> Have Flak ammo based
> and that it fires automatically on incoming Novas?
So you could buy some time by switching them to autofire while you need to fire primaries, etc... but only for a short time because 70 Flak is not much.
Just an idea...
Making it ammo based is possible for sure. The only thing that I find hard is making it to automatically shoot incoming Novas. Never seen it in any mods thus I'm not sure if it's possible without a source code which we don't have.
Better then just reduce energy consumption and damage to the point where it will pose no threat to fighters, but will still shoot down missiles and novas.
' Wrote:The logic is simple. A turtle is flown by a single player while it takes 2+ player snubs to take it down. Considering we are limited to 200 something players maximum at once I would say it's pretty balanced.
No, because add two more to make four players, and they can take out two or three times their number, if we're talking about larger caps. 2 snubs vs one cap is acceptable, but 4 snubs vs 5-7 battleships is stupid.
' Wrote:Making flak ammo based? U kiddin'?
Better then just reduce energy consumption and damage to the point where it will pose no threat to fighters, but will still shoot down missiles and novas.
Although that won't solve anything. At all.
Exactly. Just because we can fire more of them doesn't mean they work as an effective defence.
I propose that we reduce the damage of Novas to half or 5/8s of their current, and nerf the shield damage; perhaps a similar thing with SNACs. I think SNACs should do far more damage than Novas, simply because of the risk factor; SNACs require you to get close, whereas you can sit back in relative safety with Novas. Then, EMP torps are more useful and support cruisers/gunboats with pulses can do good work at keeping the shields down for the novas.
It wouldn't solve the problem, but would reduce the severity somewhat.
' Wrote:No, because add two more to make four players, and they can take out two or three times their number, if we're talking about larger caps. 2 snubs vs one cap is acceptable, but 4 snubs vs 5-7 battleships is stupid.
1 solarises BS vs 1 bomber
That's stupid, for the bomber of course
' Wrote:I propose that we reduce the damage of Novas to half or 5/8s of their current, and nerf the shield damage; perhaps a similar thing with SNACs. I think SNACs should do far more damage than Novas, simply because of the risk factor; SNACs require you to get close, whereas you can sit back in relative safety with Novas. Then, EMP torps are more useful and support cruisers/gunboats with pulses can do good work at keeping the shields down for the novas.
It wouldn't solve the problem, but would reduce the severity somewhat.
' Wrote:No, because add two more to make four players, and they can take out two or three times their number, if we're talking about larger caps. 2 snubs vs one cap is acceptable, but 4 snubs vs 5-7 battleships is stupid.
Exactly. Just because we can fire more of them doesn't mean they work as an effective defence.
Yep, as I mentioned. Exponential growth.
Ofc. not as grim as you pointed out, with some battle formation 5-7 battleships would be able to overcome 4 bombers, if they're not too professional, but problems are still very severe.
Quote:I propose that we reduce the damage of Novas to half or 5/8s of their current, and nerf the shield damage; perhaps a similar thing with SNACs. I think SNACs should do far more damage than Novas, simply because of the risk factor; SNACs require you to get close, whereas you can sit back in relative safety with Novas. Then, EMP torps are more useful and support cruisers/gunboats with pulses can do good work at keeping the shields down for the novas.
It wouldn't solve the problem, but would reduce the severity somewhat.
not an ideal solution, it would make nova useless in low-scale engagements. Problems with Nova is that it's hard to balance it towards both small scale and large scale combat.
But forcing bombers to actually come into danger zone, in contrary to nova'ing stuff from safe distance, might be good.
' Wrote:1 solarises BS vs 1 bomber
That's stupid, for the bomber of course
And we will hear bomber pilot cry
If the bomber is any good, he won't get hit. If he does, simply he deserves to die. Bombers are not supposed to be shot by battleships so much as destroyers/cruisers and gunboats.
' Wrote:Yep, as I mentioned. Exponential growth.
Ofc. not as grim as you pointed out, with some battle formation 5-7 battleships would be able to overcome 4 bombers, if they're not too professional, but problems are still very severe.
not an ideal solution, it would make nova useless in low-scale engagements. Problems with Nova is that it's hard to balance it towards both small scale and large scale combat.
But forcing bombers to actually come into danger zone, in contrary to nova'ing stuff from safe distance, might be good.
If only in terms of ammo, and admittedly I've never seen it so severe; 5 battleships versus the aforementioned bombers, with no bomber casualities. You could chalk it down to skill, but nevertheless, its an issue.
It would encourage them to use SNACs more against smaller caps, as they should be anyway; if we had more scaled weapons, torps for larger caps and torps for smaller caps, so each bomber isn't one setup owns all. This would also encourage more balanced fleets, so the bombers can't pull anti-battleship loadouts and get away scott-free.
Aside from the obvious issue of the countering the torpedos, the range prevents them taking a sizeable risk, so shortening the range would help, but wouldn't go far to solve the issue. It would just make them fly like they would a SNAC more, with more damage and less drain.
Have you ever considered that fielding just battleships is suboptimal? How about mixing some gunboats and fighters into your group? I'm sure a combined force will do much better against a bomber wing.
Your knight is loosing to spearmen so instead of calling in some swordsmen and archers, you send more knights and wonder that it isn't working.
' Wrote:Have you ever considered that fielding just battleships is suboptimal? How about mixing some gunboats and fighters into your group? I'm sure a combined force will do much better against a bomber wing.
Your knight is loosing to spearmen so instead of calling in some swordsmen and archers, you add send more knights and wonder that it isn't working.
The bombers can still take out the larger caps before they are killed; its a similar situation to when a bomber gets interrupted while pirating a transport.
' Wrote:The bombers can still take out the larger caps before they are killed; its a similar situation to when a bomber gets interrupted while pirating a transport.
No, it's not. Transports are much easier to destroy. It takes about 15 minutes for couple of bombers to take down a single battleship without interference.
Get some fighters with pulses and the bombers will have hard time to fire anything at all. Have the caps moving to force bombers fly in more linear pursuing patterns.