This is actually a very good idea. You get something, namely a good setup with no nerf, but you have a huge drawback. If you die, you'll probably lose more than money. For example, if you roleplay something as stolen, get FR5'd by the faction you stole the stuff from, and lose it, you won't be able to rebuy it. Me gusta.
' Wrote:So, man. Those special role play requests. Issue is most of them are stupid.
I mean, sure, I think that your Rheinland mother probably left you a case of Hornvipers which your blood dragon father felt would go great on that VHF he left you when he was hit with a train, who am I to judge?
You are right that the general idea of SRP is not suitable for the freelancer where everyone should be able to be whatever he wants. Giving restrictions and rules which afflict the community but later do not afflict a certain people with SRP ID may be taken as "not fair" right? But how many people do have SRP out there? I know only about three. Do they harm the entire community? No
' Wrote:So what to do?
Put a specops id out there. Let me buy it. Let my BAF fly a rebuilt kusari bs even
Actually I was thinking to stay out of that thread but then I found you were pointing at Josh's story like its "the weapon pack given from the rheinland mother to blood dragon father" - stuff. Actually Josh was right to create such an interesting RP story which must not be taken as "lol".
Here are the facts:
- Kusari and Bretonia were fighting for so long in Leeds. Now that the war with Kusari is in the past, the debris fields and the multiple ship wrecks all over the system can fit well in the desperate situation in which is Bretonia. Free scrap and ship parts can be usefull for Southampton Shipyard which is now working triple above its efforts.
- Some of the wrecks were definetly kusarian and considering their location is Leeds (still under bretonian control) not Dundee(which is too far away) it makes sense if some of these wrecks are taken to the shipyard from where something new may be build. (For more information check Josh's story)
- Another interesting fact is that BMM are extracting scrap metal and wrecks from the Trafalgar debriss field just near Southamton Shipyard to boost the ship building and repair processes. That is taken from the lore. So if the BMM are aiming at the trafalgar debris field for scrap, what is the problem if they aim at leeds debris field which contains a lot of metal?
Example of such ships created in same situation but in different system:
- The GMG did the same in Sigma-13. They were extracting and collecting parts from the debris fields which contains a lot of rheinland capital ships parts.
- I dont know if they are using it now but the GMG had a rheinland battleship created by the same way.
- (I dont know if that is true but I think they had rheinland cruiser/s as well. If the information is wrong, ignore it)
Conclusion:
- Yes, SRP ID needs a serious control and a lot of work from the admins: to properly read every SRP and approve or disaprove it.
- Yes, SRP ID must not be something that everyone must aim for but must not be locked or removed as an option.
- The people with SRP ideas should first receive approvement from the official factions and if their story/info is alright the only step that left is to receive the approvement from the admins.
- In the end about the "lets make kusari BAF ID bs": No, Dusty none of us asked Josh to start with such request but its a fact that his story is original and he did received the approvement of a lot of our members.
' Wrote:You are right that the general idea of SRP is not suitable for the freelancer where everyone should be able to be whatever he wants. Giving restrictions and rules which afflict the community but later do not afflict a certain people with SRP ID may be taken as "not fair" right? But how many people do have SRP out there? I know only about three. Do they harm the entire community? No
I'm really not sure what you're talking about. Are you trying to argue that there should be no restrictions at all? Or that only three people (there's a post on this by the way where you can check the listings) have access to SRPs is fine because them having it while others do not/can not is not harmful to the game?
' Wrote:Actually I was thinking to stay out of that thread but then I found you were pointing at Josh's story like its "the weapon pack given from the rheinland mother to blood dragon father" - stuff. Actually Josh was right to create such an interesting RP story which must not be taken as "lol".
The story I quoted was actually written by Ench*. Josh wanted a BAF KNF BS which I said sounded like pumpkin pie and suggested how to best try and approach the issue in an age of closed SRPs, which this thread is attempting to work around. Easy on the trigger there tiger.
' Wrote:Here are the facts:
- Kusari and Bretonia were fighting for so long in Leeds. Now that the war with Kusari is in the past, the debris fields and the multiple ship wrecks all over the system can fit well in the desperate situation in which is Bretonia. Free scrap and ship parts can be usefull for Southampton Shipyard which is now working triple above its efforts.
