ok i have one idea that i will try to make..but before all that work that is needed i wish your thoughts on this;
i have idea for new commodity (actually 4 of them)
commodity would be called: Liberty ambassador, Rheinland ambassador, Kusari ambassador and Bretonia ambassador.
each ambassador would be sold on home planet for 3 to 4 mill each, but they would require 2500 cargo hold each...so u see no transport ship would be capable of taking two of those, but luxury liner can take one and some passengers along with him...it can be used as nice RP commodity...
also why 2500 cargo requirement?...well like i said only one per transport...but why?...
how would it look like if u bring 200 Liberty ambassadors to New Berlin?...not good imo...
so what do u say?..RP possibilities with this commodity are great, trade run will be balanced with others...and prices here are just example
I can see one minor problem with the cargo space factor though ... You can only pirate in a fighter or a gunboat,
one unit taking anything up to 2500 units ain't alot of good to them in their true craft.
The idea in itself is a good one. How about tweaking Admirals, Commanders and Captains a little, to give a
high risk, higher profit commodity.
Like the Outcast/Corsair way of thinking too ...
Hoodlum
Some say he is a proud member of: "The most paranoid group of people in the Community."
what are the other files that need to be edited to create them in game?
Heightmeyer: "Can you tell me a little bit about your drawing?" McKay: "This is a diagram of one of the control panels we're going to have to reverse-engineer if we're to have the slightest prayer of getting me back into my own body before I hit puberty again." Heightmeyer: "I see, and what about this bit you sketched over here in the corner?" McKay: "That? That is a kitty cat."
Thank god I don't do database programming any more. In fact I stopped about 7 years ago.
Looks straightforward enuff but I feel sorry for the modders as its a clumsy and time consuming way of pricing commodities. Always found that the more repetitive a task, the easier it was to make errors & the harder it then was to find those bloody errors when your running your tests:(
I thought FL would of used groups to handle this with a Sirius default price & then modders would append differences on top. Always thought that was how Niobium & Silver were handled - groups are a good data type for a task like this. This would of also make base creation far quicker as it would inherit the default prices which could be later tweaked.
No wonder dynamic pricing is not an option.
Uber respect to any who volos for this & I thoroughly understand why this isn't popular work. Think 99% here underestimate the work load.
Thanks for bumping this...for some reason i couldn't find it with search...im probably just challenged in some way. I think some places need new commodites. Isis now has nothing. There has got to be something the Order could produce...maybe black suits...they got a lot of those.
This is very outdated. I recommend writing down any commodity concepts you have then make a spread sheet of buy and sell locations and submit that instead. Igiss has told me me that he no longer accepts user made trade routes because they are too much effort to add, review and then balance.