Faction Name: Rheinland Federal Police (Polizei is preferred to Police).
Guard System: Halle (yet to be purchased).
Naming Conventions:
RFP|Rank.(First.)Lastname (Fighters. A variety of symbols can be added to replace the . after Rank, so a Polizei pilot or officer can have more than one fighters. If the whole name can not fit, the first name can be removed)
RFP|Rank.(First.)Lastname. (Mjolnirs. A variety of symbols can be added to replace the . at the end of the name, so a Polizei pilot or officer can have more than one Mjolnir. If the whole name can not fit, the first name can be removed)
RFP|Shipname (Behemoths, Prison Liners or Rheinland Gunboats)
After the 80 years war against the GMG, the remaining members of the Rheinwehr were forced to withdraw back to New Berlin and surrounding systems. With the military weakened, a period of civil unrest followed causing an increase in criminal activity across Rheinland.
To counter the growing increase in crime against the civilian population, a council of high ranking military officers quickly formed a federal police agency. This agency was responsible for the enforcement of Rheinland law, civilian and trade protection, the staffing and management of Vierlande Prison, as well as line of planetary prisons, the suppression of subversive and rebel groups, and personal protection to the Chancellor.
After several years of hard-won experience, the Rheinland Federal Polizei are an elite police organization.
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GOALS
1. Ensure that necessities and luxuries are able to pass through Rheinland space without fear of pirate intervention.
2. Maintain Rheinland space's security & safety through regular space patrols, crime investigation, analysis, prevention and prosecution.
3. Suppress civilian rebel groups, such as the Bundschuh and Landwirtrechtbewegung (LWB). Resort to lethal force only if this's completely necessary.
4. Ensure space communication channels are used appropriately and free from encrypted or provocative transmissions. Any informants working for the LSF or revolutionaree forces are to be arrested for further interrogation in order to close gaps in our security.
5. In extreme cases, assist the Rheinwehr against foreign invasions. And, if completely necessary, request support from revolutionarees in Rheinland for assistance against these threats.
6. Monitor bypassing cargo to secure economic well-being and reputation of Rheinland, control traffic movement in order to create more efficient stream of ships, reaching their destination.
7. Elimination, prevention of Wild activities, with following atomization and purification of their ships and bodies. Nomad remains are to be destroyed immedialy after distruption of Wild's "life". We're not sure what's that, however that's dangerous.
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RANKING STRUCTURE
Inspekteur der Polizei - The Chief of Police. No one outranks this person. May fly any ship available to the Polizei without restrictions and can make decisions vital to the Polizei's survival. However, if both the Polizeidirektor's believe it is a bad decision, their decision outweighs the Inspekteur's.
Polizeidirektor - There can only be two of this rank at any one time. They handle seperate responsibilities that come with the job of command. May fly any ship available to the Polizei.
Oberrat - An officer who has proven his or her loyalty to the Polizei on countless occasions. Who has been recommended for the promotion by his or her collegues, with the agreement of the Inspekteur and the two Polizeidirektors. With permission and required paperwork, may command a Behemoth, Prison Liner and a Rheinland Gunboat (with further permission from the Rheinwehr).
Hauptkommissar - The first rank that is marked as an officer, this rank comes with a test and brings further responsibility and duties. With permission and required paperwork, may command a Behemoth.
Kommissar - Proven to be trustworthy and a worth the money put into their training, this rank comes with more responsibility. Given access to all shared ships Detectivs are allowed access to (see below).
Wachtmeister - A pilot who has proven that he or she is ready to serve the Kanzler.
Polizeikadett - A new recruit of the Polizei. He or she has yet to prove themself as a loyal pilot with the same goals as Rheinland. After one week, the Kadett is promoted to Wachmann. May fly the Banshee Light Fighter, Phantom Light Fighter and the Mjolnir Super Heavy Fighter. But, with special permission and the necessary role-play background, may pilot a Wraith.
Note - Civilian ships are available to all ranks, but the Rheinland equivilents are strongly preferred.
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PATROLLED SYSTEMS
New Berlin - The capital system of Rheinland, we normally coordinate our efforts from here, and arrange patrol rendezvous's. We are the strictest here, as the security of the capitol is vital to our survival. If we can not defend our capital system, then how are we to defend our other systems?
