No Doubt that EA would be pissed of seeing their Cash Cow on a Microsoft Game as Mod.
If it is recreated material and proper copyrights are acknowledged with proper notification that no money will be made for this, they won't give two craps. All they care is if money is made.
Go look at Gmod.org and type in Mass effect, oodles and oodles of ME models are on there, and they don't care. If you make money off they care and will sue you into the ground or issue a cease and desist order from some court system.
' Wrote:If it is recreated material and proper copyrights are acknowledged with proper notification that no money will be made for this, they won't give two craps. All they care is if money is made.
Go look at Gmod.org and type in Mass effect, oodles and oodles of ME models are on there, and they don't care. If you make money off they care and will sue you into the ground or issue a cease and desist order from some court system.
By regular terms, anything in copyright can be recreated so long as it isn't distributed for profit.
Or redistributed directly and hindering profit.
So if they did sue for something made from ground-up, inspired by their product, they'd most likely have to give YOU money. ;3
' Wrote:By regular terms, anything in copyright can be recreated so long as it isn't distributed for profit.
Or redistributed directly and hindering profit.
So if they did sue for something made from ground-up, inspired by their product, they'd most likely have to give YOU money. ;3
Schlurbi lives in Germany. He doesn,t know what normal copyrights are.
This in my opinion, this needs to be roughed out and some light shed on it.
In my opinion this is how I can see it, Admins/moderators are not shadow brokers - let the players do that themselves. Jumpgates are Mass Relays that are neutral to all as they never descriminate between anyone. With no descrimination to explain inner system travel JH's become Hyper speed jump points marked with a bouy system of some sort that can't be seen and operates the exactly same as a JH does currently. Thus players are given a sense of using FTL travel. The citadel doesn't need to be at the heart of the galaxy as in both ME1 and 2 the system housing the Citadel is nearing the end of its arm in the milky way galaxy and is an extremely old system at that. Under ME1/2 Cannon the location of the Citadel is split between Turian and Asari space as they were the first to use it as it is in current chronological placing.
Rheinland is the obvious conversion for the Turians with a mix of Bactarians, and Krogan as well, though in ME cannon Turian space barely borders Bactarian space if at all as the Humans are the ones fighting for those systems currently as the council declared them open to colonization and the humans took it from them and the bactarians closed their embassy in response effectively becoming a rogue state. Salarians and asari are the obvious references toward Kusari both have proud heritages and blood is important to both but for opposite reasons, the Hannar are also grouped here as a minor race as they have very few systems of their own and are extremely honor bound as well. Now it gets difficult, from a technical aspect the best representations of direct linkage is that the Quarians and Geth are direct comparisons to Liberty with the raging love for technology.
While the Humans are arguably Bretonia/Rheinland mix. Honour but filthy, a burning rage to explore and expand without giving nothing in return.
Of course the Reapers and their little puppet groups such as the keepers are representative of the Nomads and their creators so that is no suprise. The Reaper group is probably most represented by the Dom'ka'vash with the Das Wilde being the sirius form of the keepers with several changes to follow the order of not being seen very much and little interaction a glorified zoner cool kids club faction all in its own.
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To actually make it fun I believe the development should follow with the games itself, based on closed Admin controlled polls so people have surprises from it, with someone maybe even playing as Commander Shepard during special events since he makes the universe go round.
But for the development phase it should be a focus on Asari craft, establishing a base line for ship design with systems being added regularly to built momentum; such as in the beginning a few crappy ships, pirate activity is rather low since Asari really don't believe in killing one another and as it develops larger vessels are created corporations begin to form and the players themselves generate the history which is added as that mods own Cannon and used accordingly.
With the release of the Turians systems it would be a large event where a survey corporation discover the Turian relay gates and both factions begin to inter mingle with the Asari still in the blue blood state tend to NOT BREED with the Turians, following the next interaction would the Salarians, who up-lift the Krogan in the fight against the bugs and then are neutered accordingly. Finaly the Batarians are discovered of course during this time the council is founded before the krogan rebellions which consist of the Asari and Turians who then invite the Salarians for the genophage cure.
After the Krogan rebellions the Hannar are added a small stop gap to kill time and the Bactarians enter into the fold.
