Now I haven't flown the Mafic or Spatial, but I've heard enough to know the Recycler is sorely lacking
Alright let's take a look at firepower.
Mafic can fire it's two guns forward and at least 3 turrets forward. Can fire a SNAC without trouble.
Recycler can fire two guns forward and only 3 of it's 5 turrets forward (the rear firing ones are useless).
Can fire a SNAC, but occasionally won't fire on a full core. This is troubling as it also needs it's entire core to fire. However the Recycler has two torpedo slots, dual MR work well here.
Spatial can fire four guns forward and some nasty amount of turrets forward. Can fire a SNAC without trouble. Can deploy two mines instead of one.
Recycler has the lower core, this really limits it's ability to battle larger ships (fighting a gunboat is suicide).
Mafic and Spatial have the same core and can threaten larger ships.
I'd say Spatial wins here.
Agility. Well I don't know about the agility but I assume the spatial is the slowest, followed by the recycler, then the Mafic is top dog here.
Hull.
Spatial is the toughest.
Mafic is the second toughest.
Recycler is the weakest.
Size.
Spatial is huge.
Recycler is pretty big also.
Mafic is the smallest if I recall correctly.
Regens.
Spatial has 270.
Recycler has 260.
Mafic has 250.
Cargo.
Recycler wins with 200
Spatial has 180.
Mafic has 160.
This affects what CAU you can put on. Spatial and Recycler can mount CAU III whereas the Mafic cannot.
Now, why does the Recycler cost the most when it is clearly the worst?
Any of these buffs would be appreciated:
Another gun or it's rear turrets be moved to fire forward.
Powercore buff so it can fire the SNAC properly.
Improve turn rate and or strafing ability.
Improved hull.
Right now, the Recycler can only be used effectively for two things, spamming munitions (sidewinders, paralyzers, starkillers and sunkillers all at the same time) which is a pretty ineffective tactic, especially vs someone with a CD. The other thing is dual MR's, set all guns to debs which are used to knock out shields, then turn em off and instakill fighters with the dual MR's. These tactics are only useful against fighters.
Recyclers armed with tizzies and infernos would be nice, but that would be against canon as the Junkers are one of the only criminal groups to stay neutral with Corsairs and Outcasts. So indies can do it, but the Congress wouldn't get away with it. Being indie is better than being in a faction? Madness!
So what do guys think?
Edit: inb4 Junker hate and argument that Junkers shouldn't have nice things because "they aren't a pvp faction"
Spatial, while you may say, is better stat-wise, just screams "SNAC me", especially that wide wing, while Mafic and Recycler got a bit better hitboxes..
what exactly are you using your recycler for again?
Just to confirm, the Mafic can use 3 turrets, the torpedo slot and its two guns forward, and 4 turrets rearward.
If you want use your recycler as a bomber, just mount a Nova and minirazor or inferno. That way you don't have to deal with the power core problem, but you still have the ability to take down larger targets with relative ease.
Spatial, while you may say, is better stat-wise, just screams "SNAC me", especially that wide wing, while Mafic and Recycler got a bit better hitboxes..
Please explain how you use yours to define it as awesome? I love the idea of the cycler, it just isn't working for me at the moment.
' Wrote:what exactly are you using your recycler for again?
Just to confirm, the Mafic can use 3 turrets, the torpedo slot and its two guns forward, and 4 turrets rearward.
If you want use your recycler as a bomber, just mount a Nova and minirazor or inferno. That way you don't have to deal with the power core problem, but you still have the ability to take down larger targets with relative ease.
I'd like to use it as anti gunboat, but I don't know what type of turrets to use. I assume you use debs?
A Congressman uses a cannonball, paralyzer, trefoils, SNAC and a TCD. It works well against fighters, but as soon as he runs out of ammo it becomes very difficult to continue to deal damage (he has more than enough to destroy a few fighters who don't adjust their strategies to avoid the ordinance).
Do you guys agree the Recycler should be twice the price of the Mafic however?
Well, a snac would be better for those. I would go 2 pulse guns, a pulse turret, 2 hull buster turrets, snac and tcd. Or you could mount 2 codenames and 3 pulses with the snac and tcd. that should be sufficient for multi role purposes if your good with a snac.
As for the price? not too sure, but I think the duel torpedo mounts has something to do with it. That sort of thing makes it particularly good for interdiction work. Its not that big of an issue to me. A couple of mill isn't really that much.
Well, a snac would be better for those. I would go 2 pulse guns, a pulse turret, 2 hull buster turrets, snac and tcd. Or you could mount 2 codenames and 3 pulses with the snac and tcd. that should be sufficient for multi role purposes if your good with a snac.
As for the price? not too sure, but I think the duel torpedo mounts has something to do with it. That sort of thing makes it particularly good for interdiction work. Its not that big of an issue to me. A couple of mill isn't really that much.
Problem with the SNAC is the power core issue. That's where the Recycler isn't quite suited to us. Junkers rarely fight things bigger than gunboats, yet we have ship rather ineffective for gunboats but somewhat more suited to larger ships.
The powercore is the major issue with the Recycler, if this was fixed, I'm sure you'd see a lot of happy Junkers.
If the power core was upsized you would have a pre-update bomber, which where changed because they where too effective against... well... everything. If you really require the ability to take on gunboats and fighters in the same ship, you could go for the mafic or spatial at the expense of that extra torpedo slot.
The recycler is not really the best bomber. Once the gunboats shields are low, you can drop them using the your normal weapons and mines. Then all you have to do is wait for your core to recharge then snac them. You should be able to sneak it in before their shields come back up again with a bit of luck.
Its not easy to take on a decent gunboat pilot on your own in any fighter/bomber.
The best way to take them down is with a friend. I have dropped plenty of gunboats easily in a mafic with fighter support. The only time I have succeeded alone was with heavy NPC involvement.
' Wrote:If the power core was upsized you would have a pre-update bomber, which where changed because they where too effective against... well... everything.
Would that be so bad? A decent fighter would be able to take one down and it would make people think twice before bringing their gunboats along (I'm looking at bunters who bring their gunboat/gunships to Rochester in particular) as they could be dealt with quite harshly.
Recycler is the only in-game vessel who can mount 2 minirazors (or the minirazor/inferno combination). And it's power core will support repeated fire by both of those. It's balanced, but has some very specific tactics it excels in.
Wide awake in a world that sleeps, enduring thoughts, enduring scenes. The knowledge of what is yet to come.
From a time when all seems lost, from a dead man to a world, without restraint, unafraid and free.
Mostly retired Discovery member. May still visit from time to time.