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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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My nomad ate your honor student

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My nomad ate your honor student
Offline sovereign
02-19-2010, 05:37 PM, (This post was last modified: 02-19-2010, 05:38 PM by sovereign.)
#11
Member
Posts: 3,893
Threads: 38
Joined: Feb 2008

We forgot Prisoners and Passengers. Silly us.

EDIT: Not again... Magoo, how did I acquire your curse?

[Image: SCRAgenderheuristics.png]
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Offline kuth
02-19-2010, 05:49 PM,
#12
Member
Posts: 1,201
Threads: 66
Joined: Sep 2009

Zoners. I am worth a holw 500 credits if that.

Lurker
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Offline Tenacity
02-19-2010, 06:00 PM, (This post was last modified: 02-19-2010, 06:02 PM by Tenacity.)
#13
Member
Posts: 9,496
Threads: 635
Joined: Apr 2008

So it seems like it's really just based on area, I think we should split it up and create a bit of a more focused 'economy' for living cargo within the nomad 'empire'. Each base buys specific pilots for a high amount, while the others do not buy the same pilots for much, based on the area the base is in. All non-pilot living cargo should sell for 'less' than the pilots, but still pull in a decent amount of cash. Keep in mind that there are no trade routes for the nomads, we dont really have any transports, and most of our ships dont have much cargo space. Additionally, this would be our only way of making money without resorting to other characters. Here's the list:

Altair Research Station (Omicron Iota) - Buys the following for high price:
Bounty Hunter Pilots
Zoner Pilots
Order Pilots
Gunboat Captains
Cruiser Commanders
Fleet Admirals
Passengers
Prisoners
Refugees
Scientists
Slaves
Tourists
Vacationers
VIP's

Tekagi's Arch (Tohoku) - Buys the following for high price:
Kusari Naval Forces Pilots
Kusari State Police Pilots
Blood Dragon Pilots
Golden Chrysanthemum Pilots
Gunboat Captains
Cruiser Commanders
Fleet Admirals
Passengers
Prisoners
Refugees
Scientists
Slaves
Tourists
Vacationers
VIP's

Meerbusch & Recklinghausen (Omega 55/58) - Buys the following for high price:
Rheinland Military Pilots
Rheinland Federal Police Pilots
Red Hessian Pilots
Corsair Pilots
Gunboat Captains
Cruiser Commanders
Fleet Admirals
Passengers
Prisoners
Refugees
Scientists
Slaves
Tourists
Vacationers
VIP's

Nomad Lair (Chester) - Buys the following for high price:
Bretonian Armed Forces Pilots
Bretonian Police Authority Pilots
Gunboat Captains
Cruiser Commanders
Fleet Admirals
Passengers
Prisoners
Refugees
Scientists
Slaves
Tourists
Vacationers
VIP's

I actually think we could do without the passengers, prisoners, refugees, slaves, tourists, and vacationers, to be honest. None of those humans would really be all that useful to the nomads in terms of infestation - they would not be privvy to military information, and they wouldnt have access to the high end of government structure or military control. I think that, outside of the military/police/pirate/zoner pilots, and the gunboat captains/cruiser commanders/fleet admirals, we'd be fine just having scientists and VIP's as our other commodities.

[Image: Tenacity.gif]
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Offline Boss
02-19-2010, 06:03 PM,
#14
Member
Posts: 5,125
Threads: 101
Joined: Jan 2008

Altair Research Complex st05_02_base
Order, Scientists, Spaceship Crew, Prisoners, Vacationers, VIPs, Liberty Navy, Fleet Admirals, Cruiser Commanders, Gunboat Captains, BHG, Civilians, Zoners, Passengers, Tourists, Refugees,

Dur-Shurrikun st05_01_base
Nomads, Minor Nomad Brain, Superior Nomad Brain

The Ravine st06_01_base
n/a, too hard to dock with.

Zealot Wrote:Just go play the game and have fun dammit.
Treewyrm Wrote:all in all the conclusion is that disco doesn't need antagonist factions, it doesn't need phantoms, it doesn't need nomads, it doesn't need coalition and it doesn't need many other things, no AIs, the game is hijacked by morons to confuse the game with their dickwaving generic competition games mixed up with troll-of-the-day.
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