In what age does it work to ask for 15 times the Price of the cargo?
last (second time at all) i was pirated i was asked for 3M and had 2k Mining Machinery loaded...
thats 200k buy-price, dunno the profit i would have made, but i don't think there was even 1M profit posible.
ok, on the next trip back to liberty i was expecting 3M profit... still no reason to take it all, specially as the way is long and there might be other pirates.
and the thing about there being company's...
there are player who rp to work for a company, but shouldn't then the company and not the pilot pay for the ship, pay for the cargo and get the profit?
(aka shouldn't they be running rp-missions like bringing oxygen to stations instead of being money-making? and be giving the profit to the company?) after all they are more freelance-workers and don't think a company cares for those, they only care for profit and maybe sue the worker cause he gave cargo to a pirate rather than paying up...
i for my part are a freelancer, i'm the company. i got the cash and i get the profit... i have to decide if i pay up or run...
i'd say pirating should be done in a way that (irp: lets the trader live) or (oorp: the player should not be made to dislike the game).
asking for more than one has or has the chance to earn is not good for the game.
I don't know if there should be a rule like "don't pirate for more than X% of profit" but if the pirates could take it as rule of thumb it would be nice.
maybe there should be even a "/tax" command:
would work like if a npc asks to drop cargo with yes/no option. (or type /taxok if yes) it automatically gives the pirate X% of cargos worth. taxing twice by same guy or taxing again in X time just doesn't work. to stop use of givecash make it only usable in station...
' Wrote:In what age does it work to ask for 15 times the Price of the cargo?
last (second time at all) i was pirated i was asked for 3M and had 2k Mining Machinery loaded...
thats 200k buy-price, dunno the profit i would have made, but i don't think there was even 1M profit posible.
ok, on the next trip back to liberty i was expecting 3M profit... still no reason to take it all, specially as the way is long and there might be other pirates.
Unfortunately, here, you're wrong. If you're hauling 2000 units of anything, you're in a ship that costs at least 10 million credits. If you as a pilot survived the encounter, you'd be out that 10 million plus equipment plus cargo. Technically it's entirely a viable demand.
It's not fun, but it's true.
Note: if I pirate, I don't ask for more than 500,000 unless you've really gotten me angry and I actually believe I could hurt you.
' Wrote:You know, if we actually didn't have this respawn thing, traders would be much more afraid. I mean, if they'd die, they loose their ship (it's transformed into something smaller...such as starflea). I'd totally be for that. We could have insurance companies then, escorts would be more used, no more silent traders, no more AFKing in space (I'm looking at you reav!!), no more "killz me, iz cheeper" , probably less UAU8 spam, more retreating instead of "pvp? 1v1? kk pew pew" and it would take longer to get to 'endgame' part where you just powertrade so you could buy every capital ship in game. More of it, it would probably discourage lolwuts from lolwutting around.
I mean, those ships are not that expensive to buy a new one after killing.
I think it would solve your problem:)
30K above the plain solves your outlined plan for traders. Try pirating people when you have absolutely no idea where they are.
That seems to be because people are more interested in saving/gaining credits than anything else. I place the blame on both sides here. Many times I pirated in the past and got left standing in front of 2-3 caps/lulzy players whilst starting any sort of "Conversation" that lasts longer than 10 9 8 7 6 5 4 3 2 1 pew pew.
Because pirating for cargo is extremely difficult. Not only are you usually unable to dock at the base of the place that buys it, but you probably can't hold much of it to be worth it.
I'm sure there would be plenty of people who would be happy to take everything you have on your ship. Might be a roleplaying server, but it's still a game, and we're still a community.
It's fine that you believe cargo piracy is a better option, but do not dictate other players' roleplay by saying their demands are odd or wrong. It's perfectly reasonable to ask for credits from a trader, especially if they have the means to pay up (credit card transfers, neural net transfers, etc).