So i bought a Bottlenose yesterday
and i had a few rounds again CAP8 zoner guns - kusari explorer,
and i found it to be really thought (maybe i should say impossible?
since i never destroyed him :() to beat him.
So, question for all those bottlenose pros out there,
Is it only me or bottlenose is just to weak to beat a monster like that?
i have 3x Razor, 2x Pulse and a missile turret mounted.
Is it cuzz of the lack of skill or cuzz of the weapon setup?
Hate will eat you up from the inside, so hurry up and give your heart to a girl before you get eaten up.
The bottlenose excels at the rear view fighting tactic when equipped with all basics as all of its turrets shoot backwards.
If you can get your opponent to follow you and have good aim and strafing skills then you should be able to do some damage.
A cap8 ku explorer gunboat is a tank however, and heavily outclasses the bottlenose in power and armor, if not agility. Don't be surprised if taking one out is a rare thing when flying the BN.
The solution is simple - don't use a Bottlenose against gunboats.
It's called a gunship and have light armour/weapons for a reason, it's supposed to make short work of fighters and bombers. If you want to have a fair chance against other gunboats, use the Orca.
To be perfectly honest, the last bottlenose that I had I put 1 cerb and 1 razor on the rear, 2 razors, and 2 regular BHG turrets facing forward. That let it put the hurt on bombers and fighters, especially when they get behind you.
But I really don't like the gunship for going up against gunboats, unless it's something small like the Zoner gunboat. The gunship is (now that it was nerfed when 4.85 came out) the Bounty Hunter Heavy Bomber.
(11-21-2013, 12:53 PM)Jihadjoe Wrote: Oh god... The end of days... Agmen agreed with me.
I'm not a Gunboat Expert, but Bottlenose was the Only Ship larger than Bombers that I actually spent time learning how to Fly. So here is a few tips:
Barrel Roll is your Friend! Bottlenose, Like other BHG Ships, has a really small Front & Top profile, but a rather wide Side profile. Barrel Rolling and Strafing at the Same time, Specially when the one fighting you is Behind you, is one of the Key Moves to turn into a Nearly-Impossible-to-Hit Target, if the opponent is using Slow Guns (Either Refire-wise, like GB Snipe Guns, or Guns with slow Projectile Speed, like Bomber Weaps). You'll have to go to Options, and set two keys to "Roll Right" and "Roll Left", and then go to Cockpit View (Ctrl + V) and Hit the Roll. You can also switch from Cockpit to Rear or Turret View & Hit the Roll, It'll still work. Also, if you Hold the Roll Key, then open the Chatbox, you can let go of the Roll, close the Chatbox and still keep rolling. It makes controlling your Ship easier during Combat, so you won't have to hold down many keys at once.
Never do Horizontal Turns. It'll just make you a Really Easy Target. Instead, do Vertical Turns (Move the mouse to Top of the Screen instead of Side), It'll take a bit longer to Turn, But it'll grantee that your broad side won't be exposed to your opponent(s). And also if you go on EK for turning while you have a Bomber on your ass, tap the Thruster every second or two so you turn in an arch, not straight line. This will prevent you from turning into an easy target.
Bottlenose has Six Guns. And it makes me Facepalm whenever I see a Bottlenose with 2 Empty Slots on rear Because "They are useless anyways" (And believe me, I've seen plenty), And when Using Rear View, You can fire with all 6 Guns. So, Although using Rear View in Fights might be Hard or confusing at first, with a bit of Practice, you'll notice you're doing Twice the Damage compared to those who only use front Guns of a Bottlenose.
Also, a Little Quote from a Similar Thread a while ago:
' Wrote:
There are a few loadouts that work fine on Bottlenose, But each need their own flight style to be most effective:
Full Basic GB Turrets: Yes, Basic, not BHG. Although they might look crap Stat-wise but the greatest advantage of Basic turret is you can fire em non-stop, because they don't use much energy. So, when using this loadout, You should try to keep the fire on the Target, specially if you're fighting other GBs. Again, "Stat-wise", Pulse and Razor has higher DPS, but thats only If you can chainfire them, which you can't because of your Ship's Energy Limit. (Something that is not considered in the Gun's DPS) So, with full basic you'll actually do More damage than Pulse/Razor if you Keep the fire on target. To do this, the most "amateur" way is to Joust your target, shoot him as you're getting closer, and when you pass, go to Rear View and start backfiring as the other ship is turning. He'll either follow you while you're backfiring, which makes your job easier, or will turn around and stop, so you'll have to turn, joust again, and repeat. - Same tactic works with Full BHG Turret as well, but you'll have a disadvantage: You'll run out of energy pretty fast.