- Some of the wrecks were definetly kusarian and considering their location is Leeds (still under bretonian control) not Dundee(which is too far away) it makes sense if some of these wrecks are taken to the shipyard from where something new may be build. (For more information check Josh's story)
- Another interesting fact is that BMM are extracting scrap metal and wrecks from the Trafalgar debriss field just near Southamton Shipyard to boost the ship building and repair processes. That is taken from the lore. So if the BMM are aiming at the trafalgar debris field for scrap, what is the problem if they aim at leeds debris field which contains a lot of metal?
Why are you talking about Josh's SRP theory? What does that have to do with this thread?
' Wrote:Example of such ships created in same situation but in different system:
- The GMG did the same in Sigma-13. They were extracting and collecting parts from the debris fields which contains a lot of rheinland capital ships parts.
- I dont know if they are using it now but the GMG had a rheinland battleship created by the same way.
- (I dont know if that is true but I think they had rheinland cruiser/s as well. If the information is wrong, ignore it)
Again, what does this have to do with anything?
' Wrote:Conclusion:
- Yes, SRP ID needs a serious control and a lot of work from the admins: to properly read every SRP and approve or disaprove it.
No idea how you concluded that from the above. While I concur that SRPs require a measure of check and balance I feel that my approach is one which successfully introduces a control element that does not require heavy external examination. Examination which proved so cumbersome as to close the entire system in the first place, as explained in both the OP and in what should be common knowledge.
' Wrote:- Yes, SRP ID must not be something that everyone must aim for but must not be locked or removed as a option.
- The people with SRP ideas should first receive approvement from the official factions and if their story/info is alright the only step that left is to receive the approvement from the admins.
- In the end about the "lets make kusari BAF ID bs": No, Dusty none of us asked Josh to start with such request but its a fact that his story is original and he did received the approvement of a lot of our members.
Ok. Still don't really care about Josh's story. Replace the ships in question with those from another faction if you'd like, or if it'll knock you off the warpath. Say a Rhienlander flying a Corsair Valor. Your notion of SRPs being the province of the factions may have merit, I don't personally feel that it's the way forward. My evidence of such would primarily be based on what the (in my view) fiasco that is the governance and distribution of faction approved technology requests. The mixture of extortion and cronyism demonstrated by that system in time past has long dispelled me of any notions that authoritative powers are best exercised by faction leaders exclusively. The system works, but not as well as one of direct access and direct repercussion. Hence my interest in the idea prescribed in the OP.
' Wrote:Thanks for reading this
Thanks for contributing!
*As today has proven problematic in this respect: Ench is the gent/lass who penned the Rheinland/Kusari story that you quoted.
Sounds like a good idea, if you can make the ships go boom when they die. Two quick things
1) I wouldn't make them THAT expensive. I mean, its already expensive to set up a new ship, and it takes time, too. I mean, you've got to /restart, spent about 10 minutes flying around to actually buy the ship, spent another 10 minutes flying around getting equiptment and armor, then spend maybe 10-30 minutes running missions or waiting for bribes. That's about 30-45 minutes of work per ship you want to set up. Now, that may not seem like much, but it's pretty boring work. Also, a fully set up fighter, with cau VIII, nukes, and other stuff that is pretty much standard on most pvp fighters, costs upwards of 22 mil. Now, that's not a lot for a powertrader, but it is significant. Basically, it's enough of a deterrant to stop people from lulzing around with SRPs, especially when you consider what happens if you try to use a cap.
2) SRP combos can be pretty crazy, but there's a line that can't be crossed, and that line has glowing purple eyes. I would suggest having these IDs green to all but Wilde/Nomad ships, which they would be red to. Nomad guns? maybe, but ships would be a no. A Liberty Navy Marduk just seems a little bit too far out of the realm of sanity.
Also, may I suggest making a new ID for this, instead of converting the old SRP ID? There are some SRP IDed ships out there from when they were allowed, and it'd be kinda cruel to have them all of a sudden start blowing up fo realz.