on their bank character.
Firebird,Dec 8 2005, 06:18 PM Wrote:Suggestion for new commodity type:
CREDIT BAGs worth say $10,000, $100,000 or $1,000,000. Constant value everywhere (could even have large, medium and small).
Works for cash transfer from characters belonging to the same player. Also could be carried by NPCs. If possible, may also set things up such that a player dies they loose a percentage of their cash.
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I like that. So we can transfer credits between our chars without the need of a 3rd person...
Bags worth could be 10.000, 50.000, 100.000, 250.000, 500.000 and 1.000.000.
If you die, you should not loose cash. Remember that the money of the freelancer is stores on it's neural net. He Does not carry any cash with him...
It is quite annoying that, when you die, you loose everything that it is not attached to your ship. You want to loose money too? Isnt enough having to re-buy nanos, batts, cargo and other stuff you may have on board?
(If you find any mistake in my English, please let me know via a PM)
(Really, I speak terrible English, so please, tell me if I make mistakes. I'd like to improve it a bit )
I agree with the "money bag" idea. It would be good for those who wish to keep their pirates sort of a secret. Assuming of course that neither Wolfpack nor Igiss will spoil it.
As for losing a percentage of your money, NO WAY. I don't want to lose money for PvP. I like to fight people for fun, and a lot of that(for me anyway) is dying. I'm not even in favor of losing NB/SB and ammo, why that? I reapeat myself, NO WAY!
yeah, mabey a ?100, ?300 or ?500 1 carried by genereal npc's that would be awesome, make npc hunts ACTUALY worth-while
(i luv rouge huntin in ny) it would make it soooo much fun :yahoo:
Now something serious: Toledo does not have mooring fixtures, so for cap ships you can't get armor upgrade mk VII unless you are friendly with the ******s. toledo needs a mooring fixture. Still there should be factions like nomads and The Order. When killing many xenos, the zoners become more unfriendly.
We could also use missions against the nomads. Given by The Order!
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