' Wrote:Actually, Battlecruisers are for hunting Cruisers and gunboats. If it were a BS killer that engagement between Bismarck and Hood would have turned out much differently.
Also, no faction limitations. Just make em cost seven hundred a pop, and the license three. People will think twice...
I thought we had established that this wasn't real life?:unsure:. Im talking about a radical change in tactical usage of the name "Battlecruiser", not what it is now (or was in WWII). This can make factions think twice before going near a battle with their flagship when one of these is about. If battleships become moster tanks, then would the major factions of Sirius attempt to counter this? I think so...
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I do not agree with rising prices. It doesn't stop or deter people from getting battleships, it just makes their wait longer. I know for a fact that I would not have stopped trading until I got a battleship in 4.80 when I joined, whatever the price. Pricing isn't the way to go. People will still buy them, it'll just take longer.
Prices now are fine in the new Beta; if they went any higher, it would be a pain to everyone. I still agree with one per faction suggestion (unless specifically good RP warrants more than one, or one for an untagged player).
@P Funk: Meh, I won't flame you. If the changes go through, the Inferno would become the Outcast version of the battlerazor, and all the houses would get a Hull killer (rapid-fire, very slow fire, variants like that I presume). I have no need to flame you so, its fine.
' Wrote:Battleships. Battleships should be tough. So tough that they should be practically indestructible to anything short of another battleship, several cruisers, or a whole horde of gunboats or bombers. The way things currently stand, there is pretty much no reason why any faction would construct a battleship. With skill, a single (or, at most, a pair) gunboat or bomber can take one out. They cost 10 times as much (or more) than a gunboat, they have a crew 10 times the size of a gunboat. If you were going to war and had the choice, would you prefer ONE battleship, or TEN gunboats? Or even FIVE gunboats? The answer is pretty obvious.
that would make sense if you could get 10 people of your faction onto the server, but since usually only 3-4 ppl will be on at a time, battleships make more sense. i think battleships need to be made way more expensive : double the price.
' Wrote:I do not agree with rising prices. It doesn't stop or deter people from getting battleships, it just makes their wait longer. I know for a fact that I would not have stopped trading until I got a battleship in 4.80 when I joined, whatever the price. Pricing isn't the way to go. People will still buy them, it'll just take longer.
That is a good point, but look at it this way. Once I was able to trade, I managed to get my Outcast Dreadnaught purchased and fully equipped for 70 Million. I remember thinking "Wow, this is cheap" as I purchased all the weapons for it. Even if the ship prices don't change, the weapons prices (at least in my opinion) need to be raised at least a little bit. The price should never be below 1% of the ships cost IMO.
Yes, but now four hundred million (and just over 500 in the Beta) is alright. Considering the increase of around 900% from 4 versions ago, I reckon we should stop upping the price.
I don't think I'd be thinking "wow this is cheap" now if I joined tomorrow....
I didn't realise the prices were changed in the beta version... I'll have to look up the update notes, haven't been arsed to play on the beta, I'm barely even playing at all right now.
So a lot of people seem to agree that battleships/cruisers should have much tougher armor, and very little shields (just enough to protect against annoying little asteroids and pesky NPCs). Not many people agree that battleships should be faction-only. I admit that I was reluctant to suggest that, and I've normally been a big supporter of independents having the same rights as factions.
But increasing the price alone isn't going to dissuade people from buying their battleships. Change the price to a billion credits, plus weapons and armor, and there'll still be tons of them running around, especially if they were changed to be actually useful, rather than just giant targets. Unless trading becomes much less profitable (which it may be from what I hear), there'll still be a fair number of PvP-whores buying the biggest ship they can find.
Making all/most/some/the best battleship weapons use expensive ammo is an interesting idea. Would people be using battleships as much if you not only had to pay over a billion credits to buy/outfit it, but also have to spend a hefty chunk of change to repair it after any real battle, AND have to shell out the cash to buy the ammo for all but your weaker guns?
I'd rather see overly profitable trade routes nerfed and carefully balanced, than see prices raised. Why? Because more homogenous routes spreads the traders out and at the same time makes it take longer for the cashwhores to buy a BS. Adjusting prices upward just because some people found a way to earn $100 mil an hour hurts the traders who actually fly RP-ish routes more than those who should be the real targets.
"To gain a hundred victories in a hundred battles is not the highest excellence;
to subjugate the enemy's army without doing battle is the highest of excellence."
Personally. I like the idea of raising BS and Destroyer prices and making them more powerful. It doesn't make any sense for people who aren't in factions to have a battleship. It doesn't even make sense for people to have battleships in the first place. 1 per faction is great. You could get one by applying for it, so that way you don't see Freelancers with Battleships.
Known as on Discovery RP 24/7: Thomas_Hill - Train [KNF]TakajiKimura - Chimera
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