2 Pulse, Rest BHG Turrets: This loadout is more of a Anti-GB variation of Full Turrets, although if you know how to use the Full Turret setup, that'll do much better. It's nearly the same deal with full Basic/BHG loadout, but if you mount the Pulses in Backward hardpoints, you can Backfire 2 Pulse at the shields each joust, which will down the shield Pretty fast. This way, You can pulse the shield and shoot the Hull with 4 BHG Turrets. - BHG Turrets use so much energy, so they are not really efficient, but using only 4 of them won't cause a problem, so I personally prefer BHG Turrets to Basics for this loadout.
Pulse and Razor: I would personally go with this loadout, although it's a bit harder to use and needs more practice. With 3 Pulses (1 on Forward, 2 on Backward) and 3 Razors (on the Front hardpoints) You can Instakill any Fighter or and Most Bomber (Except Barghest , Waran, Challenger, and Fafnir - Well, You won't be fighting the last two on a Bottlenose anyways), and be really effective against other GBs and do serious damage to Caps. When Fighting GBs, This loadout works best in Jousting situations. You can Joust them, and when their shield is up, fire All the 4 forward firing Turrets, then Do the backfire trick to hit them with the 2 Backward firing Pulses as well. This way, you can take their shield out pretty fast, and then you can go with Razoring the Hull.
Missile Turrets: Many use Missiles, and mainly use it to deshield the Fighter/Bomber, and Missiles do notable damage to Hull as well. So I've seen many Bottlenoses with 2 Missiles on Backward firing slots, but to be honest, I see it as waste of Weap Slot! Because Missiles are least effective against other GBs, and if you run into another GB while you have 2 of your hardpoints occupied with Missiles, you're simply fighting with 2 less guns. Also, because of their No-So-Good Tracking, if you or your Target are lagging, there is not a really big chance of the Missile hitting them.
So, The Main Point which will save your Ass one day: Bottlenose has Six Turrets, Not Four!
Other than that; Bottlenose is pretty Small and Agile, but lacks Armor... It has 55k Base Hull, and 230 Cargo Space. Meaning You can't mount any Armor larger than Cap4 On it which will give it a Maximum of 165k Hull. It still survives really long even with this amount of Armor, and when you get used to its handling, and find your favorite setup, It will do really good.
And then, a Quick tip about Fighting Zoner Turreted Kusari Explorers:
Get them from Above. I've seen many Z-Turreted KusExps who sit in one spot and chainfire in turret view. Many make the wrong move of doing circles around them and trying to do more damage than they do. This is pretty stupid, because if you do that, You'll be just doing what they want... Ever Noticed KusExp can fire only Three Turrets at a Ship sitting right above it? 3 Turrets, Even Zoner Turrets, can't really scratch a Gunboat Shield, and a Bottlenose is Agile enough to stay on top of a KusExp if the dude sits too much.
Pick your Tactic according to your Loadout. Turret-Boats & Snipe-Boats require 2 Different type of flying to be most effective. If you're using Snipe loadout, You'll have to either Stay at Range and try to get clear Shots (Which is not really easy against smaller Gunboats, specially if the pilot is not a total lolwut) or make them Joust you, do One-Pass-Damages, and get out of their Range until Energy comes back. But when using Turret loadout, You'll have to keep fire on Target, so your best bet would be making them Chase you. KusExp might have a 600k Core, but Zoner Turrets eat up so much Energy. So, Unlike a Basic-Bottle which can Fire nonstop, a ZT KusExp will run out of Energy after 20secs of constant Fire and will be able to keep fire with only 3 of it's gun after that. So, if you make the KusExp Chase you, while backfiring with Basics & Doing the Roll-Strafe trick, You'll be the one with superior firepower after the first 20 seconds.
Also keep One thing in mind: No matter what loadout you have, -Never- Chase a Backfiring Gunboat in a Bottlenose.
And those who say Bottlenose is Not good for hunting other Gunboats, don't really know this Ship's Capabilities. In a GB vs. GB fight, The Bottlenose has a fair chance of Winning if the one flying it knows what he's doing. I used my Bottlenose mainly for hunting other Gunboats, and there were many few who could actually gain the Upper-hand in a 1v1, even though I'm not really good in a Bottlenose. (But if you start flying a Bottle and go around Soloing Cap8 Rogue GBs, Get ready to see the same Rogue with 2 Bomber Buddies the next day! Even Then, you'll have a fair chance of Winning if they're not That Good:P)
*Didn't know about barrel rolling, 2 more buttons:mellow:i already have
my fingers occupied with strafing - shooting(with buttons)
*I know about that, i (almost)always go "up"
*Yeah, but since i have 1 pulse 1 missile on the back i don't use it very much.
*Know about that one, i had one of those beasts before, i got bored
cuzz no one was able to kill me :D
*about this one, probably was one of my mistakes(yeah,i chased him:()
Hate will eat you up from the inside, so hurry up and give your heart to a girl before you get eaten up.