i've noticed that the majority of people posting here have under 500 posts.
this may be due to the fact that the old time members of da community have got their ships set up just right, and are quite happy with them.
it seems that the target audience for this command would be newer players, encouraging them is good.
encouraging them to 'discover' more rather than re-discover the same old jump holes again (have you ever tried to find that sig17>munich jumphole? 50K down 50! like wth!)
so i guess the map command is discovery Vs rediscovery, and encouraging new players to remain here
More experienced players don't really need the command. I set navpoints on empty maps from my memory and end up at a 1k-distance to the (on this ship) yet undiscovered jumphole.
Even then I would like to have this function. It makes no sense that I can't just take my mapping-info to another ship, especially since all my ships are piloted by the same char.
' Wrote:for those who missed it: the moral of it all is ----> traders with teeth are fun for pirates. - within reason.
I don't see how this could hurt. "Go discover" is a joke anyway, ingame maps basically just save you from alt-tabbing. I've been here long enough that I know where just about everything is from memory, cept for some of the guard systems. But still, for the newbies, I don't see anything wrong with such a system. Hell, this might even encourage more "explorers" if selling maps is profitable. That'd be kinda cool.
I like this idea, however, it will be hard to RP. You can be a system explorer I understand... But how about pirate bases, if you explore them? You can easily sell the maps to local house military and they would be attacked/destroyed in RP.
Anyway, I Like this idea, but it needs a work.. +1
' Wrote:I like this idea, however, it will be hard to RP. You can be a system explorer I understand... But how about pirate bases, if you explore them? You can easily sell the maps to local house military and they would be attacked/destroyed in RP.
Anyway, I Like this idea, but it needs a work.. +1
The various pirate groups have usually come up with reasons why they haven't been blown into the dust. Not worth the effort of cracking the base, the base is actually a collection of shells of which only one is ever populated, the base moves around in the field, etc ad infinitum. Plus, it's not like server characters have never encountered their enemies' hidden bases before- plenty of LABCs have been led to Buffalo, this changes nothing.
' Wrote:You can easily sell the maps to local house military and they would be attacked/destroyed in RP.
Oh really? In RP the LSF knows where three Rogue bases are. Why haven't we attacked them?
One, They'd see us massing up outside for a massive attack, and be able to prepare defenses.
Two, taking cruisers through thick asteroid fields? Fields that the Rogues know by memory and will hide behind rocks in there Barghests, fire off a SNAC, then dissapear into another cluster? There's hundreds of opportunities for ambushes.
Three, Assuming you've made it this far, by this point the station is evacuated, and there's a bunch of weapons platforms and Rogue ships that will blow up a lot of your ships before you get in range to bombard the base.
And Four, even if you manage to destroy it, you'll take heavy losses, and the Rogues can just dig in a new asteroid on the other edge of the field, then step up pirating due to the lack of navy ships.
Therefore, it's too costly in material and lives, and it won't put a dent in it. The lesson here today?
Knowing where a pirate base is does NOT mean you can just waltz up in there and blow it up. At all. In any way.
' Wrote:This thread is so stupid that a bird sitting on a nearby tree just EXPLODED.
' Wrote:I like this idea, however, it will be hard to RP. You can be a system explorer I understand... But how about pirate bases, if you explore them? You can easily sell the maps to local house military and they would be attacked/destroyed in RP.
Anyway, I Like this idea, but it needs a work.. +1
you can know where the pirate bases are, but its a big so what? again.... you can try to dock there if you like.
knowing where allentown base is on a new character would be useful, as would knowing where milford base is, if only to avoid it on the way to the texas jumphole