Hamburg - Embargo breakers are regularly caught, and are either arrested, emptied or destroyed. Patrols are tight in this system, and expect no sympathy if you are an embargo breaker.
Frankfurt - The central hub system of the Brunschuh is rumoured to be in this system, so patrols around the supposed location of the base are frequent. Also protecting the stations in the system are a top priority, as well as preventing any foreign forces gaining access to Rheinland through the Sigma-13 jump gate.
Stuttgart - The threat of the Landwirtrechtbewegung on the cheap supply of food brought in by Synth Foods is moderately large, so patrols are frequent between Planet Stuttgart and the New Berlin jump gate.
Dresden - Believed to be the hub of all Red Hessian operations in Rheinland, due to the rumoured highly convenient jump hole positionings of the system, there are regular searches of the Giftnebel cloud for the jump holes and possible base. All ships were lost there, though.
Munich - Could be quite safe system. Ausburg orbital colony is located there, as well as Nuremberg and its military weapon facilities, which are favourite target for local Unioner attacks.
Halle - The Halle system is restricted to all ships without prior permission. Failing to have prior permission, any ships entering Halle are given ONE warning to leave the way they came. After that, it's weapons free for the Polizei pilots.
Note: BHG| and BHG|Core are allowed to bypass Halle, as we're allowed to bypass Omega-15.
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DIPLOMACY
Allies:
Rheinland Military (Rheinwehr)
Friendly:
ALG Waste Disposal,
Daumann Heavy Construction,
Kruger Minerals,
Republican Shipping,
Synth Foods, Inc,
Bounty Hunters Guild.
Neutral:
All those not mentioned.
Unfriendly:
Blood Dragons,
Farmers Alliance,
Gaians,
Interspace Commerce,
Golden Chrysantheneums,
Junkers,
Lane Hackers,
Liberty Navy,
Liberty Police Inc,
Liberty Rogues,
Mollys.
Hostile:
Bundschuh,
Coalition,
Corsairs,
Das Wilde,
Landwirtrechtwegung (LWB),
Liberty Security Force,
Nomads,
Outcasts,
Phantoms,
Red Hessians,
Harvesters,
Unioners,
Xenos.
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AVAILABLE SHIPS
72-ARKM-G3 "Banshee" Rheinland Light Fighter
"As a steed is bred for its strength as well as its grace, this majestic fighter carries on the long and distinguished tradition of Rheinland military craft. The Banshee is simply the finest ship of its kind. Its craftsmanship, its unwavering precision and reliability, and its substantial offerings for an accessible price all demonstrate Rheinland's commitment to excellence."
This fighter is designed primarily to be a punishment for disobedient pilots of the Polizei.
CTE-4000 "Griffin" Civilian Light Fighter
"Based on the popular Hawk, the Griffin's similar external appearance hides a completely rebuilt interior, with a lighter frame supporting expanded nanobot storage banks and an expanded cargo bay. The wings have been completely restructured, with reinforced armor struts and extra power cell storage to support its superior maneuvering thrusters and enhanced weaponry over its predecessor."
This ship is rarely seen flown by regular patrol pilots.
72-ARKM-G27 "Phantom" Rheinland Light Fighter
"Rheinland ships are generally known for their power and reliability, more so than their agility. However, of late the newer versions of the Banshee and Valkyrie have been adding more of that power and reliability to their engines. Both ships are using better, lighter metals that are stronger then others, so the naval ship builders can get away with putting less thickness onto the frames.
The Phantom in particular is an exception to the Rheinland rule about agility. The ship is relatively lightly armed and armored, but its agility matches that of any light fighter on the market. Anyone expecting the "slow but steady" typical Rheinlanders is going to get a rather nasty shock.
Primarily used for police work and interception, the Phantom is a staple of the Military Police units in Rheinland, and deservedly so."
A common ship of the Polizei, it is the nerve that sends the signal to move forward. All pilots are required to own a Phantom or a Mjolnir.
