Quote: What is the stand point of your vigilantes if the traveler is being harrassed needlessly by lawfuls?
Thats a good point, i dont know that answer to that yet, but i would say we would probably assess it on a case to cast thing, i man if its a smuggeler like you said we might be reluctant to help because they could be providing drugs to stations, which in the end is bad for the people, but if it is a indepandent trader who has done nothing wrong, then we would probably have to help.
Quote:and if there are any specific groups you really hate. Perhaps one or more characters might hold a grudge against another pirate for setting a trap for other vigilantes.
I will wait and see what happens ingame, maybe try to write about ingame rp and how that has affeced the way we view certain groups, maybe made them a higher priority or somthing.
Quote:you could even get the pirate factions to possibly help build ideas for RP and such it has a lot of potential, but it hits a lot of grey areas that will cause careful planning.
Their insight on the matter could be very usefull, thanks for the tip:)
@ Kalel you missed the point of that example. It was a Lawman harrassing the smuggler, and the vigilante figuring out if he should step in, since that time the smuggler was clean.
' Wrote:Actually, the way I understand vigilante is that they would only come after you if you are carrying contraband and make you drop it. Not if you are carrying legal cargo or nothing at all. Vigilantes are not going to interfere with the lawfuls of the house.
They are not the police.
From my understanding, is exactly right. I use to be in a Vigilante faction, unfortunately the hype of it died after we discovered other things in the server, but it can be done, and rather well.
Vigilante's that I have come across will stop a known smuggler, and annoy him a bit, but wont attack unless shot first or he/she is carrying illegal cargo. Vigilantes aren't the police, nor do they have any reason to act like them; also more often then not (In my many experiences), the Navy dislike Vigilantes regardless.
Quote:I will wait and see what happens ingame, maybe try to write about ingame rp and how that has affeced the way we view certain groups, maybe made them a higher priority or somthing.
In regards to friendly/hostile player faction groups, this will be a good idea, perhaps spend some time talking to people in game, RPing, and building relationships. As a Vigilante, you cant really be allied with anyone other then fellow vigilantes, but it is good to know who is friendly, neutral, and hostile in the way of player groups.
But it looks good, I look forward to hanging out with you in game more.
Well, i can see that you will either have excellent PvP oriented players or light fighter swarm or... just plain lame enemies... Other than that, green light from me. Didn't found any major flaws in this idea...
well, even if you attack house navy or police, you will soon find yourself kicked from that house. And you vigilante movement will find it end in that house.
No no, you are taking my 'interference' as atacking, I mean by RP interference, there are many ways to thwart an attempt to harrass but you have to be creative.
For example: (Same as before)
Cop stops smuggler, smuggler has legal cargo, Vigilante happens to pass as the cop is ginving the smuggler a hard time, even tho the smuggler is legal at the moment. Vigilante (COULD) step in and point the legal cargo out and point out that anything more is harrassment, just let the guy go already.
The Smuggler could get irritated and start to leave, Cop shoots CD, Smuggler evades, Vigilante sees cop is being aggresive beyond what is really right, flies between and drops CM to help smuggler flee.
These are both ways to interfere without shooting at all. thats what I meant. Again the Cop will be upset that the Vigilante 'helped' the smuggler, but the smuggler was innocent, this time.
The same smuggler might find that same vigilante when he has slaves or cardimine and the Vigilante will obviously intercept and attempt to get the cargo or divert the smuggler to a different area for his delivery.
The Vigilante is able to be both ways, and should in my opinion, because like life, each situation has its own modifiers, and should be treated singly.
Quote: * Can demand any non-house police or non-house military ships to drop any contraband
* Can hunt pirates and terrorists anywhere in Sirius except for the Omicron systems
* Cannot use ANY unlawful equipment or weapons (including Nomad weapons)
* Cannot ally with anyone except other Vigilantes
* Cannot attack any lawful police or lawful military except in self defense
* Cannot demand credits
* Cannot trade or escort traders
* Cannot fulfill bounty contracts
* Can only land on Bounty Hunter, Zoner, IMG, Neutral, and Freelancer bases
Quote:Vigilantes are often considered to be unlawful and may be engaged by the lawful house police and house military.
Wikipedia. (y, I know how "good" that source can be)
Quote:A vigilante is a private individual who illegally punishes an alleged lawbreaker, or participates in a group which metes out extralegal punishment to an alleged lawbreaker.[1]
<skip> "Vigilante justice" is sometimes spurred on by the perception that criminal punishment is either nonexistent or insufficient for the crime. Those who believe this see their governments as ineffective in enforcing the law; thus, such individuals fulfil the like-minded wishes of the community
Erm, what I understood from this, Vigilantes should be more agressive then a police. I.e., if a police may let someone who they dont have solid evidence against just go free, Vigilante would often just kill him, even if it makes him a criminal according to the law. They're like, somewhere in between "lawfull" and "unlawfull" sides, ready to use all means necessary to "punish" (which in FL often means KoS... not always, though) the "evil" (read: unlawfulls) as they see it, often going against the law while doing so.
Am I mistaken?