Got to disagree with you here Ivan, the reason for the rule is much like Dusty said. I remember the amount of Q-Qing and crying from the Junker when they were told they couldn't dock in Kusari, we tried everything we could bar actually rep ninjaing the ID. Still Junkers were docking on New Tokyo. Aside from that, there is consequences for the larger faction when members of it muck things up. The rep ninja was the right move, because it was impossible to tell them not to do it.
Same thing with the pirating, too many Junker whatever hanging half a lane from Munich, robbing miner and then flying next to them to go sell. The problem is it was an abusable ID, get to pirate, get to land anywhere in Sirius, police and military not allowed to just assume you are a criminal. In fact I believe it was said that treating a Junker like criminal without reason could be considered pvp abuse and get you sanctioned. This Nerf was along the lines of every other Nerf that came about from abuse of the mining mod. It was necessary to stop people pirating right outside a base and then docking on it to sell the goods, anywhere in Sirius.
I think we're all on the same page here, only I'm openly saying that people that are reason for this rule change are <strike>morons</strike> <strike>greedy</strike> frikkin selfish douches . (not the admins, they just made up the rule because of those people)
I know I would be raeg!!1one if I was a Junker, but they're silent.
5k still seems like a good idea to me.
There's a difference between pirating a DSE, and blowing up a DSE or taking down DSE's navcomp or guncam storage so DSE cannot report anything.
Even if you do get reported, your only way to continue the roleplay with that same char isn't so hard or expensive. 30 or 40 mil for a new ship with new signature codes will get things done easily.
There is tons of creative stuff junker could do before. They sure as hell still can, just... not even to a indie guy with a corp id running things trough house jump holes
' Wrote:(assuming he wasn't blown up. I mean . . how can you report someone, if you died?)
Because ships can't do multi comms xD Seriously the idea that you can't report someone because you lost your ship is ridiculous.
First at all, while you are shooting at my ship, I'm sending the information to the nearest station.
Second, when you shoot enough NPCs the faction turns red, how do they know if the NPC is dead? I guess because they share information between them... just my guess.
Third, You can't kill my char.
When I ran the Congress, I tried to get independent junkers to do it right. It resulted in packs of indies going "We don't need to do it the .:j:. way we're not in your faction pthbbbt" Further attempts at convincing just caused misplaced videogame raeg.
So we had one unofficial faction going all-out pirate in the houses and making unauthorized .:j:. ships to try and sully the faction, another trying to bait the Congress into a shooting war, and people generally just calling faction members bossy elitists.
Admin intervention really was the only way.
The Kusari rephack caught me off-guard as it was unannounced and got me blown up in Colorado because the initial hack had not only KNF and KSP set to hostile, but Samura and Kishiro as well. Naturally due to past drama I blamed someone who I assumed had the ear of people who could make this happen, when in reality it was just a massive wave of ID abuse that had to be curbed.
The No Piracy In House Space rule was an unfortunate necessity, as the Congress liked to tip over the odd smuggler too and that is all but impossible nowadays. Trust me when I tell you that I wish it could have been solved any other way, it hurt the faction's RP as much as it solved the problem.
I am glad that the "Salvager is now classed as a gunboat and may now be engaged by capital ships" rule got overturned, though. That one was a bit much.
If you think there's an ability to communicate so fast with the surroundings don't you think that there are some communication jam equipment as well?
I find it weird that one would consider a space to be so secure and connected when there's an LN capital ship wreck in Xeno guard system and it's "apparently" not found.
Sure, Junkers are mostly smugglers, but they are also pirates. How else do they rp the salvage war in kusari if they can't pirate salvagers there? How do they enforce thier debris rights in other houses if they can't tax in the fields? How come junkers can collect the debris, back the pirates if they are shot at by the prey, haul the loot, and threaten and nobody bats an eye, but they can't start the scenario. How does that make any sense? Junker piracy should be like junker smuggling, not seen by house security forces, but suspected. And, just like in life, if a junker is caught, that junker is chased down and apprehended, but not the whole group. You don't arrest every taxi driver just because one went nuts and started jacking passengers.
As to guncam footage of junker piracy, that's just silly. I've played here several years now, and never once have I had a house security officer chase off the pirate because of guncam footage. The answer is always, "This evidence is all inconclusive, it doesn't show who started the fight. And your comm recordings just show him talking bad about somebody. That doesn't give you the right to shoot him." If it's not good enough to get the pirate chased out, it's deffinately not good enough to warrant a fr5. Not to mention the fact that if the Junker is pirating then it's most likely one of the ones that does smuggling and isn't worried about not being able to dock at BMM stations anymore. Heck, it's bad rp for junkers to land at a good portion of the lawful stations. Take Baltimore for example. The yard has known ties to Xenos, so Junkers shouldn't be docking there, and should be suspicious of those that do. In that case, why can't junkers pirate ships coming and going to show thier displeasure of Baltimores Xeno support?
This rule has hurt junker rp massively. There is another answer. Make it so only congress sanctioned junkers can pirate in house space. That sounds like something they would do, and it has corollaries in real life. Think privateers here. Junkers given writ by the congress to go boldly forth and attack enemy shipping. If they get caught by security forces, then, of course Congress has no knowledge of sanctioned piracy and there are always some bad apples. Any junkers who pirate in house space without the writ get hunted by everybody, including Congress, and also get fr5 for failure to obey junker law. This is by far more fitting for the rp than what is currently in place. Well, that's my take on it, anyway.
If you think there's an ability to communicate so fast with the surroundings don't you think that there are some communication jam equipment as well?
I find it weird that one would consider a space to be so secure and connected when there's an LN capital ship wreck in Xeno guard system and it's "apparently" not found.
Oh now lets not be petty Ivan.
Doubtless they're aware the thing sank out yonder. Doubtless it was responding to some manner of SOS from the Alamo when the Xenos were doing their thing in 45. Doesn't mean that the hulk wouldn't be left adrift out in the middle of nowhere in a, otherwise, dead system.
But, that's a good point, if there's a battleship wreck in the Xeno guard system Junkers should be able to pirate. Ye ye it's np.