that big one who destroyed earth is "ancient one" and he is last living nomad made by dom'kavash.
He is also so big that he cant travel faster then light thats why humans lived so long on Earth and thats why they survived in sirius sector for 800 years. Nomad war in sirius sector in 800AS was just a test, a game for nomads, hes real threat. He should be coming but it takes him a looooooooooong time.
Sprolf Wrote:It seems quite natural that this Nomad doom-machines hasn't been developed by the Nomads of Sirius, otherwise humanity would be dead. Right? Right. It's not much of a stretch to think that the Nomads could develop something like this in the future, though. So, keeping that and the anachronism in mind, it is not hard to posit that this large Super-Marduk was brought from the far-future of the Nomad/Human war. The Nomads weren't activated yet, right? So time-travel obviously explains why there's this massively advanced (moreso than "modern day" Nomads) gargantuan Nomad that can blow up stars. See, in the distant future, humanity and the Nomads are at war. The Nomads captured enough human data to realise just where the humans came from, and used the Daam K'Vosh technology to develop a time travel system. They sent their most "evolved" vessel, even more fearsome than the future Marduk, back to the human's home system in an effort to kill them before they ever reached Sirius. The Nomads were off by just a few seconds and failed, thus not altering history at all. (This was probably inevitably the case, if you're of that school of time-travel theory.)
Dont agree here for a few reasons:
-That Terminator/Back to the Future/Statrek-Enterprise time travel thing is kinda overchewed already, it would just get a *facepalm* if it was planned to be revealed as a "big surprise" in any sequels (seems they started making freelancer 2 but droppred the idea?)
-If the nomads were able to travel back in time, wouldn't they have just gone to a time long BEFORE the sleeper ships were launched? Prefereable to a time when humanity would have had no chance to defend itself, like before they started even building space ships.
-There are a few things that suggest that the nomads caused the war in sol just like they caused the one between Rheinland and Kusari: No one knows how it really started (probably some pretext created by nomads agents) and humanity wasnt able to stop for hundreds of years (probably nomads agents keeping it going). Nomads probably wanted to keep humanity down and weak, so they had time to prepare their doomsday suncrusher. This is also suggested by the fact that sol was destroyed shortly after the coalitone won in the last battle for pluto... when humanity was weakest. If the nomads would have revealed themselves earlier, humanity would surely have united both oposed armies (or the entire "human" army) against them with a chance of destroying the suncrusher before it fired (was even said in the intro that humanity was united for a short period when the nomads arrived). Seems they were using the same strategy in Sol and in Sirius.
-There are probably a few good reasons the nomads didnt use a suncrusher (yet) in Sirius. First of all, those in Sirius seemed to be in a dormant state or simple ignoring humans before humanity stumbled on them. Either way, they werent very powerful there. The suncrusher, just like building a nomad fleet (which rheinland was doing) would take time to prepare. Also, the thing is probably something that can fire only once in its own lifetime or would take insane amounts of energy to charge before it can refire (you are blowng up a SUN... right?). Humanity in Sirius is much stronger than they were in sol. Tehy had 800 years to spread all over the sector and evolve in technology. Blowing up one sun wouldnt have brought them instant victory, but would have all of humanity concentrate on whiping out that thing or defending itself against the next one (the attack in sol was a one-shot surprise attack, not guarantied they could have pulled that off 2 times).
-What people call "timetravel paradoxes" goes for all those movies I mentioned, but what hte hell: Time travel doesnt make sense. It doesnt offer a stable or -quasi stable solution: Anyone going back in time to alter his own present destroys his own present instantly, creating a future where he wouldnt have gone into the past. Timetravel disipates itself instantly. Couldn't have happened.
-The game tells you what happened: The DK left the nomads as "guardians". Probably they left them in more than one place, and humans in sol stumbled on them just like they did in Sirius. For a while, the nomads ignored or observed them (or where simply preparing to destroy them while staying hidden) and then flicked on "full war" mode at exactly the right moment, after humantiy had half destroyed themselves. A to why nomads are doing it... we cant know. MY theories:
1: The DKV left them behind to protect others from going where ever they went to. When something... in this case humanity... was about to find the DKV (by finding their artifacts that could open the gate to where the DKV are), the nomads take it out.
2: Nomad pragmatism: There can be only one that can survive and rule Sirius in the end. If humans dont destroy the nomads now, they will do it later, or they will try and be exterminated later. Maybe because thats they way humans are, or because thats how the nomads see them (what they first saw of humans may have been the sol war/wars, and in Sirius the Outcast/Corsair war near the nomad worlds). Or because thats just the way nomads and the DKV are.
3: Nomads arent trying to exterminate humans, they are just studying them and keeping them from becoming too strong. So they nerf them (destroy 99% of the population) before they become a threat.
4: Nomads are a DKV experiment gone wrong. They just destroy everything, including the DKV.
Quote:Hello,
that big one who destroyed earth is "ancient one" and he is last living nomad made by dom'kavash.
He is also so big that he cant travel faster then light thats why humans lived so long on Earth and thats why they survived in sirius sector for 800 years. Nomad war in sirius sector in 800AS was just a test, a game for nomads, hes real threat. He should be coming but it takes him a looooooooooong time.
Zee
Makes sense. I dont see that thing fitting into a jumphole either.
In the future, I think that the Nomads could get desperate enough with the escalation of the war that they'd send the Suncrusher back. (If they had the technology, that is.) Why chose Sol? It's humanity's most vulnerable point in recent centuries. They might not have been able to go back thousands of years before that - their adaptation of DK technology would probably have rather limited range, especially when transporting something that massive.