CTE-3000 "Falcon" Civilian Heavy Fighter
"As the name attests, this ship is formidable and is well-deserving of the reputation that it enjoys. With a balanced combination of refined offensive and defensive technologies, the Falcon delivers an astonishing amount of potential firepower to potential adversaries quickly and efficiently."
This ship is rarely seen flown by regular patrol pilots.
CTE-6000 "Eagle" Civilian Very Heavy Fighter
"Few vessels have seen as much popular and widespread use in Sirius as the CTE-6000. With her ease of maintenance, rugged reliability and near universal supply of readily available parts, the nimble Eagle often finds itself in service as the space superiority fighter of choice for pilots ranging from convoy escorts to house terrorists."
This ship is rarely seen flown by regular patrol pilots.
90-ARKM-N45 "Wraith" Rheinland Very Heavy Fighter
"Determined to keep ahead in the arms race between lawfuls and unlawfuls, Rheinland was forced to upgrade its already potent ships. As with the Phantom, the Wraith utilizes several new technologies into the base frame. Improved engines and power-plant, along with lighter and stronger armor make the Wraith surprisingly agile. It's no light fighter, but a skilled pilot can keep it out of enemy fire enough to ensure victory.
This vessel is highly restricted, much like its lighter brother. Only elite Military Police units are allowed this expensive craft, along with authorized military personnel."
Primarily used when hostiles can destroy our Phantoms with ease, or to counter Very Heavy Fighters. The Wraith is restricted, as we do not want to appear too similar to our Rheinwehr partners.
19-ARKM-N82 "Mjolnir" Rheinland Super Heavy Fighter
"The Rheinland Federal Police needed a ship capable of dealing punishment to smugglers and pirates alike, and Oder Shipyard delivered. Packing a huge power core, superior shielding and armor, and weapons hardpoints to spare, the Mjolnir is designed to give the Police the heavy hand they need to deal with well-armed unlawfuls. It is the difference between a SWAT team, and a lone cop on the beat. Never intended to be capable of lasting in massed fleet engagements, but rather the ship is built to last until help arrives."
A common sight in the Polizei patrols, this ship is designed to be a "right in" ship, dealing massive amounts of damage in a short amount of time. All pilots are required to own a Mjolnir or a Phantom.
CTE-19000 "Roc" Civilian Bomber
"Ironically labelled a 'civilian' bomber by its Libertonian designers, who also developed such classics as the 'Eagle' fighter, there is little civil about this piece of kit.
This ship is now being used by various civilian corporations that find themselves being pirated by gunboats and similar, who purchase this ship from construction yards or build it themselves after acquiring the rights to its patent. Also of note is the rather large amount of these ships found in the possession of criminal organisations such as the Xenos in Liberty and the Golden Chrysanthemums in Kusari space.
This may indicate that these groups are able to cannibalise the hulls of their Eagles and modify them to make them into bombers, or that they have more financial support for their military machines than lawmen would have previously imagined.
Seen all over Sirius, in the hands of corporations, criminals, Zoners and Freelancers, this bomber is a versatile piece of equipment, handy for those that all-too-often find themselves on the wrong end of big guns."
With the rising Gunboat activity an agile and already proven bomber was required. The Roc suited the role perfectly, due to the restricted numbers of Bergelmirs available.
568-ARKG-B6 "Behemoth" Rheinland Heavy Transport
"Following the end of the 80 year war in 669 A.S the Rheinland economy was in shambles. Government bailouts saw Stuttgart opened for plundering at the hands of Synth foods and unemployed miners and dissident citizenry caused crime to skyrocket planetside and space alike. These conditions coupled with the low moral of a poorly paid police and military force allowed for space faring piracy to skyrocket overnight.
Boasting a defensive capabilities and a hull that pushes the boundaries of even heavy Rheinlandish manufacturing philosophy to extremes, the Behemoth is in every way a vessel designed to restore Rheinland's commercial might regardless of what obstacle she must bulldoze along the way."
Behemoth's specifically outfitted to command and conquer. The command of one of these beast's is only entrusted with an officer. Although primarily designed to coordinate small operations, it can still reinforce the troops in the combat zone.
Prison Liner
"Whether retrofitted decommissioned ships or engineered from scratch, these vessels house the criminal elements as well as their jailers."
