' Wrote:I personally think cruiser's are too powerful to pirate with. My container was hit by a GB and if i didn't dock i would be dead.He went through my sheilds and armour like a hot knife throgh butter,and i have VIII armour upgrade on it.used all bats and most bots in like 30 seconds.
so you almost dieed hmmm? I suppose you would be in full support of pirating bieng not allowed by the Admins then?
All I have to say about people complaining that they akmost died becasue they refsed to pay a pirate: FLYING IS DANGEROUS IF YOU DO NOT WANT TO GET BLOWN UP THEN PAY. If you cannot pay or don't want to the be prepared to die. Killing a tranport in anyship is riddiculusly difficult, most are flying tanks that with some decent guns could take a cruiser. I've expereienced this from both sides. It is to easy to get away from a pirate I've gotten away after my Cruise was disables and the trade lane down, the guy was flying a fully kitted eagle and was primed to fly. Pirates needs some edge but I admit the druisers would have to be regulated
Okey, but a trader haves the right to get ships larger than a gunboat as an escort? I hope it's allowed, I'd hire a cruiser or something... to feel myself safe...:D
' Wrote:Okey, but a trader haves the right to get ships larger than a gunboat as an escort? I hope it's allowed, I'd hire a cruiser or something... to feel myself safe...:D
Escorts are limited by what you have to fly through on your route, so no big ships ^.^
Destroyers work well though, like my BH.. *hint hint*
........Once more unto the breach, dear friends, once more;..........But when the blast of war blows in our ears,.....
........Or close the wall up with our English dead...........................Then imitate the action of the tiger;.................
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' Wrote:Can only use cruisers for transport class traders(i.e, not if they are in a freighter or other ship)
I already had this idea. A list of transport class traders can be put with the rules for clarification of what ships are transports. I fully support cruisers and battleships being used in this way for piracy. The reason is that, if the trader is flying, for example, a rhino, he will not have a chance to escape from the cruiser or the battleship.
Of course, the current rule is completely anti-roleplaying, and pro-ruleplaying. Its a rule made to satisfy a small circle of players in this server. And I disagree the traders are more level-headed. Just to tell you a example, I already read complaints in this forum about xenos in fighters.
Come on Fwolf, im a pirate, but i still think a gunboat is enough to do the job. I mean, gunbaots are easy to pirate in, fighters are just a little tougher.
Instead of pirating in a cruiser or battleship, maybe the transports of various types should have some armour taken away. Transports have the right armament at the moment but have too much armour in my opinion. Their shield is fine too.
But even if it doesn't get changed, my trader kills are just going to keep getting larger:D
In a previous post it was mentioned that Train Cruise Disrupters work well. I tend to disagree with that statement. I have shot tons of them also tried Battleship version for weeks, my personal experience has been they work maybe 10-25% of the time at best, I would like to see the effectiveness up around 50-75% and pay more for them in return. I pirate in a gunboat most of the time, and find it difficult to stop Trains/CT's from getting away. I do see the CD's exploding near or hitting the trains, so they are geting close, a head-on shot seems to be the best from the rear almost useless at times. Back to the topic, I dont see the big difference if you pirate in a cruiser or a gunboat, most people who know what they are doing can get away successfully a high percentage of the time reguardless what you are chasing them in. I dont always have the luxury of hunting in a pack as faction members do, so I have to make do solo. I dont own a cruiser at the moment, sold my fighter due to the lack of effectiveness at hunting cargo ships. There will always be the group of players who can win with any ship versus others, I am not among that group. In my opinion the issue is stopping the cargo ships, a gunboat or a well outfitted fighter can do the job if you can keep them from running away. Pirating in cruisers is not really necessary.
' Wrote:Get a train Cruiser Disruptor. You can seen in the name what it is good at disrupting! Hornets are great for hitting fighters.
Train CD's aren't very effective. You gotta be up close and hit them before they get to cruise. And they don't work well at all in asteroid fields.
' Wrote:I personally think cruiser's are too powerful to pirate with. My container was hit by a GB and if i didn't dock i would be dead.He went through my sheilds and armour like a hot knife throgh butter,and i have VIII armour upgrade on it.used all bats and most bots in like 30 seconds.
So militaries can use cruisers, battleships and dreadnaughts to kill smugglers, but a pirate is limited to fighters and gunboats? Seems a bit off balance there. Maybe we should limit the militaries from interdicting smugglers in gunboats.
' Wrote:Have to agree with Ryoken, cruisers to powerful to pirate, or be in attendance to deal with escorts.
Next move, escorts will be be cruisers, pirates will be calling for battleships to be used, and then the
whole server will be flying capital ships to move anywhere. Two well armed, well flown fighters can
still easily remove a Train or a C/T.
The other thing we don't really need is a lot of different sub-rules concerning ship levels, when you
can have, or not have a certain ship there, and which type of ships you should be looking for. Hard
enough for some people to follow simple rules as it is ... Some rules may need a little tweak, but not
a whole raft of unreadable garbage, for people to ignore further.
Traders laugh at a fighter attempting to pirate them. They typically wear Armor Upgrade Mk VIII (making it rediculously impossible for a single fighter to do anything. Gunboats are a bit more effective unless the trader has escorts. A trader should not be configured for battle like a gunboat, cruiser or battleship. My Sabre was cut through like a hot knife through butter by a Train's guns once. And my guns (CODENAMES included) could barely get the shields down and barely scratched the paint on their hull. Of course sitting in an armor eating sector doesn't help. The Train just sits there and watches the fighter's hull disappear. What we currently have are rules designed to allow traders the ability to move unhindered.