All the sleeper ships in one spot?
That makes perfect sense to me. I imagine the Nomads wouldn't have really known where they would be or what they'd be, so they would just blow up the entire system and all humans in it and with it.
I'd also assume that it's a suicide mission for the Suncrusher. Maybe that single blast of energy drained the Nomads to the point where it could only phase out of space to avoid the blast and die quietly. Or maybe it went off on another mission, or wanted to rendezvous with the "earlier" Nomads in Sirius. (Actually, this last idea wouldn't require time travel.) I wouldn't be surprised if the Suncrusher ended up in Sirius at some point in the near future. (Hell, I wouldn't be against giving Yuri and Mike the keys to that thing.)
And so what if the Terminator time travel thing is tired?
Freelancer is built entirely on the cliche, racist, and overdone. That's what makes it beautiful and so easy to play and expand on.
Galatic spanning empire.
Hypergates.
Capable of creating organic machines.
Why should the Nomads in Sirius be the same as those in Sol?
They may bare some resemblance in ship design but that is simply due to the technological superiority of such a design. Organic machines are fantastic pieces of technology, something which Humanity would eventually want to start using like the Nomads do.
I say the Nommies in Sol aren't the same as in Sirius, but a different bunch. Perhaps Nomads 2.0 or something. They had a humanoid body shape to them (Bonus pack with Developer stuff) and the capability to create jumpholes/jump systems at will.
The Dom Ka'vosh may not have just ditched all the Nomads in Sirius, but left them elsewhere too.
Well, that's what I'm saying.
These would likely be Nomads from the future that are advanced and have developed time travel from their own technology, captured technology, or most likely DK technology.
Hard to believe that if they were really from the future and time travelers, they would miss the sleeperships. If they could infiltrate Kusari and Rheinland, the easiest thing would be to check when and where the sleeper ships were launched (thats probably stuff kids learn at school there). If they can travel 801 years back, I'm pretty sure they can travel 802 or a lot more years back.
And the nomads from sol were not necessarily more advanced than those in Sirius. They probably had more time to prepare, were left undiscovered until they reveiled themselves, and were up against a much weaker humanity.
If they were really already infiltrating humanity and keeping them fighting each other in Sol like I suspect, its still unclear why they didnt also infiltrate or stop the sleeper ships.
Thing is they could have been succesful in one of them...
The Hispania. It may have been sabotaged by nomads. The Outcasts and Corsairs were fighting each other since they got to Sirius. They were the ones who were first in contact with nomads. Both have jump to nomad systems and nomad npcs right in their home systems. Coincidence? Maybe. I think that was left impossible to guess but as hints for the sequel. Or maybe the nomads decided to destroy humanity because of the wars they saw in sol and between Outcast/Corsairs in Sirius. In any case they were sure humanity would attack them sooner or later. The rest is specualtion...
You forget that the very reason I suggest that the Nomads might have travelled back in time is because it was their last chance in the war. They didn't have time for a long game or drawn-out strategy, they couldn't prepare a ship from some long, drawn-out infestation mission like you suggest. The easiest way to destroy all of humanity in Sirius would be to destroy all the sleeper ships at once.
The Hispania was not damaged by the Nomads, it was Coalition saboteurs.
They ended up on the edges of Sirius because of the sleeper ship's damage.
Now. Let's think for a moment about why there might be two different species of Nomads. They were made to be protectors for Sirius when the Daam K'Vosh disappeared. Sol isn't exactly in Sirius, nor would an attack of any sort on Sol have any resemblance to any Nomad policy we've ever seen before. (Keep in mind that the Nomads are just fighting to expunge the humans from Sirius, their birthright.) Having two different species makes almost no sense at all, which is why I seek to explain there only being the one Nomad species, the Sirian guardian species.
That's why one of the only ways to explain the act of destroying an entire system outside of Sirius in an act of uncharacteristic aggression would be to assume that, with this time travel theory, it was their last resort to destroy the humans, as their war in the far future with the humans was slipping catastrophically in favour of mankind. (As would be inevitable to happen in the Freelancer universe.)
They don't have time to muster resources, plan, research.
They send their most powerful vessel back in time to Sol to destroy it so that humanity never reaches Sirius and the war never starts. (Of course, one can't be sure that they could have translocated the Suncrusher to Sol, it may have had to travel there - which would suggest that it was moved back in time perhaps even centuries beforehand, and would explain its lateness in its arrival to Sol.)
We don't use a sun crusher in Sirius because it's our home.
You might drop M80s into an anthill, yes, but if you have ants in your house, you don't use M80s.
Zealot Wrote:Just go play the game and have fun dammit.
Treewyrm Wrote:all in all the conclusion is that disco doesn't need antagonist factions, it doesn't need phantoms, it doesn't need nomads, it doesn't need coalition and it doesn't need many other things, no AIs, the game is hijacked by morons to confuse the game with their dickwaving generic competition games mixed up with troll-of-the-day.
' Wrote:The Nomads are one and the same.
To assume otherwise would be very silly.
Keep in mind that Nomads have hypergates and whatnot and that the structure of the universe would be very different for them with this technology. Of course, that would explain the "Why are they in Sol?" question, but not the "Why are they active centuries before they were activated?"
So, to answer THAT question, I have made up a theory that explains things.
Perfectly.
<snip>
You are now going to be writing the lore for 4.86 and beyond, mmkay?