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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Some offers about Discovery Mod

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Some offers about Discovery Mod
Offline DarkGuard
12-12-2005, 07:07 PM,
#1
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Posts: 8
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Joined: Oct 2005

Hi igiss... I have Some offers about discovery mod..

This factor's become better one mod become :crazy:

- 3D NavMap
- Explorable bases
- Explorable Enemy Motherships (ınstance: Rogue Huegenot in new york system.. this ship dont Explorable..)
- More intelligent NPC's
- More Dynamic unıverse

Thıs is only my ideas.. only become better.. :)
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Offline Met2085
12-12-2005, 07:37 PM,
#2
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Posts: 405
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Easier said then done dark....

EX Black Squadron Officer
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Offline Korrd
12-13-2005, 02:15 AM, (This post was last modified: 12-13-2005, 02:20 AM by Korrd.)
#3
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Posts: 3,714
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Im not sure if that is posible...
Quote:- 3D NavMap
- Explorable bases
- Explorable Enemy Motherships (ınstance: Rogue Huegenot in new york    system.. this ship dont Explorable..)
- More Dynamic unıverse
All that is hardcoded on the game... It is easier to rewrite the game from scratch than adding all that.
Adding all that requires assembler programming, unless you can de-compile the source, which is impossible. Its written in C++. C code cannot be de-compiled. Only de-assembled.
Even with the source code at hand it is A LOT of work... Integrating a first person part to the game will require a new module to be added to the game... it may take a whole year to make it work...

Quote:- More intelligent NPC's
More intelligent NPC's... that depends where the IA is.
If it is embeded to the main source, then it is not possible.
If it is a script, the only thing you have to do is add the new rules to the script. (Which might not be easy)...

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Offline Dab
12-13-2005, 03:11 AM,
#4
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I wonder how much it would take to pay Igiss to do all that...

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Offline Korrd
12-13-2005, 03:20 AM,
#5
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Dab,Dec 12 2005, 11:11 PM Wrote:I wonder how much it would take to pay Igiss to do all that...
[snapback]7562[/snapback]
Arround U$D 2000 per month, let alone the rest of the team... and the patent infringment trial that microsoft will put on us if we make a new version of freelancer without their autorization... :(

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Offline Igiss
12-13-2005, 09:30 AM,
#6
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Quote:- 3D NavMap
- Explorable bases
- Explorable Enemy Motherships (ınstance: Rogue Huegenot in new york system.. this ship dont Explorable..)
Impossible.

Quote:- More intelligent NPC's
- More Dynamic unıverse
Explain what do you mean.

If you want voice chat with NPCs (like "Ye, baby! Are you an outcast?" - "Yes I'm outcast, going to Cali" - "Ok, meet you there, we'll have some really great time together" - "Wha??!?" - "Oh, well, I didn't mean..." - "You'll pay for that, who cares what you meant" - you are dead. respawn) no I don't think it's possible.

Quote:Arround U$D 2000 per month
Wha??!? 4000, no less. Euros.

Seriously, even the most ambitious projects of "freeing Freelancer modders from in-game limitations", like Openlancer or Freelimits (someone should make Openlimits I guess :) ) don't come this far.

Few know how to change Freelancer navmap background. And 3d navmap sounds cool but it's largely useless for most games, have you played Masters of Orion III? It's not very easy for a human being to analyze tactical information in 3-d. All games are actually 2d, with objects placed on different height. There's only one 'plane' where all game events take place. If there will be real 3d space with complicated connections between systems on several 'tiers', it won't be possible to understand it from top. If it will be possible to understand it from top, then 3d is not needed. In MOO III, for example, galaxy is 3d with stars located on different 'height', most of them concentrating to the central galaxy plain. Connections between stars are generated so that they never overlap (neither stars nor connections). So the map is easy to understand from default, top view. Other views are mostly 'for fun'.

Explorable bases? Well, it also sounds cool, just insers kind of 3d action into this game... I personally think that it shouldn't be done, not the most important thing for space sim.
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Offline DarkGuard
12-13-2005, 03:06 PM,
#7
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ok ok.. Don't become nervous :crazy: Thıs say's only ideas.. and i only want to give some ideas you :)

Forget let go... :D
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Offline Profile
12-13-2005, 06:05 PM,
#8
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Posts: 209
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Joined: Jun 2005

Moreover , we know that are not you're ideas.

Those ideas come from Lancersreactor , more precisely the thread tlaking about Openlancer the bigger and more impossible (to make) mod who has been purposed !

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Offline Angel
12-13-2005, 06:13 PM,
#9
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Quote:If you want voice chat with NPCs (like "Ye, baby! Are you an outcast?" - "Yes I'm outcast, going to Cali" - "Ok, meet you there, we'll have some really great time together" - "Wha??!?" - "Oh, well, I didn't mean..." - "You'll pay for that, who cares what you meant" - you are dead. respawn) no I don't think it's possible.

LMAO :lol: :lol:

But yeah, heck ive got Modding Down and that gives me a head ache trying to understand it.

3D mapping? nahh, now putting Harder AI's is easy its a matter of uping the difficulty.

As for a more dynamic universe, umm well you could i guess build a history in game, like landmarks, monuments stuff like that.

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Offline Korrd
12-13-2005, 10:44 PM,
#10
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Posts: 3,714
Threads: 241
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Angel,Dec 13 2005, 02:13 PM Wrote:As for a more dynamic universe, umm well you could i guess build a history in game, like landmarks, monuments stuff like that.
[snapback]7619[/snapback]
I think he means a dinamic economy by saying a more dynamic universe...
But for dynamism... we can change some things in the systems, like the tradelanes (and jump gates) that are under construction. we can make them operational...

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