Since I have alot of free time now, I tougt about something.
Wouldn't it be great if bottlenose could get larger cargo hold(300)?
From tactical side, it would be possible to mount CAU8 and with it, bottle will have a max of 220k hull instead of current 165k...
Thougts?
Hate will eat you up from the inside, so hurry up and give your heart to a girl before you get eaten up.
It will be all cool until a group of good players gets 4-5 of these and annihilates everything in their path. Just saying that you should always consider you might end up fighting against the ship, as well as in it.
' Wrote:From tactical side, it would be possible to mount CAU8 and with it, bottle will have a max of <strike>220k</strike> 820k hull instead of current <strike>165k</strike> 615k...
His math is right. Nanobots repair hull, the armor multiplier is only accounted for when taking damage. The bottlenose would have 820k max effective armor. Current value is 615k if the best mountable armor multiplier is 3x.
For comparison, you have to do 443750 damage (or less, each bot usage will waste a fraction of a nanobot) to a Mafic SHF if you can't kill it instantly. This value for fighters is somewhere around 115k. (Accounting for 2.5x armor in both cases.)