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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Problem with Invisible User Made Ships in Freelancer

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Problem with Invisible User Made Ships in Freelancer
Offline Naturalist Fouche
01-04-2010, 02:35 AM,
#1
Member
Posts: 398
Threads: 41
Joined: Sep 2009

Hi,

Me and A Couple of Developers and Modellers have been noticing a problem...

We export our ships, and then when in-game, they appear to be invisible :(
Only when you get really close they are visible again...
I thought it was maybe something to do with the LOD, But i tweaked it abit and nothing happened..

So please, If you know whats wrong please help.

NLH Promo - Gaia will not bleed
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Offline Zukeenee
01-04-2010, 02:54 AM,
#2
Member
Posts: 1,803
Threads: 82
Joined: Mar 2006

Well, I had a similar problem a few month ago on the Discovery server. I came across DarkStar in his Umbrage (a user-made ship), and the ship was invisible. Turns out I had my graphics settings turned down. Once I took all of the sliders all the way up, it was visible again.

So try messing around with your graphics settings? If that doesn't do the trick... well, try something else.

[Image: Zukeenee2.gif]
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Offline Naturalist Fouche
01-04-2010, 03:06 AM,
#3
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Posts: 398
Threads: 41
Joined: Sep 2009

' Wrote:Well, I had a similar problem a few month ago on the Discovery server. I came across DarkStar in his Umbrage (a user-made ship), and the ship was invisible. Turns out I had my graphics settings turned down. Once I took all of the sliders all the way up, it was visible again.

So try messing around with your graphics settings? If that doesn't do the trick... well, try something else.

No its not that kind of problem... It has to do with ships that WE made and that WE are testing.. :unsure:

NLH Promo - Gaia will not bleed
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Offline tansytansey
01-04-2010, 04:09 AM,
#4
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Posts: 4,099
Threads: 67
Joined: Aug 2008

The exact problem has nothing to do with the graphics. I always have mine set at full. I'm not sure if me and Jaime are having the same problem, but the symptoms are similar. My ships are visable in the shipyard and while in flight, but during docking/launching cutscenes and while on the launchpad, the ship becomes invisible.

[Image: screen179.th.png][Image: screen180o.th.png]

http://i668.photobucket.com/albums/vv46/Ni...gcloudscopy.png
Image turned into a URL because it made your sig too tall. -Zuke
|Ashes and Draya's Epic Adventure|Ashes "Nighthawk" Yotaka|Nightfall|Eva Jones|
[5:50:49 PM] JakeSG (William Darkmoor) says: I like you, Ashes. You're more cynical than God.
[Image: SLRU.png]
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Offline Naturalist Fouche
01-04-2010, 11:46 AM,
#5
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Posts: 398
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Joined: Sep 2009

Yeah its not graphics related as my graphic settings are always maxed aswell..

I meant LOD as in the Line in Shiparch which specifies the distance of when the ship is visible, when thats not set right the ship becomes invisible, Although our LOD lines are set right :/ So im not sure what it might be... Like Ashes (Nighthawk) said its in the process..

NLH Promo - Gaia will not bleed
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Offline hribek
01-04-2010, 12:31 PM, (This post was last modified: 01-04-2010, 12:32 PM by hribek.)
#6
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Posts: 1,140
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Joined: Dec 2007

Ideally the ship should have some additional, low LOD so that it doesn't disappear when you decrease the object detail setting.

However, even with that setting maxed, the ship can disappear when its centre gets off the screen. The fix isn't complicated, but I don't remember it right now.

So you can do two things. Either wait for another dev to post the answer here, or use the search button on Starport, or Freelancer Archived.
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Offline Turkish
01-04-2010, 01:35 PM,
#7
Member
Posts: 2,617
Threads: 50
Joined: Aug 2007

Try exporting the model as Lod1 when in Milkshape.

[Image: LibreIISuper_Small.png]

I have a fetish for all things Norse.
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Offline Naturalist Fouche
01-04-2010, 03:25 PM,
#8
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Posts: 398
Threads: 41
Joined: Sep 2009

' Wrote:Try exporting the model as Lod1 when in Milkshape.

Tried it. Then the whole thing just disappears...:(I can't even see it close up...

I remodelled a stupid little X shaped fighter and exported it as a new ship in Vanilla FL and it worked fine apart from the textures being dodgy... :/

wow this is a really annoying bug/mistake... :)

NLH Promo - Gaia will not bleed
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Offline tansytansey
01-05-2010, 10:53 AM,
#9
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Posts: 4,099
Threads: 67
Joined: Aug 2008

' Wrote:However, even with that setting maxed, the ship can disappear when its centre gets off the screen. The fix isn't complicated, but I don't remember it right now.
Completely different problem. That's to do with the ship radius and can be fixed by loading the model into FLModelTool and saving it again. This problem, the ships are invisible when they're in the centre of the screen, not when they're turning.

' Wrote:Try exporting the model as Lod1 when in Milkshape.
Can't remember if I tried that. I'm pretty sure I did. But I know for certain that when I made the Greyhound and Cutlass that I didn't have to change the LOD settings. Can't hurt to try it again I suppose.

http://i668.photobucket.com/albums/vv46/Ni...gcloudscopy.png
Image turned into a URL because it made your sig too tall. -Zuke
|Ashes and Draya's Epic Adventure|Ashes "Nighthawk" Yotaka|Nightfall|Eva Jones|
[5:50:49 PM] JakeSG (William Darkmoor) says: I like you, Ashes. You're more cynical than God.
[Image: SLRU.png]
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Offline sycima
01-05-2010, 12:25 PM,
#10
Member
Posts: 69
Threads: 10
Joined: Nov 2008

' Wrote:The exact problem has nothing to do with the graphics. I always have mine set at full. I'm not sure if me and Jaime are having the same problem, but the symptoms are similar. My ships are visable in the shipyard and while in flight, but during docking/launching cutscenes and while on the launchpad, the ship becomes invisible.

[Image: screen179.th.png][Image: screen180o.th.png]

same problem to me...but....what i knotice was that this probblem appear only when i activate the discovery mode.............on a clean instal...i have no problem...
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