Old, recently decommissioned Prison Liners bought from scrap yards to be retrofitted with the latest in Polizei technology. A step up from a Behemoth, these Liners have had their prison cells replaced with hangar bays. That means that the Liner can fly directly into the combat zone, and whilst being protected by the shield it can launch the combat team, and then fly away. It is not recommended to take one of these into combat, as some find it's length a problem.
Rheinland Gunboat
"This ship is used largely as a tactical support unit, however due to its speed it can also be used as a deep incursion craft for contact teams or recon."
A powerful ship in the Polizei arsenal. This is not a very good coordination unit, as if the Polizei have the convenience of one available it will normally be right on the front line.
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Shared Ships
Ship name - Ship class - Ranks allowed access to it
RFP|Berlin-Tegel - Rheinland Gunboat - Oberst, Polizeidirektor, Inspekteur
RFP|Saarbrucken - Prison Liner - Kommissar, Oberst, Polizeidirektor, Inspekteur
RFP|Nordshausen - Repair Ship - Kommissar, Oberst, Polizeidirektor, Inspekteur
So, we're trying to get some activity again. You should see us around Rheinland again now, so I thought it would be a good idea to make a Feedback thread, just to see what you think of our re-birth.
Post your opinions of us. Positive or negative, it doesn't matter. But if you post a negative comment, don't expect to get a strudel.
' Wrote:There is a Mover in your signature. Movers aren't police vessels. *nitpicking*
The transports are to show that the Police are getting them safely through Rheinland, not that they're actually available to us. But thanks for pointing it out.
[17:45:39] Wolfs Ghost (Murphy): Tom, you have problems. Go kill yourself.
[19:25:12] Johnny (Jam): Tomtom, I will beat you with a spoon.
[14:22:56] Prarabdh Thakur: KILL HIM WITH A SHEEP.
[17:40:48] Eagle (Junes): Tom should be slapped with a spoon.
[11:32:18] Warspite: Thank you for being so awesome Tom. <3
[18:17:36] Metano: I love you tomtom
[20:06:24] Warspite: I will seriously give you epic head.
' Wrote:Edit: also, Tomtomrawr, fappin' like a boss.
[17:45:39] Wolfs Ghost (Murphy): Tom, you have problems. Go kill yourself.
[19:25:12] Johnny (Jam): Tomtom, I will beat you with a spoon.
[14:22:56] Prarabdh Thakur: KILL HIM WITH A SHEEP.
[17:40:48] Eagle (Junes): Tom should be slapped with a spoon.
[11:32:18] Warspite: Thank you for being so awesome Tom. <3
[18:17:36] Metano: I love you tomtom
[20:06:24] Warspite: I will seriously give you epic head.
' Wrote:Edit: also, Tomtomrawr, fappin' like a boss.
I never seen you in game , I hope I will, rheiland needs more activity and I do pass alot there, and can't enjoy (find any) rp so it's like a dull travel. I'm looking forward too see some RFP around.
I had never seen you ingame ever until recently, when a whole flock of you helped me fight off the [LN] and a pair of Keeper battleships. Good show, do that more often; y'all are pretty good at it.
' Wrote:I had never seen you ingame ever until recently, when a whole flock of you helped me fight off the [LN] and a pair of Keeper battleships. Good show, do that more often; y'all are pretty good at it.
If the Mjolnir didn't have just a big enough powerplant to fire the Supernova, our recruitment offices would be empty. And that was definately good fun. There was an Order ossie on the way aswell when we killed it. Heh.
[17:45:39] Wolfs Ghost (Murphy): Tom, you have problems. Go kill yourself.
[19:25:12] Johnny (Jam): Tomtom, I will beat you with a spoon.
[14:22:56] Prarabdh Thakur: KILL HIM WITH A SHEEP.
[17:40:48] Eagle (Junes): Tom should be slapped with a spoon.
[11:32:18] Warspite: Thank you for being so awesome Tom. <3
[18:17:36] Metano: I love you tomtom
[20:06:24] Warspite: I will seriously give you epic head.
' Wrote:Edit: also, Tomtomrawr, fappin' like a boss.