• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
« Previous 1 … 228 229 230 231 232 … 546 Next »
4.85 Economy Bug Reports

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (10): « Previous 1 … 6 7 8 9 10
Thread Closed 
4.85 Economy Bug Reports
Offline tazuras
04-06-2010, 06:26 AM,
#91
Member
Posts: 2,179
Threads: 69
Joined: Feb 2008

Well, this isnt exactly the type of bug you are looking for but it is one that can be corrected easily, so that's good. Anyway:

equipment = commodity_high_temp_alloys
category = commodity
price = 50
combinable = true
good_sell_price = 30.000000
bad_buy_price = 30.000000
bad_sell_price = 2.000000
good_buy_price = 2.000000

This would make the good buy price =<100. The lowest price for high temp alloy is 199. So there is no good buy price as the commodity is currently defined.

[Image: l2gnAQh.png]
Offline Q cumberR
04-23-2010, 07:32 AM,
#92
Member
Posts: 1
Threads: 0
Joined: Apr 2010

' Wrote:We're being plagued by powertraders flitting between Tripoli Shipyard and Planet Crete. There's no good reason for this trade-run to be profitable whatsoever, and Corsairs are prevented from pirating these traders as, in RP, it's against Corsair laws to pirate transports taking goods to corsair bases.
FL Companion shows that the profit rate of this trade run is a massive 2.5 times that of the MOST profitable artefact run (which is only calculated as being so profitable because routes to liberty are calculated through Alaska).

this is why RP is flawed. on a non-RP server like Archy's Portal, people tend to park battleships above Crete and stop people from doing the run. As far as I'm concerned, if you're going to trade at all you should be a prime target for any pirate, meaning trading in pirate territory is asking to get pirated. After all, what's to stop a Corsair from killing some random freelancer and taking the loot to the destination? Hell, if you go by Corsair lore, this makes a lot more sense (and is less exploitable) than whatever weird system is used on RP servers now.

If anything, there should be more of these lucrative, quick trades available in pirate territory, and you have to brave the pirate factions in order to profit. As for the non-RP servers, people just park battleships/gebs wherever they please to counteract the issue. Problem solved.

besides, you still need about 40 hours worth of trading with a 4500+ cargo ship in order to afford a decently kitted battleship as it is, so there need to be ways of actually making money other than going across Sirius for a $10 profit
Offline J.Bates
07-04-2010, 10:06 AM,
#93
Member
Posts: 200
Threads: 12
Joined: Mar 2010

Not sure if this is the right place to report this bug but it does concern the commodity MOX

Ok picked up a load of MOX from Beaumont and delivered it to Rochester. Found that it sold for a different price as the load from Beaumont as shown below in the screenshots. Pm'd [Admin]Bear and asked about it and i also asked a few other vessals nearby to scan me and so i assume that it isnt lagg.

http://img812.imageshack.us/img812/7783/screen42.png
http://img20.imageshack.us/img20/367/screen43.png
http://img200.imageshack.us/img200/3908/screen44k.png

Anyway it isnt bad for me at all only a small trip and only $200 SC out of sync but could be rather annoying for some merchant vessals that transport MOX halfway around Sirius and find the prices out at other bases.
Hope this was helpful:)

[Image: sig_700x200.png]
Offline Xoria
08-11-2010, 10:38 PM,
#94
Black Hat Economist
Posts: 2,122
Threads: 244
Joined: Oct 2007
Staff roles:

' Wrote:Not sure if this is the right place to report this bug but it does concern the commodity MOX

Ok picked up a load of MOX from Beaumont and delivered it to Rochester. Found that it sold for a different price as the load from Beaumont as shown below in the screenshots. Pm'd [Admin]Bear and asked about it and i also asked a few other vessals nearby to scan me and so i assume that it isnt lagg.

http://img812.imageshack.us/img812/7783/screen42.png
http://img20.imageshack.us/img20/367/screen43.png
http://img200.imageshack.us/img200/3908/screen44k.png

Anyway it isnt bad for me at all only a small trip and only $200 SC out of sync but could be rather annoying for some merchant vessals that transport MOX halfway around Sirius and find the prices out at other bases.
Hope this was helpful:)
There is nothing wrong with the mod. MOX from Dortmund and MOX from LD-14 are distinct commodities from each other, with different prices at the same bases. You were simply confusing one with the other.

In any case, this thread has served its purpose, and is no longer useful. All it lacks is a sprinkling of pixie dust and a set of waypoints to a retirement home on Curacao.

Check out my
Trade Development Blog
for all the latest news on Nerfs and Final Nails, or to request trade changes.

An Interactive Tour of OSC Routes  | POB Supplies
Offline Chole
08-20-2010, 08:47 PM,
#95
Member
Posts: 144
Threads: 4
Joined: May 2010

What happened to military vehicles? The prices got nerfed on most selling points?

[Image: sig-13428.png]
Offline AeternusDoleo
12-31-2011, 04:01 PM,
#96
Ex-Developer
Posts: 5,744
Threads: 149
Joined: Nov 2009

Now obsolete. Closing.

Wide awake in a world that sleeps, enduring thoughts, enduring scenes. The knowledge of what is yet to come.
From a time when all seems lost, from a dead man to a world, without restraint, unafraid and free.


Mostly retired Discovery member. May still visit from time to time.
Pages (10): « Previous 1 … 6 7 8 9 10
Thread Closed 


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode