Ever wished you could go home? You know home get free repairs and store loads of junk in a storage bin so you don't have to be embarrassed when you get plastered by some pirate and have your loot all over the place? Home where you can take refuge because you're a bad naughty pirate or terrorist that needs to lay low!
Well I have a few ideas that would be long into the fantasy in on retro-spec and a mere determination on another.
Lets talk about the determination one.
Oh lets say for 400million credits ( And proposal for SR) you can purchase a lot out in some space void and barren where you can have your own fat chubby kids await for you to return with the bread and butter. Don't wanna be alone? Find then join up with a few friends and structure a space colony together. Hide outs? Slums of the boarder world? You bet! Just pay up and enjoy. So what's the other stuff that would be interesting about that? OH haven't you heard? IF you don't want certain ID's docking in your home don't worry! Each dwelling would have a access failsafe that requires the ID's to match the owner's prerogative. Wanna store stuff? SURE! Dock go to the commodities section (back room) /storeitems<amount> and BAM! The items are saved into the directories and ya can pick your junk later on if needed.
Idea's to help promote more flexible economy? More desirable locations the more money the "system" government would receive. System government? Wah? Well participially the faction that owns said system if there is any particular one. So anything Faction Rule 5 thing? Yep. LSF wouldn't want Rogue dwellings in Ellesmere now would they?
So could...we expand this to specialty shops too? You said it! Of course we could expand it that some sorts of structures. Can have certain permanent resources based on relative locations in the system. Some can be goods others can be equipment goods. You can go and ask someone to send Silver ore to your base in exchange they are able to pick something else up. Such as /settradeitem <number> <Base Item><Ratio><Player item>
I want silver ore I set it up like this. /settradeitem 1 credits 1 14000 silver ore
This means that my base wants silver ore for 1/14000 and will give credits to the player. 1 unit equals 14,000 credits.
IE Billy gets silver ore and goes to my base. I goez hai <3 he goes got yer stuff. Iz be like otay dock and collect your credits. Billy goes to the commodity section and does the following. /sellitem silverore 1 I get 1 unit of silver ore and he will get 14,000 credits. He undocks and when he undocks the base automatically does an /storesitem Which can only be withdrawn using /withdrawitems <code> <item><amount> If you don't remember what you have stored then you can simply use this command. /showstoreditems <code> and it will list the item and the amount like this civilianpilots 10.
How to set up the code for the base?
Each base will have an access code which shouldn't be shared to ANYONE else. And the following would need to be done while docked. In the bar type /ownersetup <code> this allows the base to know the owner is using the command. /ownersetup is also the ID'ing factor for the stored Items and such. So that when the player logs off it is saved in the server side. When the player logs in the server checks and populates the informations need ONLY when /ownersetup is used.
Confusing huh? Heh only creating a system like this is confusing actually using it would get easy after awhile.
Pros that i see:
-You can have your own place to call home.
-You can choice different functions of your own base (shop)
-You can setup your own dynamic market.
-You can increase your factions and your individual RPing versatility.
-You can store items that otherwise you would lose if you die.
-You can create your own company based on repairs and such.
-You can create your own space colony zoning.
-You can say that in the void of space there is space to make room for you.
-This says that those who acquire one of these "dwellings" are hardcore players. And is a bold statement of your RPing abilities.
Con's that I see:
-Cost will have to be high, and some measure of RPing would be gestured to allow proven and more solid candidates to be receive privileges such as having a dwelling being placed.
-When the owner isn't around there is nothing for anyone else at these dwellings to buy or sell.
-Factions would have to approve of dwellings being placed IF they request to reside in that factions ZOI extra charges are not promoted but not denied.
- Time to create the system in the FL hooks and placing the dwelling in systems.
-Clutter over time? Seeing as new york is the most populated system via player spread I would say a limit of dwellings per system. Basically first come first serve. This is of course not considering players different time zones. Once the dwellings are in placed they are there for long while.
-Limited storage ; Ideally I was intending for this to being a 5k storage to 10k storage capacity. I too thought of several different types of dwellings you can purchase, Type A, B, C, D A being the cheapest and smallest and D being the biggest and most expensive.
Over all I have explained the basic idea of what I would imagine bring this game to more in depth gameplay...
Please list your comments and all DON'T just say it can't be done explain use words use sentences. And DON'T just say COOOOOOLLL LETS DO IT! Please provide in a short paragraph why you would like to see this worked on.:D
Thank you,
Zigeris the man that wishes he could snap he's fingers and make this happen....I wanna buy a lot in Colorado's Silverton field xD
What's to stop me from sitting my base in a field of scrap and having scrap sell for ridiculous amounts of money?
The buyers beware clause...if ya be a jerk with your prices then you'll have no customers....
edit: Let me expand on that. When I was pushing the H-fuel requirements for ships this is the same sort of idea of dynamics of markets. Competitions brings healthier economies IE everyone is trying to get the most business which means prices will be low. Again this is all player's choice. It puts the power of the market in the hands of the players.
edit2: If only one player is in the junk field without competition then you're at the mercy of what he decides his base should be set for deals ect. But I'm sure if there are smart players they will make deals that are worth while for them and others.
You know, I was reading that suggestion by imagining what of those features I don't have in the current system. About most of the stuff, I felt that I already have those. Being in an official faction associated with the base helps too. Let's make a summary - how a Hacker sees Mactan base.
-You can have your own place to call home.
I have.
-You can choice different functions of your own base.
Most can't even imagine how many functions does that rock have.
-You can setup your own dynamic market. You know, that's Xoria's territory, so I only tip-toe there and note it.
-You can increase your factions and your individual RPing versatility. On it as always, I feel the system has more than enough ways to do that.
-You can store items that otherwise you would lose if you die. I already do. Ask me how!
-You can create your own company based on repairs and such.
Well, repairs (unless done mid-flight by a repair-ship) are cheap enough to not be a too good business. Back on the base-idea, I'm more than happy to give a tip for the dockmasters for that awesome work they are doing constantly. Just because you outrank someone doesn't means you want him to work for free.
-You can create your own space colony zoning.
I know about Mactan (and some other bases) more than the most. It almost makes it feel my 'own'.
-You can say that in the void of space there is space to make room for you.
There's nothing else than space. Just make sure the inhabitants of that space you choose leave you be.
Well, I have a Dromedary parked there to store loot. Most police officers would get a hearth attack by scanning it. Not that they ever have a chance. If running out of space would be a problem, I could always change it to a BWT.
I have to say i realy like this idea. Although, just to start, i would like to see a base that a faction can buy used in the same way as a barge except perminent.
The faction, or group of players that reach a certain goal, can have thier own base to store things, cargo, equipment and such, and generally call it home.
Indeed this base can be extended to a degree if the faction/group can achieve a certain amount of commodities to build an extension. These would be huge i expect and take a while to collect. Confirmed by an admin and, using the auto updater, extension built. There would be no profit in this just the will to build a better station.
Quote:You know, I was reading that suggestion by imagining what of those features I don't have in the current system. About most of the stuff, I felt that I already have those. Being in an official faction associated with the base helps too. Let's make a summary - how a Hacker sees Mactan base.
-You can have your own place to call home.
I have.
-You can choice different functions of your own base.
Most can't even imagine how many functions does that rock have.
-You can setup your own dynamic market.
You know, that's Xoria's territory, so I only tip-toe there and note it.
-You can increase your factions and your individual RPing versatility.
On it as always, I feel the system has more than enough ways to do that.
-You can store items that otherwise you would lose if you die.
I already do. Ask me how!
-You can create your own company based on repairs and such.
Well, repairs (unless done mid-flight by a repair-ship) are cheap enough to not be a too good business. Back on the base-idea, I'm more than happy to give a tip for the dockmasters for that awesome work they are doing constantly. Just because you outrank someone doesn't means you want him to work for free.
-You can create your own space colony zoning.
I know about Mactan (and some other bases) more than the most. It almost makes it feel my 'own'.
-You can say that in the void of space there is space to make room for you.
There's nothing else than space. Just make sure the inhabitants of that space you choose leave you be.
1.) Pretending to having verses actually tangibly having it is a clear difference.
2.)Good for Xoria I don't see why he wouldn't entertain the thought.
3.) You own a guard system you spend hours blowing up unwanted guests. Your ways of getting funds are very narrow. You have to be at the mercy of the current static market. Which for some factions are near non-viable or you have to bend some lines to get it to work. Do not say this isn't true as i worked while ago to finding stuff for various factions to use.
4.) I do the same system atm but the problem is you have to use 2 computers to do it or have a friend help you with the transfer. I mean for crying out loud I had 15 transports filled with silver ore. It took forever to store that. xD
5.) Yep you have to be within your ID's ZOI and I find that you'll receive the same chances of being harassed as any other. Again Xeno's don't part their duct tape trailers next to Fort Bush...
Quote:I have to say i realy like this idea. Although, just to start, i would like to see a base that a faction can buy used in the same way as a barge except perminent.
The faction, or group of players that reach a certain goal, can have thier own base to store things, cargo, equipment and such, and generally call it home.
Indeed this base can be extended to a degree if the faction/group can achieve a certain amount of commodities to build an extension. These would be huge i expect and take a while to collect. Confirmed by an admin and, using the auto updater, extension built. There would be no profit in this just the will to build a better station.
Anyone see rp oppertunities here?
Well done mate, good idea.
Thank you for mentioning and expanding on the faction side of this. As I have thought of this afterwards. Indeed It has some benefits for official factions that can have more versatile usage out of bases the factions owns and systems. Factions can setup their own locale economy in order to produce funds. This again would bring the idea up to another proposal I had for Discovery.
Depends on how you RP your guard systems. Currently our GMG| guard system fills almost all those roles. Come next mod, it should fill all those roles and anyone we aren't hostile to are welcome to pay the NPC bribe (we love money) and come in.
I guess.. base would have limited cargo. What you put in it can be sold.. not more. Same way goes for selling.. once you ask for item and someone sells it.. he gets money from owners ship.. so that way no one could get piece of junk and sell it for million.. and there should be something that would limit selling items.. that way I couldn't show up with 5000 cargo of silver and make owner pay for 5000 of it when he needs just 100..
ugh.. this is too complicated once you think about it..