' Wrote:Every 16 seconds the base will check for damage and use 2 Basic Alloy to repair the damage. Then it checks for damage again. If it detects more damage it will use 2 Robotics to make repairs. Then it will check for damage again. If it detects damage it will use 2 Ship Hull Panels. It will repeat this cycle once for every base level. So, it will do it once for Base Level 1, twice for Base Level 2, and so on. This is one repair cycle that processes every 16 seconds.
What if there are no Robotics or Ship Hull Panels on a base that is higher than level one?
Will the cycle start at Basic Alloys again after still detecting damage after the first BA-repair?
To specify:
Will a level 2 base repair two times with Basic Alloy when under siege with no Robotics/SHP stored?
Will a level 3 base repair three times with Basic Alloy when under siege with no Robotics/SHP stored?
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Quote:1. Base scans itself for damage. If damage is detected it moves onto step 2. If no damage is detected it stops here.
2. Uses 2 basic alloy to make repairs.
3. Base scans itself for damage. If damage is detected it moves onto step 4. If no damage is detected it stops here.
4. Uses 2 robotics to make repairs.
5. Base scans itself for damage. If damage is detected it moves onto step 6. If no damage is detected is stops here.
6. Uses 2 ship hull panels to make repairs.
If your base doesn't have one of the repair materials it skips that material. Now, for each base level it runs that cycle an extra time. Base level 1 runs that cycle once. Level 2, twice. Level 3, three times. Level 4, four times. This means the higher the base level the more it can repair itself per 16 second tick. This is why higher level bases are more difficult to destroy if stocked correctly.
Would love any and all information on the new weapons platforms so that I can update them into the guide. I'd also like information regarding the player docking stuff too. I'll try to get test some of it myself and get the guide updated with the new info as soon as it comes in.