' Wrote:Now tell me how a Battleship escort or even a Pirate Battleship would be practical? Most trade runs go through asteroids and the like. A BS would get hung up everywhere the train goes. Gunboats should be the limit for pirates. If you give them cruisers the battleship will be next.
You can pirate with fighters. I've done it. The train CD's work very, very well. The pirates should hunt in packs and the traders should trade in convoys or with escorts. .
Look back in history. Real pirates used battleships and such (whatever they could get their hands on) to conduct piracy. Basically, all a pirate needs is to display a real threat to the trader ship for him to say, "Ok, I'll pay." A trader shouldn't fly by a fighter and laugh at the insect attempting to pirate his massive ship. A gunship is only partly effective. Real traders relied on the navy to escort them, so it only makes since they should hire escorts. And pirates would need the firepower to deal with these escorts as well as conduct the piracy. Pirates need to be considered a serious threat, not just an inconvenience.
' Wrote:Come on Fwolf, im a pirate, but i still think a gunboat is enough to do the job. I mean, gunbaots are easy to pirate in, fighters are just a little tougher.
Instead of pirating in a cruiser or battleship, maybe the transports of various types should have some armour taken away. Transports have the right armament at the moment but have too much armour in my opinion. Their shield is fine too.
But even if it doesn't get changed, my trader kills are just going to keep getting larger:D
I agree with you on the armor issue. Transports should not be allowed to use armor upgrades. They're not small craft (which is what the Armor Upgrade is for). Capital ships (ie: big, large, huge ships which most transports and freighters are) would require the Capital Ship Armor Upgrade (which takes up some cargo space). So if a transport or freighter (of large size) should be required to wear the armor that takes up cargo space. There's two types of armor. One for small ships and one for large ships. But traders don't wear the one designed for their ship size because it takes up their precious cargo space. A bit of a loophole. The same rule that applies to the Whale should be applied here. If it has cargo space > 750, 1000 or whatever number admins come up with for the distinction between a transport and freighter should also be applied to what type of armor is allowed on the ship. Freighters could wear the smaller armor and Transports would be required to wear the larger armor. After all, the reason the Whale is considered a transport and not a freighter is that it can mount a Transport Shield and has a large cargo hold (even though it is described as a freighter). So lets match those armor upgrades with the appropriate ship.
... or maybe I'll just let you know that I have 600 Million stashed away in a hole somewhere, and that as soon as everyone can pirate in a cruiser, my train will become a battleship. You can try and pirate that if you want, but I doubt you'd like it.
It is easy enough to pirate now. If you're having trouble pirating, you're doing something wrong and need practice. Also, grouping works. If you're making no money now, grouping with another pirate means you'll make half of the amount you could make, but are actually making more.
Let me spell it out again. Your cruiser against my battleship... or your gunboat/bomber against my train... take your pick, ladies.
A pirate in a cruiser, spots a lone large train, somehow manages to close this distance despite the range of their scanners and that the cruiser probably isnt in cruise. Hits the train with CD even though they do not always work. Gets up near the train and uses CDs to stop it entering cruise again. Gets it shields down and hull down to about 30% and causes it to use all its bots/batts.
Asks for tax A) Train refuses to pay, train dies, cruiser gets the loot.
Asks for tax B)Train pays, both go on their merry way.
Another situation: Cruiser spots a Train with Bomber escort. Cruiser closes with train and knocks it out of cruise. Bomber attacks cruiser, slowly getting its shield down. Cruiser has to 1)Keep firing CDs at train each time it goes to cruise. 2)Target and destroy the bomber. OR 3)Try to do enough damage to the train for them and their escorts to surrender.
The situation obviously gets worse if there are more fighters, bombers, or gunboats escorting. As well as any military cruisers that come to the traders aid.
A situation if nothing changes. A pirate in a gunboat spots a large train, somehow closes and knocks it out of cruise before the train gets to a base or jumphole. Starts working the trains shield down, not too difficult. Demands tax when the train is crippled. Train pays or dies.
Train with bomber, anti-capitalship-fighter or gunboat escort. The pirate gunboat would have to deal with the very real threat an escort of bomber or gunboat represents to his ship, as well keep the train from escaping.
2 Pirate Bombers, 1 of which has a CD in-place of one of the Novas.
They have no problem with a lone train.
They have little problem with a lone train with one bomber escort.
They have a pretty serious problem with a train and a fighter escort. A train equiped with Kraken or Skyblast B turrets(can mount 6) can also provide a decent amount of support for fighter or bomber escorts, a Container ship can mount 12.
Train & Gunboat against two bombers, they might lose depending on the gunboats aiming skill, but it could still take a good few minutes. Keep in mind that on some runs the military is only a few jumps away.(and even if the pirate wins they still have to escape).
It is ofcourse true that multiple pirates can still threaten a trader in bombers, or even fighters. But that works both ways, a trader with multiple escorts can reduce the threat even further.
Just noticed your post their Zepphos. If you have a battleship cant they just use a battleship against you? Even if they cant, they could just ignore you, if you shoot them they could use a battleship in self defense(assuming their group owns one).I dont think battleships are good traders either, and I`d like to see a batteship hunt down destroyers in omega-5.