By this time there are numerous ship classes, Krogan warlords still running amok with their fleets, the Bactarians are like a young boy going through puberty and are learning about their pengus and during this time there are NO FIGHTERS OR BOMBERS, you would have Private shuttles, small Tranports, Medium Tranports, Large transports, gunboat (first ships sporting cannons), Patrol frigates (a bloated and fairly agile ship sporting light lasers used as picket ships with short range missles), then you have Frigates themselves (a modernized frigate using heavier lazers than before and maybe more short ranged missles), next comes the specialized ships such as a bombardment frigate (nothing but missles rather clunky the Battleships of their times of introduction and are treated as such), Hospital Frigate (a good passive vessel used for Rp mostly and as a repair ship, weak in armorment), and finaly comes the Cruiser (Good laser complement with A slow heavy torpedo tube mounted in the bow, the newest bombardment frigate, the backbone of each nations fleet), next comes the delicious battleship (Heavy mix of lazers and long range missles, the original expensive juggernaught), then dreadnought (the king of the hill the super heavy battleship sporting a gauzz rifle that fires solid rounds at the speed of light at the enemy that is an instant kill on contact, so expensive they are only for home defense and major important battles).
Now I know you are asking about Carriers, fighters, and bombers. Those are only available once the humans show up and decide to rewrite warefare once again with our nasty tactics that are unleashed during the Turian invasion of the human controlled space. The Carriers will also feature no ordanence of any sort as that takes away from the fighter compliment, a fleet sporting a carrier means they are keeping an empty box in space in their rear that is defenseless but they bring to the field a giant swarm of death with them.
Weapons, since everyone likes to shoot someone else, weapons are important but I don't see the Asari needing weapons in space as they are finally unified at this point but with the discovery of the Turians (It would have to be within two weeks of release of the Asari to keep up population) that gunboats are introduced along with military transport craft as well for ground campaigns (Those will be managed by the admins and the faction leaders with their "ground commanders" in a DnD format which will dictate who controls the planet).
Now here is the awesome part, races, corporations, factions, can all via for planets to control or create space stations.
Let me explain, a Human group that I make and lead called Equias Interprises colonizes a planet near a major trade route or close by. By sending a constant flow of supplies, resources, and equipment I have now colonized a planet in the name of my company and as that planet grows my company recieves a revenue stream weekly from the planets Operation and that revenue stream increases over time as the planet grows or if we begin to manufacture commodities on the planet.
My company has successfully generated a new trade route which in turn will increase the flow of cash into the colony increasing its size over time, now at some point this will stop growing but that is later.
With that revenue stream I can begin to field craft such as patrol frigates and gunboats to escort my companies ships or begin to train my own marines. Of course this stuff is not free and a system of payement is also there where ships and soldiers ect have salaries and up-keep. This will force more planets to colonize and wars to be fought over resources. As factions fight the systems will change and the admins will adjust these systems in miniture updates (scrap yards ect) to keep things fresh.
By having an economy micro managed players will be able to shift the worlds around them and even force bankruptcy of planets.
Say a larger company settles in a newly discovered system near me and that planet is better than mine, he has just forced my revenue to decrease and I must reply in kind with what I have before my planet is desolate or I become a back water.
Suddenly I'm in a financial war with someone else and new commodities are needed for both, this will go on and on ect.
' Wrote:This in my opinion, this needs to be roughed out and some light shed on it.
In my opinion this is how I can see it, Admins/moderators are not shadow brokers - let the players do that themselves. Jumpgates are Mass Relays that are neutral to all as they never descriminate between anyone. With no descrimination to explain inner system travel JH's become Hyper speed jump points marked with a bouy system of some sort that can't be seen and operates the exactly same as a JH does currently. Thus players are given a sense of using FTL travel. The citadel doesn't need to be at the heart of the galaxy as in both ME1 and 2 the system housing the Citadel is nearing the end of its arm in the milky way galaxy and is an extremely old system at that. Under ME1/2 Cannon the location of the Citadel is split between Turian and Asari space as they were the first to use it as it is in current chronological placing.
Rheinland is the obvious conversion for the Turians with a mix of Bactarians, and Krogan as well, though in ME cannon Turian space barely borders Bactarian space if at all as the Humans are the ones fighting for those systems currently as the council declared them open to colonization and the humans took it from them and the bactarians closed their embassy in response effectively becoming a rogue state. Salarians and asari are the obvious references toward Kusari both have proud heritages and blood is important to both but for opposite reasons, the Hannar are also grouped here as a minor race as they have very few systems of their own and are extremely honor bound as well. Now it gets difficult, from a technical aspect the best representations of direct linkage is that the Quarians and Geth are direct comparisons to Liberty with the raging love for technology.
While the Humans are arguably Bretonia/Rheinland mix. Honour but filthy, a burning rage to explore and expand without giving nothing in return.
Of course the Reapers and their little puppet groups such as the keepers are representative of the Nomads and their creators so that is no suprise. The Reaper group is probably most represented by the Dom'ka'vash with the Das Wilde being the sirius form of the keepers with several changes to follow the order of not being seen very much and little interaction a glorified zoner cool kids club faction all in its own.
______________________
To actually make it fun I believe the development should follow with the games itself, based on closed Admin controlled polls so people have surprises from it, with someone maybe even playing as Commander Shepard during special events since he makes the universe go round.
But for the development phase it should be a focus on Asari craft, establishing a base line for ship design with systems being added regularly to built momentum; such as in the beginning a few crappy ships, pirate activity is rather low since Asari really don't believe in killing one another and as it develops larger vessels are created corporations begin to form and the players themselves generate the history which is added as that mods own Cannon and used accordingly.
With the release of the Turians systems it would be a large event where a survey corporation discover the Turian relay gates and both factions begin to inter mingle with the Asari still in the blue blood state tend to NOT BREED with the Turians, following the next interaction would the Salarians, who up-lift the Krogan in the fight against the bugs and then are neutered accordingly. Finaly the Batarians are discovered of course during this time the council is founded before the krogan rebellions which consist of the Asari and Turians who then invite the Salarians for the genophage cure.
After the Krogan rebellions the Hannar are added a small stop gap to kill time and the Bactarians enter into the fold.
By this time there are numerous ship classes, Krogan warlords still running amok with their fleets, the Bactarians are like a young boy going through puberty and are learning about their pengus and during this time there are NO FIGHTERS OR BOMBERS, you would have Private shuttles, small Tranports, Medium Tranports, Large transports, gunboat (first ships sporting cannons), Patrol frigates (a bloated and fairly agile ship sporting light lasers used as picket ships with short range missles), then you have Frigates themselves (a modernized frigate using heavier lazers than before and maybe more short ranged missles), next comes the specialized ships such as a bombardment frigate (nothing but missles rather clunky the Battleships of their times of introduction and are treated as such), Hospital Frigate (a good passive vessel used for Rp mostly and as a repair ship, weak in armorment), and finaly comes the Cruiser (Good laser complement with A slow heavy torpedo tube mounted in the bow, the newest bombardment frigate, the backbone of each nations fleet), next comes the delicious battleship (Heavy mix of lazers and long range missles, the original expensive juggernaught), then dreadnought (the king of the hill the super heavy battleship sporting a gauzz rifle that fires solid rounds at the speed of light at the enemy that is an instant kill on contact, so expensive they are only for home defense and major important battles).
Now I know you are asking about Carriers, fighters, and bombers. Those are only available once the humans show up and decide to rewrite warefare once again with our nasty tactics that are unleashed during the Turian invasion of the human controlled space. The Carriers will also feature no ordanence of any sort as that takes away from the fighter compliment, a fleet sporting a carrier means they are keeping an empty box in space in their rear that is defenseless but they bring to the field a giant swarm of death with them.
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(More later)
Well Carriers will have the FLHook to allow snubcrafs to dock on them. I've read the Beginner's Tutorial for modding on the Starport. I suggest that you do the same. :)
' Wrote:Well Carriers will have the FLHook to allow snubcrafs to dock on them. I've read the Beginner's Tutorial for modding on the Starport. I suggest that you do the same. :)
I was writing with a hangover and at 1am in the morning, so I didn't finish it :/ . Also carriers are kept in the rear formation as well because their a box in space thats why it doesn't jump in during ME1 to save the citadel but the fighters do their all shortrange snubs.
I'd recommend keeping some degree of size ratios and not freelancer size ratios (fighters=size of rhode island / battleship=size of canada).